Corta'SPLATFORMER

The place to post Flash-based creative projects.
Forum rules
This forum is for posting and collaborating upon third party Flash work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: Corta'SPLATFORMER

Postby deathreaper711 » Tue Jun 07, 2011 3:57 am

About the rape's being more rape-ey, that's a huuuuuge plus. Because a big flaw with hentai that's supposed to be classified as a fetish, specifically "rape", is that it's all consensual, SOMETIMES consensual rough sex. Nothing that shows any sort of rape happening... Maybe a "no not there" every now and then, while they're just bending over waiting for a pen0r. But with big ass monsters or even small ones, enjoying it is probably the last thing on their minds especially when they're willing to kill them to stop it from happening, and you see nothing like them trying to escape, or even trying to stop a blow job, i mean they just suck it, i can understand why they don't, keeping it vague there without bothering to explain since it's obvious, but people looking for "rape" games specifically, want....Rape...Not the same thing you always see in any type of hentai, there's no creativity in general either, not just on the rape side. It really makes no sense, few hentai's do it right. So i commend you, for doing this. I also have to say it's awesome that the heroine gets butt raped during a player initiated sex sequence if it goes wrong.

So yeah, big big thumbs up from me, if that counts as anything from a lurker. Kudos to you though, and your hard work to bring us free porn, you are my hero. :)
deathreaper711
 
Joined: Fri Aug 13, 2010 12:54 am

Re: Corta'SPLATFORMER

Postby Reaver » Tue Jun 07, 2011 4:05 am

the zerglook good but need cum shot or something
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
Keeper-Senpai
User avatar
Reaver
 
Joined: Mon Dec 13, 2010 2:14 am
Location: Romundus, Sitting on my Throne

Re: Corta'SPLATFORMER

Postby banana » Tue Jun 07, 2011 4:50 am

That zerg scene is great!

I figured out the colours I wanted earlier. I have them in this attachment.

The light blue has a hue of 210 (out of 360 max), with 40% saturation.
The light green has a hue of 100, with 30% saturation.
The dark green has a hue of 110, with 30% saturation, and is darkened by 40% from the caucasian rayne skin I used as a base.
The dark red has a hue of 0, with 45% saturation, and is darkened by 40%.

I just think these skin tones are kind of hot.
Attachments
colors.png
colors.png (32.83 KiB) Viewed 8350 times
User avatar
banana
 
Joined: Fri Apr 29, 2011 7:48 am

Re: Corta'SPLATFORMER

Postby BlueLight » Tue Jun 07, 2011 7:12 am

banana Wrote: just think these skin tones are kind of hot.

To each his own. Im not sure where i would even come close to picking that. We'll just chalk it up to me being CRAZY.

by saturation do you mean alpha by chance?
User avatar
BlueLight
Gangs n' Whores Developer
 
Joined: Sat Jun 04, 2011 8:23 am

Re: Corta'SPLATFORMER

Postby rencarnated » Tue Jun 07, 2011 11:08 am

Well if you kill the hydra with your ranged weapon it continuously walks in place.
What? My fetishes? well let's count... OH $#!% IT'S OVER 9000.
User avatar
rencarnated
 
Joined: Sun Jan 16, 2011 12:26 pm

Re: Corta'SPLATFORMER

Postby Valithan » Tue Jun 07, 2011 3:50 pm

I've also run across a copy of the hydralisk corpse on the lower level if he's killed on the upper level with the ranged attack (as he just locks up instead of dying)
Valithan
 
Joined: Thu Aug 12, 2010 5:50 am

Re: Corta'SPLATFORMER

Postby corta » Tue Jun 07, 2011 7:01 pm

Game Updated @ front

##Update: June 7th.
Added: an UNFINISHED bit of a new hydra scene (the whole thing is in a slap-dash state) added cum to front hydra scene. + new map to find them on, (which lags like hell. tomorrow will be a performance update [hopefully])
Fixes/Tweaks: added the death anim for hydras that I forgot last time..


alright, I don't have as much to show for today as I'd hoped - but I'm committed to giving daily updates, gaw-dammit!

part of the next hydra scene, yeah-yeah. it's still in the 'poop' stage. I'll knock that off later.

the new map has brought a few performance problems to light, though.. I've got a decent amount to do for tomorrow.
hopefully I don't have to axe the effects to the ranged attacks. (the drop-shadow for the lightning and the blur for fire)
but, I do have to simplify the hydra's attack script significantly. look out for that exciting update..



krystalfreak Wrote:Corta, you should make Krystal a selectable character!!!

draw me a kry with a head that lines up with mine - and then hope I don't have another excuse.
(I've done this question a few times, right?)

