##Update: July 29.--
Added: new characters, new layers and probably heaps more broken stuff
--
Changes: finally fixed back button on player capture animations.
##Update: April 21st.--
Added: more/better anims for directional aiming and charge shots, new presets.
--
Changes: rolling through zones shouldn't have a chance of locking controls anymore, endless gallery mode doesn't stick anymore, re-select menu button for gallery.
##Update: April 8th.--
Added: 5 new characters: Roman & Rikimaru courtesy of Mdgn, Slave & Jack by Illusive Man and Christie by me.
--
Changes: new preset, endless gallery mode shouldn't break the game anymore & ridley hurt rape works again.
##Update: March 21st.--
Added: personality & weapon character settings, personality-based dialogue, endless mode in gallery.
--
Changes: activate/taunt were moved to Q, tuned up movement controls (evade should stick less, now) can aim behind you during a power-shot (animation missing, it'll just flip for now)
##Update: March 12th.--
Added: Ling rape is finally in.
--
Changes: gallery clean button works on new mess layers and some little bits meant for the next update are still laying around..
##Update: March 1st.--
Added: Two new costumes, Jane-169 and Chosen undead, courtesy of our bestest friend, DarkHedgehog
--
Changes: new variables added to save file for new costume options, new loli preset character, gallery next button set to brute-force again (real fix coming up later.) and lag should be
exactly the same.
##Update: Feb 27th.--
Added: sneak peak at tifa & new character presets.
--
Changes: reported gallery bugs (hopefully) fixed, removed code locks on aerial dodge, camera zoom should spaz out less & area lag cleanup has started.
##Update: Feb 25th.--
Added: new yoko, new accessory 2 layer, boob sizes, more eyes, HUD choice wheel & working rag item (unlock it after rex scene or use the skip-buttons in the character screen)
--
Changes: hopefully, fixed most of the bugs I said I would. skittish next button on pirate taunt B is still at large, ridley finisher still doesnt end right, and I forgot to give yoko a projectile.. I'll get those tomorrow.
##Update: Feb 21st.--
Added: new costumes, all new expression system, hair colours (only some of them, so far), lip colouring, accessory clothes, character presets, a gallery, an abusive compass item and loads more!
--
Changes: platformer controls (hold jump to go higher, it's about dang time!) enemies dont die after grapples with new stamina system, new pause menu and massive code changes everywhere (if I did it right, you wont even notice)
##Update: October 3rd.--
Added: HellGuard added to character menu + a system for boss room camera stuff.
--
Changes: fixed a million +3 arena bugs.
##Update: September 15th.--
Added: Arena Miniboss added, you should know where to find him. (only combat, right now. plus, he's not that tough .. might end up being just another enemy..)
--
Changes: oh, various things..
##Update: August 31st.--
Added: new costumes are in, rag item now works.
--
Changes: removed another layer of play frames, so things might lag less. plus, bugfixes and projectiles for new costumes.
##Update: August 23nd.--
Added: FLIPS and saves (you can work it out)
--
Changes: massive code tweaks to movement, damage, stances and menus. also, some sounds here and there..
##Update: August 22nd.--
Added: Broken menus and junk. check out that stat-tracking and title system! also, goop shot effects added (acid, water, bloodbag and cream/kitty milk/whatever
that's dumb? YOU HAVE A GO.)
--
Changes: tweaks all around, framerates should be 30 lines of code per frame lighter, stat-tracking added and metroids probably work better than before.
##Update: August 10th.--
Added: Arena map extensions done (look inside the jail) nothing much coded, NPCs still to come.
--
Changes: tweaked lizards, new jaws and costumes.
##Update: August 4th.--
Added: "fully operational" NPC added (after the rex scene, you can't miss it.)
--
Changes: little stuff, the bay now has enough not-lag to play some animations properly.
##Update: August 1st.--
Added: Rex scene finally added, added some more area one-liners.
--
Changes: fixes galore, new talk boxes, blah, blah, blah.
##Update: June 30th.--
Added: New peaceful map added, sharpclaw pit adjacent. Laser shot effects for certain characters, 3 new girls, new skin-tone.
--
Changes: played with BGM tracks, designing 'mute' system.
##Update: June 25th.--
Added: combat prototype zergling added to the testing rooms -- you can guess which.. can't you?
--
Changes: overhauled knockdown system for enemies.
##Update: June 17th.--
Added: bare-bones dialogue system and opening scene (outside the cave, you can't miss it.)
--
Changes: bugfixes, changed advancer scripts.
##Update: June 5th.--
Added: WASD/Arrow controls.
quit whining. NO FULL REMAP INTERFACE
..least 'till I learn how to do it..--
Changes: fixed camera bug in ridley's room.
##Update: June 4th.--
Added: the BGM framework (collecting sounds) + a
super-duper credits section.
--
Changes: attempted fixes.
##Update: May 30th.--
Added: smoothed out the pirate base a bit more, new entrance,
no exit and scenes and a half.
--
Changes: loads of stuff -- and nobody reads these.
##Update: April 23rd.--
Added: new map with lifts and freakin' switches, yo.
--
Changes: player grapples shouldn't snag and some other junk.
##Update: April 12th.--
Added: heaps of stuff you won't see, new platforming map (treetops->mountain), + knockdown and door framework.
--
Changes: major performance boosts in some areas, still crap in others. (I know, right?)
