Yvria:
Spoiler (click to show/hide):
You lean down and search the man's belongings, (Roll: 13) and find a small pouch of blueberries. You pocket them and sigh down at the orc, giving him one final moment of brief silence, before focusing your gaze on his cave. You step forwards, hand on one of your daggers in case there were any other threats that may jump out at you.
You near the mouth of the cave, inching yourself along the rock to peek in through the side. Fortunately, the cave is shallow, only about twenty feet in, and a fire is burning in the center, illuminating everything. There isn't anyone else inside, so you step through and take your hand from your dagger. Just then however, (Roll: 1!) something extremely bad happens!
A small rock falls in front of you and lands against the ground, creating a crack! It's not loud enough for anything outside the cave to hear, nor does it do anything else other than scare the shit out of you, but damn, it was spooky!
Never the less, you continue to walk forwards until you can fully examine the cave and everything inside of it. It looks very cozy, with paintings in a crude fashion all along the walls. It's similar to cavemen paintings, but they're still beautiful, in their own way. A bed fashioned from darkwood and covered with soft-skin hides is tucked away in the corner, along with, surprisingly, a badly-done bookshelf that's mostly empty, save for a small leather-bound journal. An inkwell with a pen lays atop the bookshelf near the journal, and...Could the orc actually have written things down? With his trouble of speaking basic English, you wonder if that were even possible. It makes you genuinely curious as you look at the journal, and you even consider opening it up after you're done looking around.
Moving around the firepit in the center of the cave, you look through everything the orc had, finding (Roll: 3 [POTENTIAL LUCK BONUS. Luck chance roll: 14. Luck roll: 19 divided by 1/4 = 4] = 7) on the whole, nothing. The food that you find is prepared in a disgusting way that only an orc would enjoy, and you're almost 100% sure that eating it would cause you to throw up. There is water however, collected in a multitude of barrels as it drips from the ceiling. Apparently he had a good system going on, here.
Never the less, you take some looking around, and end up finding a waterskin! You fill it from the barrel of water, and put a drop on your finger. You then taste it, and confirm that it's good to drink from. Pocketing the water skin in one of your pouches, you then look for the entrance. Whether or not you take the journal, you leave the cave, take one last look at the dead orc, then continue down the mountainpass.
You feel a little less "safe" than you did a few seconds ago. The Blessing must have worn off.
Status:
Health: 24/24
Mind: A bit randy.
Nutriments: A bit thirsty. A tad peckish.
Affects: None.
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: None.
Equipment: Light leather armor in poor condition, one of the straps along the left breast being incredibly worn and nearly falling off. The pouches along the armor not doing much better, one of them completely ripped out of the bottom. Simple animal-hide clothing and undergarments. A small-sized rucksack in good condition, able to hold a healthy amount of items. Two daggers in alright condition, though they could definitely use some maintenance. A waterskin filled with good water.
Core:
Strength - 3
Dexterity - 5
Constitution - 3
Intelligence - 4
Charisma - 6
Perception - 6
Luck - 1
Corruption – 0
Rukarra:
Spoiler (click to show/hide):
As you slowly walk up to the guardsman, he watches you warily, before you reach your hands around and unclasp your bra, allowing your green, pleasant breasts to fall into place. The guard's eyes are briefly locked onto your dark-green nipples, before he averts his eyes with his forearm. "What?! Get the hell out of here before I change my mind about you, and make it quick! Put those things away!" The guard growls, still looking away from you. Evidently that didn't work.
You feel a little less "safe" than you did a few seconds ago. The Blessing must have worn off.
Status:
Health: 27/29
Mind: Lust-crazed. (-1 Intelligence)
Nutriments: Hungry. A bit parched.
Affects: None.
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: None.
Equipment: Two battles axes, in masterful condition. Rusty, weak iron pauldrons. Leather bra and pants maintained perfectly.
Core:
Strength – 8
Dexterity - 5
Constitution - 6
Intelligence - 2 (-1)
Charisma - 1
Perception - 5
Luck - 4
Corruption - 3
Kiera:
Spoiler (click to show/hide):
Vincent's eyes widen slightly as you seethe at him, wincing as if he'd prepare to be shot, before you slowly start inching forwards, and end up shaking his hand as you lower your crossbow. He breathes a sigh of relief and lowers both of his hands after the handshake, and nods down to you, smiling ever so slightly. "It's good to meet you Kiera, that's a very beautiful name." He then turns his back to you and walks up towards a fire brazen, and opens a dusty, dilapidated cupboard. He lets out a troubled, "Hmm..." as he searches, before sighing. However, he then emits a loud, "Hah!" and raises an iron kettle, swishing it to let you know that it would nearly be full. Walking over to you now, he hands you the kettle. Aiming it so that the fire would reflect off of the water, you can tell in fact, that it's perfectly clean.
