Corta'SPLATFORMER

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Re: Corta'SPLATFORMER

Postby corta » Wed Sep 10, 2014 4:26 am

k 'den, let's try this upload again..
nuh. google drives to the rescue!
I did it, darkenergy! ..where'd you go? :cry:
alright.. that didnt work right.. OFF TO MEGA!
..and I'll try again later. AGAIN :(


Nanospliccer Wrote:I'm just giving baseline ideas.

I'm on top of it, then ;)


sinhunter Wrote:Not to be rude but how long before you can finally give us a working demo of the planned skill tree Corta?

From current demos give it looks like you're almost done with the new combat system.

uhh.. now? kinda.

it's 'built' into the code already, I'd just have to make the menu and all the art for the 'human interface'
and that'll come in when ever I get around to it.


Stickasensi Wrote:Jessica from Dragon Quest

I think she's already got heaps of content, but there's one vote.
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Re: Corta'SPLATFORMER - "BxR" proto. and splatformer mini pa

Postby Biles » Wed Sep 10, 2014 7:32 am

Might as well throw in Taarna from Heavy Metal. >:D Though I probably imagine she'd be more work to put into the game given her non-bi-symmetric armor design. XD
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Re: Corta'SPLATFORMER - "BxR" proto. and splatformer mini pa

Postby Myuu » Wed Sep 10, 2014 7:49 am

Biles Wrote:Might as well throw in Taarna from Heavy Metal. >:D


Oh, you~

Nicely done, corts! May have to juggle responsibilities between you and a friend of ours. Not sure if my position/work is hush-hush or not, but know that things only get slower from here.

Should give you enough time to heal those poor fingers of yours.

I'm sorry senpai! ヽ( ≧Д≦)ノ
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Re: Corta'SPLATFORMER

Postby corta » Wed Sep 10, 2014 5:08 pm

works, yay!
template downloads are up, courtesy of mega. :D

Click to Play
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Corta's Character Template.swf [ 6.48 MiB | Viewed 5464 times ]





Myuu Wrote:Nicely done, corts! May have to juggle responsibilities between you and a friend of ours ... things only get slower from here.

heya newname :P
I'mma start on our little varren now, and I got some ideas waiting for ya later. :)


Myuu Wrote: Not sure if my position/work is hush-hush or not

pretending to keep secrets is more fun than actually keeping secrets.
..if it is a secret, anyway.


Biles Wrote:Taarna from Heavy Metal. >:D

Biles Wrote:Though I probably imagine she'd be more work to put into the game given her non-bi-symmetric armor design. XD

that was quick.
we're getting good at this, huh? :lol:
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Re: Corta'SPLATFORMER - "BxR" proto. and splatformer mini pa

Postby Nobudi » Wed Sep 10, 2014 11:43 pm

It's so cramped. QQ
Needs a better system so I can read everything without squinting.
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Re: Corta'SPLATFORMER - "BxR" proto. and splatformer mini pa

Postby Earthsage » Wed Sep 10, 2014 11:49 pm

With the way the UI is set up.. I can't actually create a character or continue through the game. Whatever option is available to move forward it's.. Not there on the screen I get.
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Re: Corta'SPLATFORMER - "BxR" proto. and splatformer mini pa

Postby Araz8631 » Thu Sep 11, 2014 8:04 am

Hi.I was wondering if you may add Asami sato from Legend of korra's TV show? She is one heck of a lady!!!
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Re: Corta'SPLATFORMER - "BxR" proto. and splatformer mini pa

Postby SebaKnight1 » Thu Sep 11, 2014 6:40 pm

:v I think we got enough girls for character creation for the moment.

I say let's focus fining gameplay *which Is what I think Corta is doing*, more story content (seriously that throne can't be empty forever), more enemies, more npc interaction, and just ya, other stuff. '

Sorry but I feel if we focus too much in adding girls to play as, the other stuff will collect dust.

So far I'm liking the new combat system that Corta is working one, feels less clumsy than the current in game one. Keep up the good work Corta.
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Re: Corta'SPLATFORMER

Postby corta » Fri Sep 12, 2014 2:54 am

woof woof.

varren.png


also, some new 'flavours'
help me pick!

varren knots.png



Earthsage Wrote:With the way the UI is set up.. I can't actually create a character or continue through the game. Whatever option is available to move forward it's.. Not there on the screen I get.

template aint game :|

Nobudi Wrote:It's so cramped. QQ
Needs a better system so I can read everything without squinting.

too many parts.
there'll be cycling buttons and simple stuff once classes come in.

Araz8631 Wrote:Asami sato from Legend of korra'

;) she's made it onto the list.

SebaKnight1 Wrote::v I think we got enough girls for character creation for the moment.

yuh.. probably.
it's still fun though.. :?

