Legends of Caera - Char sheets 2.0

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Legends of Caera - Char sheets 2.0

Postby Kankra » Thu Aug 08, 2013 4:22 pm

CHAR SHEET


I've simplified the char creation a bit. There are no classes anymore, but I still won't allow allrounder chars, that can do anything and everything. I dropped the Initiative stat along with the Agility trait, as they were coherent and could possibly slow down the rp.
The equipment section has been dropped as well, but I will check if your gear is reasonable for your char as well.


Let's just pretend I never wrote that shit. I've reworked the char sheet. Classes and equipment are back in, but in comparison to the old equipment sheet, they allow more freedom in determining the char's weapons and clothing. You just have to choose between light, medium and heavy classes of armor and weapons.

Please keep the bonuses and disadvantages of your weapons and armor split up from your basic stats and name the item, where the bonus/disadvantage is coming from, as you might get the chance to acquire new and better equipment throughout the RP. Also, non-magical chars can't add their WB or ADV on their spellcasting stats!


Char sheets have to be approved by me. Please hand in your application until Tuesday evening. Otherwise, you'll be beheaded, quartered, burned at the stake, quartered again, dropped into an acid bath and then burnt again.

BE ADVISED: You'll be traveling in one group. If all of you think of going for all fighter and no mage or all Spellcaster and no fighter and so on, you'll be sword fodder within a friction of a second. So try to keep the group diverse.

Filled char-slots: 0 of 5

Name:
Age:
Gender:
Appearance:
Bio:

Race:
[ ] Elf (+1 on Agility, Dexterity or Aura)
[ ] Human (+1 on a random trait)
[ ] Dwarf (+1 on Strength, Constitution or Dexterity)

Class:
[ ] Warrior (+1 on Strength or Constitution)
[ ] Scout (+1 on Agility or Dexterity)
[ ] Mage (+1 on Intellect or Aura)

Attributes (20 points, none higher than 8):

Body (BOD):
Mobility (MOB):
Mind (MND):

Traits (8 points, none higher than 4):


Strength (ST):
Constitution (CO):
Agility (AGI, used for special checks, e.g. climbing, dodging traps or enemies, lockpicking etc.):
Dexterity (DX):
Intellect (IN):
Aura (AU):

Combat Values:

Hit Points (HP) = BOD + CO + 10
Defense (DEF) = BOD + CO + ADV*
Movement (MOV) = (MOB/2) + 1
Melee Attack (MAT) = BOD + ST + WB**
Ranged Attack (RAT) = MOB + DX + WB
Spellcasting (SPC) = MND + AU + WB + ADV
Targeted Spellcasting (TSC) = MND + DX + WB + ADV

*ADV = Additional defensive value
**WB = Weapon bonus

Spells:

Only spellcaster chars are allowed to have two spells. You can choose from the following:

Spoiler (click to show/hide):

1) Healing Touch
Employs divine magics to restore HP via touch. Requires SPC check.

2) Firebeam
Fires a continous beam of fire that burns the enemy if applied long enough. Requires TSC check.

3) Magic Barrier
Envelops the caster in a protective shield of magic. A successful SPC check enhances DEF but the sum of the enhanced value cannot be higher than the character's SPC.

4) Deafen
Uses the art of air magic to summon an intense bubble of sound on the target area, stunning enemies and potentially triggering environmental hazards that may be sensitive to sound, such as certain traps or avalanches. Requires TSC check.

5) Illumination
Summons a bright light above the mage which illuminates dark areas. Requires SPC check.


Equipment:
Everybody gets the basic equipment consisting of tinder and flint, waterskin, a pair of healing herbs, and a sleeping bag, all carried in a backpack or carrying bag. Furthermore, you got 10 coins to spend on weapons and armor.