As you would be busy inspecting the water, Vincent would be looking through an identical dresser, save for the rot and the broken door attached to it. He opens it up, whips his hand rapidly to clear it of heavy dust, and looks through it for a few seconds. Moments later, he emits another victorious "Hah!" and turns around with a covered object in his hand. Walking up to you, he grips the cloth covering what you would assume to be a meal, and whips it away, letting loose a "Taa-daa." as he shows you the contents of his hand. A rather rich-looking steak is contained on a golden platter, the size of it roughly being a bit bigger than his fist, but damn, does it ever look good. It's almost enough to even make your mouth water.
Handing you the steak as well, he pulls up a stool and smiles, before reaching forwards and tearing a little strip from it then chewing it. He then idly shrugs, "If you're worried about the water as well, I can taste it first." He bluntly offers. Whether you hand it to him or not, you expect the water would be fine either way.
As you both sit there, Vincent then shivers slightly, and stands up, leaning down to his left to tend to a firepit you'd missed earlier. Briefly adjusting the tinder, he then snaps his fingers and a spark shoots out from his finger tip, engulfing the small fire place in flame, even though there were two fires already going in the background. "Ahh...Well, at least things are a bit more cozy at least." He grins, before sitting down on the stool in front of you again, being roughly five feet away or so.
"So, ehh...What're you up to? What I mean by that is, what brings you out here? Not exactly an urban locale."
You feel a little less "safe" than you did a few seconds ago. The Blessing must have worn off.
Status:
Health: 26/27 (25+2)
Mind: In slight pain.
Nutriments: Thirsty.
Affects: Venombrawler. (+2 to health)
Physical Arsenal: Je'bahdi Crystal, loaded with: 110 copper, 5 silver.
Mental Arsenal: None.
Equipment: Leather armor in very poor condition. A black fur cloak. A well-maintained crossbow. A somewhat dull knife. Snares, ropes, and crossbow bolts in excellent condition. A small green lizard-like corpse. A small pouch, containing: A white, mottled egg.
Core:
Strength - 3
Dexterity - 8
Constitution - 5
Intelligence - 5
Charisma - 1
Perception - 7
Luck - 1
Corruption - 5
Umbrage:
Spoiler (click to show/hide):
You gradually eat your meal after the numerous blessings and good-lucks, setting yourself down in a quiet corner near a few wagons, lest you be swarmed by the more curious sort. Eating your meal in silence and drinking your fill, though your thoughts gradually drift towards your crystal. After swallowing the last of your meal, you reach into your pocket and pull out the crystal. Setting it on the back of your hand, you think of the words: "Ultima Bellum." Gasping slightly as your strength is quickly sapped from your body, you nearly fall over as you're sitting, though you grit your teeth as you focus on the crystal. The crystal itself would be pulsing with a greater light every second, until finally, it suddenly erupts in a cascade of beautiful white light, and gradually shifts itself into an arrow. It points past the town, and unfortunately due to the sun's positioning and the valley's depth, you can't see exactly what lies beyond. You dispend the crystal's magical flow, and pant heavily as it feels like your muscles burn. You'd almost think you just ran a marathon then lifted a 50-pound weight all day, and it feels like your movements are jelly-like. Never the less, you at least have a general idea of where to go now, and the fastest way to get there is straight through town.
You feel a little less "safe" than you did a few seconds ago. The Blessing must have worn off.
Status:
Health: 24/24
Mind: Pure.
Nutriments: Perfectly healthy.
Affects: None.
Physical Arsenal: Je'bahdi Crystal, loaded with: 30 copper, 5 silver.
Mental Arsenal: Pulse wave, Regeneration, Shatter Barrier.
Equipment: Leather armor in poor condition, save for the chestpiece. Leather vambraces in good condition. Modified custom-made canesword in perfect condition and quality. Five copper coins and some sweets.
