stuff is coming along without too much fuss,
either I'm getting better at code or I'm quickly using up all of my luck..
pick-a-gun works like this.
quick-swaps and melee weaps comin' up later.
and the part-two of this one is still going.
- swarm gunplate.png (66.4 KiB) Viewed 9202 times
the bars light up and all that, but ain't no code yet.
and there's tooltips, but I hope that my icons make sense,
I spent a while on them (aim, impact, rate-of-fire, capacity, reload speed, spread, range. btw.)also, serious question -- are gun upgrades dumb?
I hate wasting time and gamebucks upgrading stuff that I think I'll be trading in later on.. but.. some people seem to enjoy it..
I've got the idea for an upgradable re-loader device that effects everything you use, but I'm still not sure if per-gun upgrades are gonna be a thing or not.
could do lazy on-type upgrades like [scope - better accuracy and damage with long-range weapons] [buckshot - better blah-blah on shotguns] etc.
I'm not going to be making any of these straight away, but it's good that I can build myself a few 'ins' as I go, rather than shoe-horn it all in later on.
so, thoughts?
LeonStrey Wrote:Corta, this game you are working on looks very impressive. I hope you'll finish it~
even if I hate it, I'll work on it for at least a year or two.
..it's my thing.