##Update: April 1st.--
Added: taunt system and 2 pirate animations to go with. (naturally, they're half-done imports!)
--
Changes: HUD elements, impact zones, enemy damage reactions, sounds,missing elements from metroid reverse rapes and other little bits have all been changed, tweaked and told off, slightly.
##Update: March 25th.--
Added: s'more story maps to look at, no baddies, yet.
--
Changes: fixes all over the place, performance should be a bit better and things should work..
##Update: March 16th.--
Added: 2 new girls, cortana and dovahkiin + New shooting system, charge shots -- I'm sure you can figure it out.
--
Changes: Played around with Ridley's code, he might be better, now..
maybe (nothing new, as such..)
##Update: March 8th.--
Added: SOUNDS. Player voice & lip-sync + noise added to hydra, muta and ridley scenes. Ridley has received some more code, too.
##Update: March 3rd.--
Added: Ridley demo and several small-time animations that you won't notice.
--
Fixed: re-worked camera and gravity (partially. it ain't over, yet.) framerate
should be improved (active processes cut in half.)
##Update: July 1st.--
Added: Space Pirate orgies, (you can find a man-power surplus on the lower decks of the Metroid lounge)
##Update: June 30th.--
Added: muta scene, costume'd guns & small stuff.
##Update: June 22nd.--
Added: new costumes and levirant scene
##Update: June 18th.--
Fixes/Tweaks: Tweaked camera, AI pathing, level transitions and .. something else..
(I forget.) ##Update: June 17th.--
Added: new room, punch sounds for levirants, etc.
##Update: June 16th.--
Added: Cavern graphics, starter room, most player sound-systems, zerg eggs, etc.
--
Fixes/Tweaks: loads of other junk
##Update: June 11th.--
Added: Digfree's Mutalisk (plays hydralisk rapes atm) & art credits in dressing room (hadn't occurred to me to put it in, untill now
)
--
Fixes/Tweaks: cam tweaks & heaps of other crap that isn't interesting to you guys..
##Update: June 9th.--
Added: a new location for you all to rummage around, the leviathan pit. and it's chock full of levirants!
( I know, right? )--
Fixes/Tweaks: worked in aggro-ing baddies as you explore, fixed perma-loops on met's grapple, and heaps of bugs that I've made and squashed today (/flex)
##Update: June 8th.--
Added: finished the behind hydra scene, re-integrated mess-layers for the heroine
(not fully utilized, yet. cleans on pre-loader screen) moved the secret message club, again. (it's 'easier' now -.-)
--
Fixes/Tweaks: XBOX HUEG script update
(which you shouldn't even notice) and some other junk..
##Update: June 7th.--
Added: an
UNFINISHED bit of a new hydra scene (the whole thing is in a slap-dash state) added cum to front hydra scene. + new map to find them on, (
which lags like hell. tomorrow will be a performance update [hopefully])
--
Fixes/Tweaks: added the death anim for hydras that I forgot last time..
##Update: June 6th.--
Added: hydra additions, (some new attacks and half a cap scene)
--
Fixes/Tweaks: moved 'metroid land' to the lower shelf for the time being (I shuffle them around for testing, here's how I had 'em)
##Update: June 5th.--
Added: hydra up and semi-running. (missing extra attacks and the sexy bits..)
##Update: June 3rd.--
Added: new metroid scene and placed yesterday's costumes in the dressing room.
--
Fixes/Tweaks: fixed idle deaths when sexing, dropped drawbacks from shooting + upped range (to bring it up to speed with tougher baddies)
##Update: June 1st.--
Added: Pirate projectiles improved, (graphic changed, slight tracking system)
--
Fixes/Tweaks: Baddie AI re-done, (needs play testing -
that's you guys!)
##Update: May 31st.--
Added: Front levi scene, (not totally sold with the tentacle mouth idea..)
--
Fixes/Tweaks: Enemy hitboxes tweaked, (they should be able to rape at 0 range) sex system seems to be working fine again, pirates no-longer make melee attacks when dead, raised camera a bit & nerfed player energy regen.
##Update: May 30th.Been out all day, but I had the morning to get a little bit done.. this is more of an obsidian-esque teaser update..
--
Added: Metroid scene, ( needs re-timing and polish, but it's a decent indication of what it'll look like later. )
--
Tweaks: upped baddie speed and damage, minor cam changes, built metroid into sex system, then borked said system..
##Update: May 29th.--
Added: 'engagement' system working - added two basic scenes from "space pirates ahoy" and a few smaller animations scattered around. (met, levi and double-teams not working -yet-)
--
Fixed: another crack at fixing idle deaths. (sic 'em, playtesters!) Changes to enemy stats & code, health bars, shakey-cam etc.
##Update: May 28th. (afternoon)--
Fixed: Tweaked AI, Some stat Balancing, fixed static deaths (..probably..)
--
Added: Health bars & Shakeycam'd the view-system.
##Update: May 28th.--
Fixed: menu glitches, Dressing Room buttons, Projectiles exploding prematurely, polished some enemy AI.
--
Added: WASD support for all the 'big buttons' on the main menu and dressing room, New flamethrower effect, New lightning effect, (force lightning > lightning bolt, yes?) New Levirant baddie, (AI done, needs testing)
##Update: May 27th.--
Added: 1 (one) game demo.