Core:
Strength – 5
Dexterity - 9
Constitution - 4
Intelligence - 5
Charisma - 1
Perception - 3
Luck - 2
Corruption - 0
Gaen and Ezra:
Spoiler (click to show/hide):
Before Ezra would have gently eased Gaen to the ground and started her march of attack, she would have been handed a bola from the pale-skinned man. As soon as Ezra's gauntlets came in contact with it, her fists felt slightly tingly, as if she'd slept on top of them as tiny needles pinched her. Regardless, it was a very minor effect and Ezra would have taken the bola as she slowly inched forwards into throwing distance. The entire while, although the bola and its' enchantment was very obvious, the leopard just languidly watches Ezra, not really bothering to move as it brings its' front-paw up and licks the back of it.
As Ezra finally gets within throwing range of the large bola, about fifteen or so feet, Ezra raises the bola above her head, twirling it slowly, before she increases the speed to really fling it. (Perception roll: 14 [DANGEROUS OPPONENT! -3] = 11) Unfortunately, Ezra would fail to notice that the forest to her right would be completely silent, as if the birds themselves dare not move for fear of being killed. Just as Ezra would be about to throw the bola, the sounds of leaves parting and a particularly large being or object flying through the air towards her would be registered too late. A large, brown-and-dark colored being lands directly in front of Ezra, almost on her feet, as it's nearly laying against the ground, so that it wouldn't be hit by the bola. Immediately placing their hands firmly against the grass, they whip their feet around and attempt to bring Ezra's feet out from under her. (Roll: 13 [Surprised: -3] = 10) Ezra is able to step back literally just in time save for one of her feet, which is quickly swept from under her and she lands against the grass with a thud, Gaen's bola flying off near the river.
The figure quickly stands up, a spear in their hands as they stare down at Ezra on the ground. ((Read OOC spoiler for appearance.)) What sounds like a feminine voice suddenly barks out in a cackle from the hyena, before her leopard comes into Ezra's view. Immediately pouncing on top of her, the leopard keeps all four of the women's limbs pinned to the floor, its' jaws dangerously close to the woman's neck. Trying to struggle would be a very bad idea.
The hyena huntress slowly strides up to Gaen, staring down at him as she rests her spear into the ground, emitting a challenging bark. "Look at you." Her growling voice snarls out, shaking her mask-clad head slowly. "My prey, the one I had sought since the beginning...Dying, at the hands of a few goblins...To kill you now would gain no results. You'd be a mouse caught in the jaws of a lion. Worthless." She barks, before reaching into her satchel. She takes her spear from the ground and strides over to Ezra, dropping a small, smooth-wood container next to the ground. "Smear it over his wounds, and be quick about it. His blood smells delicious... But he doesn't have much of it left." She snickers, erupting into a cackle of laughter, which gradually dies down before long. "Leah." She calls, and the leopard jumps from Ezra's body. The hyena huntress jumps surprisingly high and grabs the branch of a tree as she rests her feet against it with her spear slung along her back, and loudly calls out, "I'll have your head soon enough, Meat! Try to survive that long so I can take it!"
And just like that, she climbs the tree and leaps into the forest, Leah quickly following suit in the trees themselves. It seems Gaen has finally found out what the figure in the distance was earlier that day.
You feel a little less "safe" than you did a few seconds ago. The Blessing must have worn off.
Gaen and Ezra OOC:
Spoiler (click to show/hide):
Gaen:
Spoiler (click to show/hide):
Status:
Health: 2/30 (29+2-1)
Mind: In debilitating pain. (-2 Strength, Perception, Charisma, Dexterity.) Fading. (Will occasionally pass out.)
Nutriments: Very hungry. Very thirsty.
Affects: Venombrawler (+2 to health) In the Sun. (-1 to Consitution, Strength, and Dexterity.) Bleeding. (-2 health per turn.) Badly injured (-4 to all roles.)
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: Killer Instincts, Iron Will, Bloodlust, Outcast, Weakened by the Sun, Dark Urges. (All passives.)
Equipment: A perfectly-made and maintained axe. A dull shortsword with a sheath. A hunting knife in average condition. Patchy, slightly weakened leather armor, missing an arm completely. The existing arm on the armor is home to several gashes and teeth marks. Two bolas, of masterful make. A well-crafted, slightly curved shortsword.
Core:
Strength - 8 (-3)
Dexterity - 5 (-3)
Constitution - 7 (-1)
Intelligence – 4
Charisma - 1 (-2)
Perception - 5 (-2)
Luck - 1
Corruption - 3
Ezra:
Spoiler (click to show/hide):
Status:
Health: 27/29 (27+2)
Mind: Clear.
Nutriments: Hungry. Thirsty.
Affects: Venombrawlers (+2 to health)
Physical Arsenal: Je'bahdi Crystal, loaded with: 4 silver.
