ValturNaa Wrote:Dragonmaster: yes, I noticed some colored versions on his list of morphs. Personally I prefer a bit more color than I was seeing ... bicolor at least instead of basically monochromatic ... but primarily this is a project I've undertaken because for whatever reason, he hasn't seen fit to include the colored versions in the latest game update. Diglett for instance still covers half the screen in white when you play her with the included graphics (no longer for me because I fixed it in my version). I've been focused on the ones actually seen in the game as it plays now, particularly the ones I see frequently and/or like to play. I'm simply offering these graphics if anyone wants them. However, if there are morphs and/or trainers that it would be more helpful for me to work on, just let me know which ones or tell me where I can find out.
Since I posted yesterday I've also done omanyte, bi-colored with a kind of seaweed green for hair and the underside of tentacles. Took about an hour each on the front and rear views, almost two hours for the horny just because of the complexity introduced by the tentacles. But I think it turned out all right.
humbird0 Wrote:
www.porncritique.lol Wrote:Anybody else reminded of Great Uncle Stan from Gravity Falls by this guy? I know it's unrelated, but I just had to say it. In the case somebody does turn this guy into a physic trainer, I think it would be really, REALLY cool if there was a poke-ball levitating in his hands.
DevriiLegacy Wrote:This is my Drawing of Ghastly inspired by a previous picture. Sorry it looks so horrible.
DevriiLegacy Wrote:ok ill do a edit real quick and change the orientations stupid camera. and see how you like it.
VintageBass Wrote:DevriiLegacy Wrote:ok ill do a edit real quick and change the orientations stupid camera. and see how you like it.
Or there is an option to change the orientation through one of the photo viewers... although that depends on the OS and what's installed, but there is a way to do that without doing too much effort.
ValturNaa Wrote:... it really bothered me playing with pokes whose art was unfinished, so I started a little personal project converting the images into .svg with inkscape. Just a simple trace it and add color but what I've seen above (just passing glimpses) led me to believe that might be a needed function. If work is still progressing on this, would you like the images and/or .svg files to improve on my work? I'm no artist so I didn't get to the shading, and I'll admit as quick as anyone my hand work needs help, but I have developed a fairly straightforward conversion process for the line sketches.
ValturNaa Wrote:Also if you need any assistance with writing, I'd be glad to help whenever I can. I write a lot of furry, paranormal/werewolf, and high fantasy pieces, and world building is a particular hobby of mine. I've had an idea knocking around my head for a brand new twist on this story (starting from the very beginning) but I don't know that my programming skills are advanced enough yet to build my own version of this even if I copied all the artwork.
ValturNaa Wrote:Dragonmaster: yes, I noticed some colored versions on his list of morphs. Personally I prefer a bit more color than I was seeing ... bicolor at least instead of basically monochromatic ... but primarily this is a project I've undertaken because for whatever reason, he hasn't seen fit to include the colored versions in the latest game update. Diglett for instance still covers half the screen in white when you play her with the included graphics (no longer for me because I fixed it in my version). I've been focused on the ones actually seen in the game as it plays now, particularly the ones I see frequently and/or like to play. I'm simply offering these graphics if anyone wants them. However, if there are morphs and/or trainers that it would be more helpful for me to work on, just let me know which ones or tell me where I can find out.
Since I posted yesterday I've also done omanyte, bi-colored with a kind of seaweed green for hair and the underside of tentacles. Took about an hour each on the front and rear views, almost two hours for the horny just because of the complexity introduced by the tentacles. But I think it turned out all right.
Dat Ex-Lurker Wrote:... you wouldn't happen to have a tutorial for your program, would you? I'm having difficulties doing both basic stuff (like having NPCs move/turn towards the character) and having text scroll through multiple boxes (ex. not limiting speaking to one box) as well as larger events (like your little Team Rocket events). Programming is all Greek to me, but I'm trying!
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