Weapons:
Spoiler (click to show/hide):

Fighters:
[ ] Light weapon, (e.g. wooden club or short sword), one-handed, +1 WB (weapon bonus), 2 coins (+2 WB, -1 AGI, 4 coins, if dual-wielded)
[ ] Medium weapon (e.g. long mace or longsword), one-handed: +2 WB, -2 AGI, two-handed: +3WB, -1 AGI, 4 coins
[ ] Heavy weapon (e.g. claymore or battleaxe), two-handed, +4 WB, -3 AGI, 6 coins

Scouts:
[ ] Short bow, +1 WB, -1 ADV (additional defensive value), 2 coins
[ ] Longbow, +2 WB, -2 ADV, 4 coins
[ ] Crossbow, +3 WB, -3 ADV, 6 coins

[ ] Dagger , +1 WB, 2 coins (+2 WB, -1 AGI, 4 coins, if dual-wielded)
[ ] Swordbreaker (two-handed), +1 WB, +1 ADV, 4 coins, can disarm opponent (requires ST+DX check)
[ ] Chain whip, +2 WB, -1 ADV, 6 coins, can be used as a grappling hook (MOB + DX check required).

Mages:
[ ] Wand +1 AU, -1 DEF, 2 coins (+2 AU, -2 DEF, 4 coins, if dual wielded)
[ ] Quarterstaff +1 AU, +2 DEF, -1 AGI, 4 coins
[ ] Mage staff +3 AU, -2 AGI, 6 coins


Armor:
Spoiler (click to show/hide):

Fighters:
[ ] Light armor (e.g. leather armor), +1 ADV, 2 coins
[ ] Medium armor (e.g. chainmail), +2 ADV, -1 MOV, 4 coins
[ ] Heavy armor (e.g. plate), +3 ADV, -2 MOV, 6 coins

Shields (fighters only, can be taken for free, equivalent to your armor class):
[ ] Light Shield (e.g. small buckler): +1 DEF (optional for Light Armor users), breaks on a critical hit or by falling to the ground
[ ] Medium Shield (e.g. heater shield): +2 DEF, -1 AGI (optional for Medium Armor users), breaks on critical hit
[ ] Heavy Shield (e.g. tower shield): +3 DEF, -2 AGI (optional for Heavy Armor users)

Scouts:
[ ] Sneaking armor, +2 AGI, -1 DEF, 1 coins
[ ] Light armor (e.g. leather armor), +1 ADV, 2 coins
[ ] Medium armor (e.g. chainmail), +2 ADV, -1 MOV, 4 coins

Mages:
[ ] Cloth clothes, +1 AGI, -1 DEF, 2 coins
[ ] Light armor (e.g. leather armor), +1 ADV, 4 coins
[ ] Enchanted clothes, +2 AU, -1 DEF, 6 coins
Last edited by Kankra on Sat Aug 17, 2013 7:44 am, edited 8 times in total.
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Re: Legends of Caera - Char sheets 2.0

Postby redkeri13 » Fri Aug 09, 2013 2:07 am

Name: Sienna
Age: 20
Gender: Female

Race: Human (+1 Strength)
Class: Warrior (+1 Constitution)

Appearance:
Spoiler (click to show/hide):

Image

Bio:
Spoiler (click to show/hide):

Sienna was born as the oldest daughter of a family of Woodcutters who worked in the Forests in the hills above the city of Vestrach. The like most Peasants the family did not own much, but they had their own 2-storey wooden house and were well liked by the other Peasant Families who lived nearby who Sienna's family traded Timber, Furniture and Fire-wood for Food and other necessities. Sienna grew up helping her Parents cut down trees and carve Furniture in the workshop on the bottom-floor of their house, as well as running around the forest with her little Sister and the other Farmer kids who lived nearby. But this peaceful existence would not last.

Late one night on her Eighteenth summer Sienna woke in her bed in the room she shared with her Sister. She could hear her family still sleeping around her but something was wrong. She tried to move but it was if some force had frozen her in place. She could turn her head a little and so could see through the bedroom window dark figures climb into view, barely visible in the dim moonlight. She tried to call out to her Sister or her parents, but no sound came out of her throat. Silently, the figures opened the window and climbed in, and slowly crept towards her and her Sister. As their hands reached her her vision went black.