Mental Arsenal: None.
Equipment: Flimsy heavy gauntlets. Light cloth armor in good condition. A well-made, well-maintained dagger. A backpack, containing: Ulmnioson fruit. A small, smooth-wood container, likely containing a healing ointment of sorts.
Core:
Strength – 7
Dexterity - 7
Constitution - 6
Intelligence - 2
Charisma - 2
Perception - 4
Luck - 1
Corruption - 5
Jeanne:
Spoiler (click to show/hide):
You blink as you register that you're in the dark. It smells of musk, and water occasionally drips from the ceiling. The smell of rotten wood also registers in your nostrils, and you frown. Taking advantage of the fact that you can see in the dark, you're in what looks to be a ruined cellar. You doubt that there's anything of use in here, but it wouldn't hurt to check, right? Directly in front of you about ten feet ahead is a set of stairs leading up to a surprisingly well-kept cellar door. The Crusade has already begun and you suspect it's close to dusk, so you should get moving and find out which direction you want to head before night falls, at least.
Status:
Health: 24/24
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: None.
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: Slayshade, Death's Melody, Reaper's Cloak, Shadowstep.
Equipment: Your black leather gear is (Roll: 15) in good condition, everything upkept to a very respectable degree. Your belt is (Roll: 1!) utterly broken, unable to hold anything whatsoever as it would be completely frayed, and ruined in some areas. Your longsword (Roll: 20!) is of master quality, and along the guard is a blue gem infused with magical energy. Your sword is enchanted, causing it to swing faster with the aid of magic from the user. (Note, it is not lighter, it propels itself based on your attack. It will automatically sap your mana as you use it, though it's a very slight drain, practically unnoticeable.) Your shortsword is (Roll: 19) also of master's quality, but lacking an enchantment of sorts. Your wand is (Roll: 18) of perfect quality, oakwood infused with Vampire's Bane along with a pinch of Ghost Spices to give it a seamless casting ability.
Core:
Strength - 2
Dexterity - 8
Constitution - 4
Intelligence - 7
Charisma - 2
Perception - 5
Luck - 2
Corruption - 10
Aataz:
Spoiler (click to show/hide):
You immediately launch yourself into the air, (Roll: 17 [DANGEROUS ENEMY! -3] = 14) finishing the spells and leveling yourself out perfectly. Just as you manage to get out of range, Rams'kor lets loose a bellowing, almost inhuman "Y'AARRR!" as he jumps, brings his fists up, and then smashes them both against the ground, sending a torrent of dust and rocks flying everywhere as if a rocket had just exploded. As the dust clears, Rams'kor laughs up at you and charges at you once more, as if he'd be prepared to leap at you despite the large distance away, before you quickly mutter the words for your next spell, focusing on Rams'kor. (Roll: 8 [DANGEROUS ENEMY! -3] = 5)
Unfortunately, it seems your spell did not have the intended effect, and although Rams'kor briefly slows down, his fists de-activate and he groans, bringing his hands up to his head. Roaring, he shakes his head, screams what sounds like a spell of which you've never heard of, and booms, "Ramsk-FISTS!" His hands are then encapsulated in that same bright blue aura, and he roars as he digs his feet into the ground, muttering something under his breath, before the Earth beneath him cracks as his feet are encased in what looks like blue greaves and boots. He then launches himself in the air towards you, grinning viciously. (Aataz roll: 20!)
Fortunately for you, you perfectly plan out his startlingly-fast movements, and angle your body to the side just as he would about to whip his fist at you. You manage to twirl your body while at the same time effortlessly unsheathing your sword, and you (Roll: 5) manage to land a scratch along his back, though you expect that there would be armor underneath and you haven't actually wounded him. He lets out a growl as he falls back to the ground, landing with the force of a meteor as another incredibly large dune of dust is sprayed up from the ground, flinging rocks to and fro.
The smoke clears, and Rams'kor dusts himself off, glaring up at you. "Wily little bastard...Get down here!" He roars, preparing to leap at you again. The other two mercenaries seem to be watching your every move, as if studying you.
You feel a little less "safe" than you did a few seconds ago. The Blessing must have worn off.
Status:
Health: 20/20
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: None.
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: Decoy, Terrify, Enthrall, Paralysis, Manipulate Gravity, Manipulate Attraction, Manipulate Time, Spacial Displacement, Spacial Partitioning.