Digfree Wrote:heheheee... idk when this one will be done...

mad thumbs, daddy-o. 8-)

paint-the-seconds Wrote:next character set you make if you do. you should make kat from halo: reach

Kat never really clicked for me (probably because she wasn't designed for 'pure eye candy' status) but I've got plans for some fan-art spartan girls who are.. (next 'art day' will be a while away, though)

banana Wrote:I figured out the colours I wanted earlier..

you didn't need to bother with the swatch actions, the picture was all that I needed. (eyedropper :D )

rencarnated Wrote:Well if you kill the hydra with your ranged weapon it continuously walks in place.

yup.. human error. :oops:
Active Thread: [ Flash Edits ][27th July/19]
Looking to donate? I've got pages for Patreon, SubscribeStar and Paypal.me!
User avatar
corta
 
Joined: Sat Sep 25, 2010 8:43 am

Re: Corta'SPLATFORMER

Postby Valithan » Tue Jun 07, 2011 7:28 pm

that second hydra animation is awesome corta. :o

suggestion: in later updates, units that have a lot of hp (like the hydra) wayhaps have them cut out/splurt after a certain hp% and then have them break off instead of expending their full-span in a single go.
Valithan
 
Joined: Thu Aug 12, 2010 5:50 am

Re: Corta'SPLATFORMER

Postby Reaver » Tue Jun 07, 2011 9:56 pm

yeah i would love a lara croft skin
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
Keeper-Senpai
User avatar
Reaver
 
Joined: Mon Dec 13, 2010 2:14 am
Location: Romundus, Sitting on my Throne

Re: Corta'SPLATFORMER

Postby ByHisBillowingBeard » Tue Jun 07, 2011 11:54 pm

I second deathreaper's post but think more rapey can be put in. More struggle anyway. LOvely job so far
ByHisBillowingBeard
 
Joined: Sat Jan 29, 2011 3:33 am

Re: Corta'SPLATFORMER

Postby Unholy Sonic » Wed Jun 08, 2011 3:47 am

Yes, so far and even since the beggining the game is shaping up better with each update.

Tho it would be even better with more rape scenes then sucking, not that I don't like it but when you have 4 monster with 7 scenes but in those 7 scenes you only have 2 rape/sex scenes it's a bit disapointing.
I was wondering if each of those monsters could have a doggystyle scene when you either bend over or when you're leaning on the wall?

Up to now we have a scene when facing monster, the monster behind us and that's it.

Activating a new scene depending on your position would add more variety:
Front = Sucking
Back = Leg held up while she is lying down on the side
Bend Over = Doggystyle
Leaning on the wall = Lifted up while pushed on the wall fuck scene (hard to explain that one)
Falling down on the back when hit in the air = Missionary (front fuck)
Falling down face down when hit in the air = Pushed down rape (How to say it... While she's if lying down flat on the ground the monster rapes her without lifting her ass up, he's totally over her)

The same monster will have 6 different scenes, all this to make the game even more epic then it is.

And I was also wondering if it could be possible for the monsters to revive after a certain time, lets say... 20 seconds or so to watch the sex animations scenes again and again or simply for mass non-stop killing instead of always resetting. It would be more fun like that no?
Unholy Sonic
 
Joined: Sat Jun 19, 2010 4:48 am

Re: Corta'SPLATFORMER

Postby krystalfreak » Wed Jun 08, 2011 6:22 am

I agree with what pretty much everyone is saying. More forcy-rape. A struggle.
krystalfreak
 
Joined: Mon Dec 13, 2010 6:22 am

Re: Corta'SPLATFORMER

Postby banana » Wed Jun 08, 2011 6:58 am

And I was also wondering if it could be possible for the monsters to revive after a certain time, lets say... 20 seconds or so to watch the sex animations scenes again and again or simply for mass non-stop killing instead of always resetting. It would be more fun like that no?