When she woke up, she was in the back of a covered wagon that rocked as it rolled down some path. The force that had held her was gone, but her hands and legs were now securely tied with rope. Her sister was tied next to her, still unconscious. Through the gaps in the curtain over the back of the wagon she could see her Family's House, burning as it was consumed by fire. A figure crouched down in front of her, and Sienna saw it was a woman with ivory skin wearing a black hooded cloak, looking at her with cold eyes. A unnatural red glow lit in the woman's eyes, and Sienna once more lost consciousness.

Again Sienna woke up, this time lying on a large stone slab, the slavering fanged stone maw of a statue of some hideous demon looming above her. Most of the ropes were gone, leaving only her hands above her head tied at the wrists and her ankles bound. Her clothes had been taken, replaced by a simple white silk gown. She kept as still as possible as she heard movement from her opposite side from the demon, and she saw the ivory woman from before this time dressed in more elaborate red and black robes step up to the altar and lay a steel sword next to Sienna. The woman then looked into the eyes of the statue and began to chant in a language Sienna didn't recognise, but the word "Baarn" figured prominently.

Sienna realized the cultist hadn't noticed she was awake, and as fast as she could rolled and grabbed the sword by the hilt with her bound hands. She had never swung a sword before but figured it couldn't be much different than swinging an axe and so she chopped at the ivory woman, who went down with a huge slash across her chest and a look of shock in her eyes. Sienna sat up and cut the ropes around her wrists and ankles before taking the sword and searching the underground crypt she was in, seeking her Sister. She looked everywhere, running into 3 more cultists and cutting them down each in turn but her Sister was nowhere to be found. Sienna found the exit of the crypt into the basement of a empty house, and opening the door found herself on the streets of Vestrach city.

Realising she was still dressed in the white silk sacrificial gown Sienna retreated inside and found the cultists stash of belongings, as well as some civilian clothes that more or less fit her. She also found some gold pieces in the pockets of the slain cultists, before escaping the house and the city, the steel sword in hand. She returned to the ashes of her Family's Home, but nothing was left, not even the bones of her Parents. Her childhood home now just a place of bitter memories, Sienna returned to Vestrach city, working as a Guard for the Merchants there to support herself while looking for any news of the fate of her Sister. She learned how to use a sword from the Mercenaries she worked alongside, motivated to becoming a better fighter. For a long time she had trouble sleeping at night, preferring the light of day.

2 years passed, and Sienna heard dark rumours surrounding the village of Crimlak to the south. Leaving Vestrach, Sienna travels to the village, hoping for an opportunity for revenge against the dark forces in her mind.


Attributes -

Body (BOD): 6
Mobility (MOB): 8
Mind (MND): 6

Traits -

Strength (ST): 2
Constitution (CO): 2
Agility (AGI): 3 (-1 Medium Weapon) = 2
Dexterity (DX): 1
Intellect (IN): 2
Aura (AU): 0

Combat Values -

Hit Points (HP) = 18
Defence (DEF ) = 8 (+2 Medium Armor ) = 10
Movement (MOV) = 5 (-1 Medium Armour) = 4
Melee Attack (MAT) = 8 (+3 Medium Weapon) = 11
Ranged Attack = 9
Spellcasting = 6
Targeted Spellcasting (TSC) = 7

Equipment -

Steel Longsword (Medium Weapon) (Two-handed) - 4 coins
Chainmail & Cloak (Medium Armor) - 4 coins
Carrying Bag - Tinder & Flint, Waterskin, Healing Herbs x2, Sleeping Furs
2 coins
Last edited by redkeri13 on Sat Aug 17, 2013 8:50 am, edited 5 times in total.
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Re: Legends of Caera - Char sheets 2.0

Postby Zender_Solarheart » Fri Aug 16, 2013 9:47 pm

Name: Gerald Spade.
Age: 35.
Gender: Male.
Appearance:
Spoiler (click to show/hide):