Equipment: Short sword in perfect condition, the blade gleaming with a beautiful edge, steel in its make. A simple leather belt and scabbard with a few pouches, being in not very good quality, a few of the pouches frayed to the point of uselessness. A loin cloth, and a bandolier in good condition, not needing repair.
Core:
Strength - 1
Dexterity - 5
Constitution - 1
Intelligence - 12
Charisma - 2
Perception - 3
Luck - 5
Corruption – 0
Lilly:
Spoiler (click to show/hide):
You immediately attempt to find some cover, the voices drawing closer as you do so. (Roll: 14) You stealthily creep towards your tent, drawing your bow as you do so. Hiding behind it, you silently nock an arrow as the voices grow clear enough for you to make out. They sound like they're coming low, and they carry a primal growl with them. "Roight, where th' fek's Orok at?!" One of them demands, it sounds like they're goblins!
"Who fekkin' knowz...Th' fekkin' guyz prob'ly snoo-" Would be the cut-off from another one, before he stops. They've likely come across the body of Orok apparently, before they roar in anger, looking around. You stealthily peek your head out and take in the view. There's three of them, and they each carry well-worn machetes along with a loin cloth. One of them, slightly taller than the others, wears a bandolier that just fits him. He looks to be the leader. "Spread ou' and find 'ooeva did this to'em! NOW!" He roars, raising his machete at the two, who grimace and nod, looking around.
Angling your bow just past the tent's edge, you attempt to draw the string back as silently as you can. (Goblins' perception roll: 12) One of the goblins slowly looks in your direction, and he peers at you, evidently not perceiving your bow. Just then, his eyes light up in recognition as you release your arrow, silencing him with a half-scream. This immediately results in the other two roaring in alarm, looking around in your general direction. "Vuh tent!" The leader screams, before charging over with his companion to your location. You immediately whip your hand back, grab the shaft of another arrow, and attempt to nock it, all the while being charged by the two. (Roll: 7) Unfortunately, the two goblins skid on either side of you, surrounding you. (Roll: 7) You whip your bow around to aim at the goblin in front of you, (Goblin roll: 15) but he ends up bashing your bow out of your hands with his fists. He sneers and laughs at you as he swings his machete, roaring, "Blood, death, blood, BLOOOOD!"
(Defense roll: 12) Fortunately, you manage to dodge by throwing yourself out of the way to the right, his machete bashing into the ground where you once were. You whip your dagger out in your grasp, fixing the two of them with an icy stare. (Lilly initiation roll: 1!) Before you can react by jabbing out, the lesser goblin charges towards you, swinging his machete again. (Goblin attack roll: 9) You grimace as you angle your body out of the way, just managing to avoid having your artery severed as your foot would just scrape by his blade. Taking advantage of him bent over while trying to retrieve his machete, you stab your dagger into his neck and wrench sideways, severing his carotid artery and spraying you with blood. The goblin thrashes and screams, then grows silent. Your focus is then turned to the leader, who fixes you with a smoldering glare of hatred. He roars as he throws his blade to the side and charges at you, arms outstretched!
(Goblin initiation roll: 16, Lilly initiation roll: 12) Before you can lash out with a strike of your own, the goblin manages to sprint faster than you expected, and (Goblin tackle roll: 7) almost trips, sending him sprawling as he goes for you. (Roll: 15) You're easily able to sidestep his blundering attempt, and you even whip your foot around to round-house kick him, sending his face sprawling into the dirt. Immediately, you flip your dagger around, grab the goblin's hand, wrench it to pop his hand out of its' socket, and stab your dagger deep into his neck, silencing his screams of pain.
Soaked with blood and exertion, you nearly groan and fall as you're finally given peace, though at the cost of having your camp bathed in blood. You walk over to your bow, and find it's in the same shape as before. You sheath the arrow that was nocked with it, and look over to the goblin you'd taken care of with another. (Roll: 7) Unfortunately, your arrow is broken and unsalvageable. It seems you might finally gain peace.
You feel a little less "safe" than you did a few seconds ago. The Blessing must have worn off.
Status:
Health: 23/23
Mind: Pure.
Nutriments: A tad famished. A tad parched. A bit fatigued.
Affects: Soaked in blood. (-1 to Charisma.)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: A shortbow of expert make. Leather armor of beautiful design and quality. Four horrendously-crafted arrows in a quiver, combined with 8 well-crafted ones to make 12. A silver Steelsong dagger.
Core:
Strength - 2
Dexterity - 8
Constitution - 3
Intelligence - 3
Charisma - 4 (-1)
Perception - 5
Luck - 4
Corruption - 0