Corta'SPLATFORMER

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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby Earthsage » Sat Sep 13, 2014 7:29 pm

... In the target practice flash, is there actually a key to shoot? Or am I missing something again?
An Axe, a shield, and a good fight are all y'need for a good time! That and some friends to share it with!
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby VintageBass » Sat Sep 13, 2014 7:35 pm

Earthsage Wrote:... In the target practice flash, is there actually a key to shoot? Or am I missing something again?

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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby Earthsage » Sat Sep 13, 2014 7:47 pm

Thank you.
An Axe, a shield, and a good fight are all y'need for a good time! That and some friends to share it with!
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby dracon007 » Sun Sep 14, 2014 4:45 am

On Rose's Voice Test when you press the red arrow after one of the phrases you hear the word Ow after a second
Is that supposed to be there or is it a mistake?
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby Lucky777 » Sun Sep 14, 2014 2:29 pm

So, as to gameplay, I actually hadn't AT ALL expected the guns to do different things; I had thought they were merely cosmetic like in the Splatformer.

Pretty cool that they're not.

ALSO pretty cool that you can basically do double DPS with dual guns, but you might want to check on the Dual Deagles.
They seem to do quadruple DPS compared to the single one.
That is, each shot from the dual deagle seems to do double the damage of a shot from the single one.

As to glitches, I seem to occasionally run into a glitch where getting knocked down by the Zergling causes Samus to fall down repeatedly even with nothing touching her.
I feel like the implementation of the sex scenes MIGHT render that a non-issue, but it may well be worth looking into nonetheless.
...And there was that one time that I did SOMETHING and ended up able to run at super-speed and be invulnerable to the Zergling, but I can't replicate it.

EDIT:

You probably ought to be able to crouch even when you're up against a wall. And I'm not sure the invincibility frames work right, for rolling through the grounded dash. [/edit]


As to balance, you COULD skip reload animations and still have some balance by having the stronger guns have limited ammo, while the weaker ones remain as they are now.
Diminishing returns would work too, but you'd have to diminish both the damage AND the pushback, and ... diminishing returns doesn't really make much sense.
I mean what, are the enemies suddenly becoming immune to bullets, but then ... forgetting how to "be immune" as soon as you stop shooting for a while?
...Though, if we're talking about immersion and "sense", maybe it'd make most sense to have the bullet weapons all be limited ammo, while the energy ones were not.
Eh, whatever, I really don't care too much since under my watch the main character will be fucking all the enemies into submission anyway.
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby gaser20 » Tue Sep 16, 2014 4:37 pm

The addition of the characters thoughts or even just talking to herself, that appears in the upper right corner, was a step in the right direction for me! I do wish it was slightly more noticeable, as I didn't notice it the first few times it appeared. I was also disappointed to see that it did not function during the sex scene's.

I'm one of those oddballs more turned on by written description and what the character is feeling, thinking, fearing ((Impreg fetish too, dear god yes <3 )) But picture and animation only reaches a fraction of that appeal. I'd love to see the characters thoughts expanded into something more descriptive and detailed too! I spend most of my time on So-furry looking for stories, rather than here looking for games. I figure this one has some potential though!

I'd also love to see the sprites updated from the playshape ones if you ever have the chance to, playshapes are nowhere near as nice as you could potentially place in your game.
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby konamicode13 » Wed Sep 17, 2014 5:57 am

I'm sorry to mention it again, but the rifle position is still really bugging me. The stock, which should be braced against her shoulder, is on her elbow/going through her arm.
Spoiler (click to show/hide):

Image

She is not sighting the gun, which is most apparent on the sniper rifle (the sight is nowhere near her eye).
Spoiler (click to show/hide):

Image

Just rotating the arms ought to fix these problems. Reference:
Spoiler (click to show/hide):

Image
Not the sexiest pose, but it's a good profile view which gets the basic idea across.


Just for fun, have some crappy references:
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Re: Corta'SPLATFORMER

Postby corta » Wed Sep 17, 2014 12:44 pm

uggh~

..so I forgot how to do my special ace-in-the-hole code for cycling buttons, so it's all variables and "if(number>=max){ do stuff"

..zzz..

stuff sooner or later. yup.


dracon007 Wrote:On Rose's Voice Test when you press the red arrow after one of the phrases you hear the word Ow after a second

the newer sounds weren't set to "streaming"
..and so that happened there and only there for some reason
I've got no idea.

nice find!


Lucky777 Wrote:ALSO pretty cool that you can basically do double DPS with dual guns

most of the later buttons are just copied and slap-dashed.. I haven't balanced (or even set properly) most of it, yet.