Image
Image

(Upper image shows details on face and general colors. Lower image shows full-body sketch; cape is maroon in color, shirt and boots are dark brown, and the pants and gloves are black. Also, note that he doesn't actually have the spear shown in the image; there's just no available version of the image without that spear.)
Bio:
Spoiler (click to show/hide):

The Spade family was once known for achieving rather great things in life. Roughly 400 years ago, Greggory Spade helped rebuild Crimlak after it fell to one of its oddly frequent disasters, while his sister, Jennifer Spade, reorganized the town militia to defend the restoration sites. Once the rebuilding was complete, however, something happened...something that had the entire Spade family mysteriously vanish. No one knows how it happened; perhaps some bandits saw them as a threat, or perhaps a local monster-man decided to yank them out of the picture? After all Crimlak's been through, just about anything could've happened to them.

Enter Gerald Spade, a descendant of that lineage who arrived in Crimlak after his family's name had faded into obscurity. Only after some time researching his family name in the town archives did he discover the immense gap in his bloodline's records. Like many, he presumes that some fell force took the lives of his ancestors...but somehow, one of them must have survived, or he wouldn't even be here now. Since then, he's wanted dearly to know the truth, frightening as it may prove to be...and in order to find that truth, he will most likely need to fight those dark, ill-intending creatures lurking outside the city, just waiting for the perfect moment to strike.

That is why Gerald has trained himself in the art of swordsmanship, specifically with sabers, rapiers, and the like. Over the years, his skills have become sharp enough to rival his blade, and aside from something with a giant's power, they should suffice against the rank-and-file beasts out there. Of course, he can't complete his quest alone, and his comrades will certainly have their own agendas...but that's a small price to pay for the truth. He must discover what happened to his family...he must...


Race:
Human (+1 on Agility)

Class:
Warrior (+1 on Constitution)

Attributes (20 points, none higher than 8):

Body (BOD): 8
Mobility (MOB): 7
Mind (MND): 5

Traits (8 points, none higher than 4):

Strength (ST): 2
Constitution (CO): 2
Agility (AGI): 3
Dexterity (DX): 1
Intellect (IN): 1
Aura (AU): 1

Combat Values:

Hit Points (HP) = 20.
Defense (DEF) = 10 base + 2 ADV = 12.
Movement (MOV) = 4 base - 1 Armor penalty = 3.
Melee Attack (MAT) = 10 base + 1 WB = 11.
Ranged Attack (RAT) = 8 base + 1 WB = 9.
Spellcasting (SPC) = 6.
Targeted Spellcasting (TSC) = 6.

Equipment

Weapon: 1 Saber (Light Weapon, akin to a short sword). +1 WB, 2 coins.
Armor: 1 Chainmail vest (Medium Armor.) +2 ADV, -1 MOV, 4 coins.
Last edited by Zender_Solarheart on Sat Aug 17, 2013 11:21 pm, edited 1 time in total.
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Re: Legends of Caera - Char sheets 2.0

Postby Phoenixcz » Sat Aug 17, 2013 8:24 pm

Name: Ash
Age: depending on elven ages in setting
Gender: Female
Appearance:
Spoiler (click to show/hide):

Image

Bio: To be added

Race:
Elf (+1 Aura)

Class:
Mage (+1 on Intellect)

Attributes:
Body (BOD): 5
Mobility (MOB): 7
Mind (MND): 8

Traits:
Strength (ST): 0
Constitution (CO): 0
Agility (AGI): 2 (-1 Quarterstaff)= 1
Dexterity (DX): 1
Intellect (IN): 4
Aura (AU): 3 (+1 Quarterstaff, +2 Mage Robes)= 6

Combat Values:
Hit Points (HP) =15
Defense (DEF) = 5 (+2 Quarterstaff, -1 Mage Robes)= 6
Movement (MOV) = 4
Melee Attack (MAT) = 5
Ranged Attack (RAT) = 8
Spellcasting (SPC) = 14
Targeted Spellcasting (TSC) =9


Spells:

Firebeam
Fires a continous beam of fire that burns the enemy if applied long enough. Requires TSC check.