I agree with this - endurance mode :)
But the platform area should be bigger so the enemies don't all bunch up around her at once. The SC testing room is better for this (even though it's slower).

Also maybe after a monster rapes her it shouldn't disappear, but just chill in the background for 10-30 seconds until he's ready to go at her again. That would force the heroine to eventually kill the monsters, rather than just take on the world with her lethal cocksucking skills. Add some consequence to the rape, like having her stagger or crawl or wretch for a few seconds afterwards, slowing her movement while she's trying to fight the other monsters, and you've got a genuine reason for her to want to struggle!
User avatar
banana
 
Joined: Fri Apr 29, 2011 7:48 am

Re: Corta'SPLATFORMER

Postby Unholy Sonic » Wed Jun 08, 2011 7:53 am

Well after they either die or that she drained their balls, they fall down to their "death" position faded in black/grey and after a while, like I said, they rise back up and chase her again.

Also, right before a sex scene begins, the monster could make a "SHE'S MINE" barrier around him and her so that during the sex, the animation isn't filled with monsters behind them all pilled up together and at the same time give the player a chance to escape since not all monster are close combat only.

About the consequences of rape, here is what I thought:
When raped from behind, after the rape she crawls for 2 secs or less.
When raped from the front, she gets back up but in a tired position, making her walking speed slower then usual.
When raped by riding a dick, she walks on all 4 for 2 secs
When gang raped, when there will be a scene of the sort, she will be lying on the floor unconcious for 1 sec then back on her feet but tired for 2 secs.

As for the struggling during the sex scene, make it in 3 chances:
Each enemy have 3 HP and after every HP you have the chance to get free from the monster before he cums.
The HP bar that we currently have in the game can be divided in 3 for the struggle chances.
Each HP has ?? seconds of sex time before you have the chance to get free and you have 1~2 seconds to get free when you have the chance by pressing space bar 3 times.

Like that, those who want her to be raped fully don't press anything and the other have enough chances to be freed if they want to go on a killing spree but there are too much monsters to handle at once.
Quite simple since I didn't add any new buttons to the game.

Of course the time of everything I mentioned can be changed so it can be more fair or faster.

For now it's just future ideas i'm giving because first of all, I want the game to run smoothly without any bugs that might break the game.
Unholy Sonic
 
Joined: Sat Jun 19, 2010 4:48 am

Re: Corta'SPLATFORMER

Postby RageSoul » Wed Jun 08, 2011 3:09 pm

Forcy-rape looks very nice! i love it XD Awesome! Please continue!
RageSoul
Newly Registered
 
Joined: Tue Nov 23, 2010 10:27 am

Re: Corta'SPLATFORMER

Postby chimi » Wed Jun 08, 2011 3:19 pm

Hello,
Long time lurker, first time poster.

First of all I'm very happy to see progress like this, I've been waiting for one of these projects to take wing and this looks great so far!

The animation and movement are very smooth and the models are very nice.

A few questions though;

Will there be an option for additional mess? The current mess cap seems cut short, at least to me.
Would there be any chance of additional work in that area too? Building up more mess in relevant areas depending on what scene (to further extents than current).

And if there are people that don't like it, have an option button to cap the mess as it is now?

Looking forward to further progress and will definitely check this consistently!
chimi
Newly Registered
 
Joined: Wed Jun 08, 2011 3:15 pm

Re: Corta'SPLATFORMER

Postby bmn » Wed Jun 08, 2011 3:47 pm

Wow, you are so great! That's an amazing project ^^

What do you mean with 'Hydra'? (I only know hydras as dragons with multiple heads). Are they the big Zergs?