Lucky777 Wrote:a glitch where getting knocked down by the Zergling causes Samus to fall down repeatedly even with nothing touching her.

I'm working on that fix.. it's weird..
it went away for a little while, then it came back.

Lucky777 Wrote:I did SOMETHING and ended up able to run at super-speed and be invulnerable to the Zergling, but I can't replicate it.

interrupting a code by dying mid-revive.
working on that one, too. (it used to be worse..)

Lucky777 Wrote:You probably ought to be able to crouch even when you're up against a wall.

can fix! (probably)

Lucky777 Wrote:And I'm not sure the invincibility frames work right, for rolling through the grounded dash.

they don't.
enemy hitboxes are exactly the same as when I copied them from the splat.
and I'm not touching them until I've got everything ready.

Lucky777 Wrote:by having the stronger guns have limited ammo, while the weaker ones remain as they are now.

it's one or the other.
if we make a rule in a game, it needs to be consistent.

Lucky777 Wrote:Diminishing returns would work too, but you'd have to diminish both the damage AND the pushback, and ... diminishing returns doesn't really make much sense.
I mean what, are the enemies suddenly becoming immune to bullets, but then ... forgetting how to "be immune" as soon as you stop shooting for a while?

I wanted something to stop you from stun-locking enemies.. if things are too easy, I've wasted my time making this engine.

gaser20 Wrote:talking to herself

it'll be a thing in swarm.
I'm making a few changes to how things will happen. (secrets!)

konamicode13 Wrote:the rifle position is still really bugging me

since nobody ever reads the text..

Click to Play
(Javascript Required)

gunanims.swf [ 207.78 KiB | Viewed 8466 times ]



and enough with the circled pictures, guys.. I GET IT.

if enough people care, the shoulder rest -could- maybe happen if I spent long enough on it.
but it's a stretch and probably a huge waste of time.
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Re: Corta'SPLATFORMER

Postby FurrinGok » Wed Sep 17, 2014 5:37 pm

corta Wrote:
konamicode13 Wrote:the rifle position is still really bugging me

since nobody ever reads the text..

gunanims.swf


and enough with the circled pictures, guys.. I GET IT.

if enough people care, the shoulder rest -could- maybe happen if I spent long enough on it.
but it's a stretch and probably a huge waste of time.

I think the problem rests in the stock length (The photo seems to only be half the forearm's length, while yours is the full length) and the scope, well, it's in the right spot, I guess it's, again, the stock that gives issues. Honestly, looking through the guns, a few of them look good in the looking-down-the-sights view, despite your lolno statement. Gun 1 is okay, Gun 4 looks awesome, Gun 7 just needs a shorter stock, but everything else looks doofy, yeah.
Gun 2 looks good on Shoulder Rest, but other than that they all look silly, except for maybe Gun 7, which still has an overly long stock.
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby Nobudi » Wed Sep 17, 2014 9:52 pm

At this rate, I'll have enough gun porn for me to last a while :lol:
Thanks Corta.
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby Tierer » Sun Sep 21, 2014 11:09 pm

I love this, its so well made even while incomplete, the parts that are done are extremely enjoyable. My only suggestion would be more of a guide as to where you are supposed to go, i ended up getting lost at times, however i assume that will come later with the quests. Overall though its fucking fantastic!
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby BlueVixen » Mon Sep 22, 2014 11:06 pm

I would very much agree with everyone else. This game is spectacular! And it's quite addicting, it took up pretty much most of my morning. And now it's going to eat up my afternoon! No complaints at all!

I have encountered some rather game breaking glitches, not sure if everyone else has reported the same ones though but just in case I'll put the ones I encountered.

-I had finished the cave, the first area where the game starts from. However, I was unable to leave the cave. My character was walking in place and the transition kept appearing but it never allowed me to enter the area outside. Had to refresh and do it over.
-The boulder part is also pretty bugged. I encountered quite the lag which hampered me from continuing on for quite some time. My character also seemed to have gained super sonic speed, this caused an issue as I kept running off cliffs, or right into the boulder itself. Also made it a bit hard to deal with enemies. (Though this part I did not mind.. ;))
-After getting pass the boulder, which took at least an hour. I came across this blue tube looking thing and it had a white object beside it. I was instructed to press "Q" and once I did my character vanished and I was stuck. I'm not sure if this was a glitch, or if this is just incomplete for the time being.
-I encountered two more glitches with the "Q" action. First was when I was talking to the Lizard Girl, the one who instructs you to go see the king, or whoever it was. The game simply froze! The second one was when going through castle, or compound? Whatever it's called, it's the place the Lizards use. I was going through the floors, and when I pressed the key I froze, again.
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby Digfree » Wed Sep 24, 2014 7:10 am

Wish I could help still but been pretty busy lately with life stuff, just wanted you to know glad you still going hard at this, keep it up <3
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby Myuu » Wed Sep 24, 2014 7:11 am

Calm down with the bug reports, guys. As much as we want to see improvement, Corts can only handle so much. Wait until the next patch to scold him!