SebaKnight1 Wrote:I'm liking the new combat system that Corta is working on

:D
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Re: Corta'SPLATFORMER - "BxR" proto. and splatformer mini pa

Postby sinhunter » Fri Sep 12, 2014 5:04 am

May want to consider slowing down on adding new characters into the game until the game systems ready.

Best to get the major system workings done first before adding more to the already large list of characters.
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Re: Corta'SPLATFORMER - "BxR" proto. and splatformer mini pa

Postby Zeus Kabob » Fri Sep 12, 2014 6:14 am

Phew, tough choice.

Each of them have their advantages.

The first one looks bigger and more brutal (veins, thick head and knot)
The second one is more noticeable from the red coloration
The third one is more menacing, dark and sharp.

I'd lean towards the first one, but if you colored the third one red then I'd have to choose that one.
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Re: Corta'SPLATFORMER

Postby Myuu » Fri Sep 12, 2014 7:09 am

corta Wrote:woof woof.


*Theatrical squee*

Mah bebehs! They've been given lief!

As their Doctor Stein, I'd love the first one, but my hat goes with Zeus on repainting the third one red and making it bigger choosing that one~
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Re: Corta'SPLATFORMER - "BxR" proto. and splatformer mini pa

Postby napala » Fri Sep 12, 2014 7:14 am

I choose the first one.

Although, painting the third one red, and making it slightly bigger, would be my second choice.
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Re: Corta'SPLATFORMER - "BxR" proto. and splatformer mini pa

Postby nizagam » Fri Sep 12, 2014 10:08 am

Wouldn't it be better (and maybe easier) to create a character chooser with left and right arrows to cycle through the options.
Like this:
Spoiler (click to show/hide):

character.png
character.png (169.94 KiB) Viewed 5039 times

It would be definitely more overseeable.
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Re: Corta'SPLATFORMER

Postby corta » Fri Sep 12, 2014 5:05 pm

colour swaps, as requested.

varren knots again.png


the red dagger leads in requests, but the flat black is our underdog of the day. :lol:


nizagam Wrote:Wouldn't it be better (and maybe easier) to create a character chooser with left and right arrows to cycle through the options.

no, not better. easier, yep. but not better (yet)
for mix and match, I hate going through all the numbers when I'm trying to decide between two pieces.
but, I'll make pretty much that when I can break the costumes down as part of the new class system.

Myuu Wrote:painting the third one red

Zeus Kabob Wrote:colored the third one red

here's the red dagger.


sinhunter Wrote:GET BACK TO WORK, RAWR.

:cry:

:lol:
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Re: Corta'SPLATFORMER - "BxR" proto. and splatformer mini pa

Postby Zeus Kabob » Sat Sep 13, 2014 2:57 am

It looks good to me :3
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Re: Corta'SPLATFORMER - "BxR" proto. and splatformer mini pa

Postby 9911MU51C » Sat Sep 13, 2014 6:23 am

Looks good! I agree with the red dagger option
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Re: Corta'SPLATFORMER - "BxR" proto. and splatformer mini pa

Postby Lucky777 » Sat Sep 13, 2014 2:28 pm

nizagam Wrote:Wouldn't it be better (and maybe easier) to create a character chooser with left and right arrows to cycle through the options.


I prefer the current template system, so you don't have to click repeatedly in order to get the part you want.
Once all the options can comprehensibly FIT on the screen, it's awright.
...The writing IS getting pretty fucking small due to how much is being stuffed on the screen, though, and the cramped-ness hurts comprehensibility a bit, I can't deny that.

Corta Wrote:there'll be cycling buttons and simple stuff once classes come in.

Dunno what classes you're talking about, but I guess I'll see when they show up : O


As to the dogdicks, My vote says to colour the flattish-tipped one red and you're good to go.
That's a colourswap of the original first line, in your woof woof post.
*Sagenod*
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Re: Corta'SPLATFORMER

Postby corta » Sat Sep 13, 2014 4:40 pm

things go bang.
..and there's more things.

Click to Play
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swarmLivePrototype.swf [ 2.83 MiB | Viewed 4622 times ]



still deciding whether reloading is going to be a thing or not..
could 'mass effect' everything with a heat gauge. (but, that doesnt really work with non-spacey stuff)
could have a time-out on reload that lets you move around while it ticks..
or I could balance "bullets for days" by dropping damage numbers when you shoot for too long..

anyone got ideas that don't have me making actual reload animations? :mrgreen:



Lucky777 Wrote:The writing IS getting pretty fucking small

I'm fine with my nice big screen. :P


corta Wrote:woof woof.

I've made a choice.
..and that is to forget all the votes and go for whatever my favourite is, later, when I get around to making him work.
DIVA or just lazy -- you decide! ~ :lol:
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby [Brand_Name] » Sat Sep 13, 2014 7:25 pm

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