It would be cool if the violet monsters could also take her anal. (Maybe with random timer: 0 for taking oral, 1 for taking anal)
bmn
 
Joined: Tue Jun 07, 2011 8:36 pm

Re: Corta'SPLATFORMER

Postby Goryokaku » Wed Jun 08, 2011 4:46 pm

This is looking pretty damn tasty, I'm looking forward to the update ^^
The sex offenders register... I don't even think they should be at school...
Image
User avatar
Goryokaku
 
Joined: Wed Jun 08, 2011 1:58 pm
Location: Looking for my cookie...

Re: Corta'SPLATFORMER

Postby corta » Wed Jun 08, 2011 6:57 pm

Game Update

##Update: June 8th.
Added: finished the behind hydra scene, re-integrated mess-layers for the heroine (not fully utilized, yet. cleans on pre-loader screen) moved the secret message club, again. (it's 'easier' now -.-)
Fixes/Tweaks: XBOX HUEG script update (which you shouldn't even notice) and some other junk..


alright, performance should be loads better these days..
baddie scripts revised, (functionality is the same, idle deaths and blending should be gone) and projectiles changed, (fire rate nerfed, damage buffed, graphic changed)
performance is still a little out when maximized on the SC map, but that's probably because the BG is a vector hell. (i'll get to that later..)

finished hydra anim, mess layers, added swing gravity to melee attacks, moved the camera up a tad... blah, blah, blah.

oh yeah, the post-ironically named "secret message club" has moved to a more 'scrub friendly' spot. you can work the rest out..



Unholy Sonic Wrote:Unholy Sonic sez: heaps of words..

1st line: Having baddies live after a grapple was low on my priority list.. but now that I've got alot of this other stuff out of the way..
3rd: it's possible, but inconsequential. I'm not going to spend time making that for such a little effect.
5-9: it's not a rape victim sim. ctrl+V last excuse.
the rest: I don't see people (specifically, me.) using those mechanics much, if at all. and seeing as there's no downside to sexing, a struggling mechanic seems like a push..

this is the right process for getting things I haven't thought of into the game, don't let my NOs scare anyone's ideas away.

Unholy Sonic Wrote:Activating a new scene depending on your positions

I've made room (in the script) for multiple scenes to activate on circumstances, it's just that I haven't made those scenes, yet..

Ebonizza Wrote:This is definitely shaping up into something nice Corta, good job.

Speaking of eye candy, thought of a Lara Croft skin yet?

Also, the other animations that you've uploaded to this forum, do you plan to place each of those in this new game of yours, and are you going to keep the stamina bar for the enemies when this is eventually finished? More of a fan of your "hold z to escape" system, personally.

cheers,
croft is something to consider.. looks easy enough... let's call it a "chance of yes" for now.
.. all of the anims? no. tweaking an anim is about as much pain as making a new one.. but, if it fits well.. corners-a-cuttin'
and do you mean the healthbars I've got in-game here or the bar I had in Ridley and MBrain?
I'm personally over "hold -button-" as a mechanic.. it'll either be something more involved (like -maybe- QTEs) or nothing at all.

Valithan Wrote:units that have a lot of hp (like the hydra) wayhaps have them cut out/splurt after a certain hp% and then have them break off instead of expending their full-span in a single go.

multi-stage baddies is a really good idea.. I'll have a think about that as I go.
on the easy side, I could have the hydra react to melee attacks when weakened..
Active Thread: [ Flash Edits ][27th July/19]
Looking to donate? I've got pages for Patreon, SubscribeStar and Paypal.me!
User avatar
corta
 
Joined: Sat Sep 25, 2010 8:43 am

Re: Corta'SPLATFORMER

Postby Surskit » Wed Jun 08, 2011 8:06 pm

Can't tell you how many times I tried finding that secret message before you moved it. Now that it's easier I got a beautiful screen cap of it which you so graciously pre-complimented me on.
Disclaimer: Should I ever choose to give criticism on anything, give it an hour- I will undoubtedly change the message several times before then.
User avatar
Surskit
 
Joined: Sun Jun 20, 2010 1:24 pm

PreviousNext

Return to Flash Projects



Who is online

Users browsing this forum: No registered users