Illumination
Summons a bright light above the mage which illuminates dark areas. Requires SPC check.

Equipment:
Quarterstaff +1 AU, +2 DEF, -1 AGI
Mage robes, +2 AU, -1 DEF
Spoiler (click to show/hide):

Image

Backpack: tinder and flint, waterskin, healing herbs (2), sleeping bag

Shouldn't DEF be based more on DEX then CON?
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Legends of Caera - Char sheets 2.0

Postby MelissaB » Thu Aug 22, 2013 2:08 am

Name: Elivardia
Age: (Depends on setting would guess at roughly 120)
Gender: Female
Appearance:
Spoiler (click to show/hide):

Image


Bio: (i'll add it soonish just wanted to get the thing up and see if you had anything to clear up with the stats that i might of gotten wrong)

Race: Elf (+1 Dexterity)

Class: Scout (+1 Dexterity)

Attributes (20 points, none higher than 8):

Body (BOD): 7
Mobility (MOB): 8
Mind (MND): 5

Traits (8 points, none higher than 4):

Strength (ST): 1
Constitution (CO): 1
Agility : 3
Dexterity (DX): 2 +2 = 4
Intellect (IN): 1
Aura (AU): 0

Combat Values:

Hit Points (HP) = 18
Defense (DEF) = 9(7 with Longbow 10 with Swordbreaker)
Movement (MOV) = = 5
Melee Attack (MAT) = 9
Ranged Attack (RAT) = 14
Spellcasting (SPC) = 5(7 with Longbow 6 with Swordbreaker)
Targeted Spellcasting (TSC) = 9 (11 with longbow 10 with swordbreaker)

*ADV = -1 with bow +2 with swordbreaker
**WB = +2 with bow +1 with swordbreaker

Equipment:
Weapons: Longbow +2 WB -2 ADV. Swordbreaker +1 WB +1 ADV
Armour: Light armor +1 ADV,
A succubus. Poor misunderstood young ladies... they just want a little bit of love, little bit of death. Just like the rest of us -Gnarl

"Beware the Users of "Yo" I've got a big hammer to hit you with upon it's use" - Mel
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Re: Legends of Caera - Char sheets 2.0

Postby Necromander » Fri Feb 14, 2014 3:01 am

Name: Necress
Age:124
Gender: female
Appearance: Image
Bio: Born into a family of hunters she craved to go and do more. Her mother was a very nice person but when she found out her only child wanted to run off into who knows were she said "if you leave you will take nothing but what you earned" So she took her very small sum of coins bought some supplies and went out "hunting" for her place.

Race:
Elf (+1 on Agility, Dexterity or Aura)


Class:
Scout (+1 on Agility or Dexterity)


Body (BOD):7
Mobility (MOB):8
Mind (MND):5

Strength (ST):2
Constitution (CO):2
Agility 3
Dexterity (DX):3
Intellect (IN):0
Aura (AU):0

Combat Values:
Hit Points (HP)19 =
Defense (DEF)9 -2(longbow) +1(Swordbreaker) +1(Light armor)
Movement (MOV) =5 (MOB/2) + 1
Melee Attack (MAT) = 9 +1
Ranged Attack (RAT) =11 +2 longbow
Spellcasting (SPC) =5
Targeted Spellcasting (TSC) = 8

spell
Healing Touch
Employs divine magic's to restore HP via touch. Requires SPC check



weapons
Longbow, +2 WB, -2 ADV, 4 coins
Swordbreaker (two-handed), +1 WB, +1 ADV, 4 coins,

armor
Light armor +1 ADV, 2 coins

Carrying Bag - Tinder & Flint, Waterskin, Healing Herbs x2, Sleeping Furs
0 coins
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