Come now, sing it with me~

"Ninety-Nine bundles of bugs in the code, ninety-nine bundles of bugs! Take one down, patch it around, 123 bundles of bugs in the code!"
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby BlueVixen » Wed Sep 24, 2014 10:09 am

Myuu Wrote:Calm down with the bug reports, guys. As much as we want to see improvement, Corts can only handle so much. Wait until the next patch to scold him!


I was not scolding him, I was relaying to him the bugs/issues I found so that Corta can have a note about them and then get to fixing it when acceptable. I thought I was helping..:(

Myuu Wrote:Come now, sing it with me~

"Ninety-Nine bundles of bugs in the code, ninety-nine bundles of bugs! Take one down, patch it around, 123 bundles of bugs in the code!"


Elder Scrolls in a nutshell!?
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby Myuu » Wed Sep 24, 2014 6:06 pm

BlueVixen Wrote:I was not scolding him, I was relaying to him the bugs/issues I found so that Corta can have a note about them and then get to fixing it when acceptable.


Don't worry, Corta likes scolding! Little fella just eats it up like late-night doritos and feels only a little of him die every time. It's the praise we shower him later that keeps that little train chuggin'~

BlueVixen Wrote:I thought I was helping..:(


You are! And for the record, I didn't say you were scolding him. I said we could scold him, but only later. Someone's gotta stop him from having positive emotions~

BlueVixen Wrote:Elder Scrolls in a nutshell!?


Shhhhhhhh.

<.< >.>

They're listening...
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby BlueVixen » Thu Sep 25, 2014 6:04 pm

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I call her Pheline Goddess! (Yes, Feline is misspelled on purpose.)
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby corta » Thu Sep 25, 2014 6:22 pm

hai evuhrubudi

it's been a fun little week

Spoiler (click to show/hide):

and nothing has really happened.

I'm sorry / I'm not really -that- sorry. :lol:
..I should be sorry about getting your hopes up, but let's not get ahead of ourselves..


hopefully, things will be playable soon.
and boy, do I hope that playing this mess will be fun.


bugs

it's important that I get pestered about bugs.
mainly, because I don't write them down anywhere.. so I forget everything I didn't see that day.

having said that, though.. I wont be fixing deh splatty any time soon.


BlueVixen Wrote:Elder Scrolls in a nutshell!?

.. the thought of posting the .fla and saying "you guys can fix it" just came to mind..


Myuu Wrote:Someone's gotta stop him from having positive emotions~

but whomever would be tasked with such a deviant deed?


Myuu Wrote:eats it up like late-night doritos and feels only a little of him die every time.

doritos in a nutshell.


Digfree Wrote:Wish I could help still but been pretty busy lately with life stuff, just wanted you to know glad you still going hard at this, keep it up <3

:? well, I'd better start working on stuff again..


Nobudi Wrote:gun porn

ugh.
..and ouch.

BlueVixen Wrote:I call her Pheline Goddess! (Yes, Feline is misspelled on purpose.)

Pheline Roggan (Actress)
Born: June 13, 1981 (age 33), Hamburg, Germany
Movies: Soul Kitchen, Mörder auf Amrum

*whoosh* :|
it's neat though. ;)
Active Thread: [ Flash Edits ][27th July/19]
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Re: Corta'SPLATFORMER -- "gunFX" prototype

Postby fgonwft< » Sun Sep 28, 2014 8:30 am

Corta, I notice you've got voices, and that although they're good you could probably find some girls willing to record some scripts you write, even just grunts and stuff, from the link below. You could either make a post asking some people to help out, or message them individually, either way if you ask, explain, and give credit to their online alias I'm sure they'd agree. It's also a great place for audio porn, obviously. I hope this helped somehow, and I love your game, please keep up the hard work!

https://www.reddit.com/r/gonewildaudio/
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Re: Corta'SPLATFORMER

Postby corta » Fri Oct 03, 2014 4:40 pm

so, I've wasted a whole week..
well, pretty much. kinda.

so, I tried to make a simple sorta clothes-picker to go with the swarm character creator.
it works(ish) but I totally hate it.

anyways, things are happening and I'll try to get some stuff working for you guys :)



fgonwft< Wrote:r/gonewildaudio/

a great idea, but I'm happy enough with text dialogue and voiced grunts. ;)
..not to mention that I re-write lines all the time for no real reason..
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