Corta'SPLATFORMER

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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby 7aman » Thu May 07, 2015 7:19 pm

3DMaster Wrote:So how do I start the game?

I managed to get to the costume selection screen, where ctrl brings up armor or resume, but there's no option to actually start the game. No onward arrow, any of the interface squares do nothing. I can move around, but It won't move on to the actual game, enter/return does nothing. How do I move on from this screen?


I believe the most recent 'update' is simply to show us his new character creation, the latest release of the game is the one on the first post.
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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby niwre1 » Fri May 08, 2015 7:50 pm

What do i do after that big Trex-fuck i can´t find the chief and other stuff to?
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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby mr_johnson » Fri May 08, 2015 10:11 pm

The game is not finished yet. There is not chief and not much to do in the village.
But you can go back to the cave entrance, outside, jump in the trees and climb the mountain
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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby palandus » Sat May 09, 2015 4:06 pm

Ah goodie a reply to my comments; thanks for the reply Corta.

If I might suggest other things, they would be (from most important to me, to least):
1) Make it so that all the various hairs can be color changed; some hairs, such as the Slave Preset's hair cannot be color changed.
2) Allow more "participants" in the sex scenes, which only contributes by cumming on her. She doesn't have to interact with them in any way, but it might be nice if there were some bukkake scenes, or more gangbang scenes.
3) Make it so that some of the accessories or worn items could be placed on "different" slots, so that you can have multiple worn at the same time. For example, I believe the "Slave's" Collar occupies the same slot as the Panties, and thus you can't have both equipped at the same time, even though the two worn areas are completely different and not overlapping. If it was overlapping, I could see why you wouldn't want to do it, but as it isn't, could you?
4) Add in a few new skin colors, few new lip colors, and a few new "demonic" eye colors.
5) Fix the Gallery Mode, so that if you take the Ripley Finisher, after it is finished playing doesn't get played in the background again.
6) Make shooting a more viable option. The charge up shot, takes too long to be effective against bosses (which forces you to fight hand to hand, which results in VERY slow boss battles), but is quite effective against non-bosses. And the non-charged up shot does no damage to bosses, but will damage non-bosses.
7) Finish that "mermaid" scene in the Chieftain's Throne Room.
8) Put up a sign warning people that if you enter the Arena, you won't get out until the Boss is defeated. Learned that one the hard way.

I personally prefer the Gallery to the platforming, if you are wondering. I find that almost all hentai games with "gameplay" in them is simply "tacked on" (ie a Stealth component in an Action-Packed shooter... I'm looking at you Return to Castle Wolfenstein >.>), and simply distracts the player from the task at hand, which is the excellent sex scenes. Gameplay in Hentai Games, are like Paywalls in AAA games; they shouldn't be there. But, to each their own. It is not that the platforming isn't good; it is a good platformer, its just that either the sex-scenes are tacked onto the platformer game, or the platformer game is tacked onto the sex-scenes. It is really hard to give a character agency when rape is designed to take away that agency. Anywho, enough of a rant for today. Keep up the great work irregardless, of how you choose to do it (PS: I did actually finish all the content there is, and did like the pirate ship's layout)

@mr_johnson; there is a Chieftain, he is in his throne room. However, all it says in there is to go and climb some trees. It is the same place with that mermaid scene in it.

EDIT: To elaborate on point #3:
Acc. Body = Tattoos OR Muscles; Be nice if could have both.
Acc. 2 = Neck Collars OR Tails OR Panty; Be nice if could have the choice to choose all them.
Accessory = Piercings (Ear/Belly) OR Breast Covering OR Glasses OR Wrist Shackles OR Wings; Be nice if could have the choice to choose all or some of them, instead of choosing only one.

For example, I like playing as a "Succubus". I generally have to choose between have a Collar OR a Tail OR Panty, when I'd love to have all of them or two of them. Alternatively, I want to have the Wrist Shackles OR the Piercings, but can't choose both; I'd want wings also, but there are no "bat-wings" and only angel feather wings.
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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby White_Lighting » Wed May 13, 2015 1:30 pm

I love the new layout to Swarm, but the options and layout of previous edition was great. I would perfer to see all the options the click through a list, but you are doing a great job.
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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby burntland » Fri May 15, 2015 9:46 pm

Hey are you still working on this because this is an awesome game
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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby LionLord » Wed May 20, 2015 5:24 pm

corta Wrote:A combat platformer with semen AND lasers!?


The splatformer is on kinda-hold while I work on something new.

FIND THE PREVIEWS IN THE THREAD.





~Corta'SPLATFORMER.swf





##Update: September 10.
--Added: new characters, new voices (hopefully) working. sounds added to zergling capture scenes.
--Changes: new voice system moved over and fixed gallery camera?

--Notes: I've officially stopped caring about the old weapon system I used here, so nothing new will shoot the right stuff.

Release Notes:
Spoiler (click to show/hide):



##Update: July 29.
--Added: new characters, new layers and probably heaps more broken stuff
--Changes: finally fixed back button on player capture animations.

##Update: April 21st.
--Added: more/better anims for directional aiming and charge shots, new presets.
--Changes: rolling through zones shouldn't have a chance of locking controls anymore, endless gallery mode doesn't stick anymore, re-select menu button for gallery.

##Update: April 8th.
--Added: 5 new characters: Roman & Rikimaru courtesy of Mdgn, Slave & Jack by Illusive Man and Christie by me.
--Changes: new preset, endless gallery mode shouldn't break the game anymore & ridley hurt rape works again.

##Update: March 21st.
--Added: personality & weapon character settings, personality-based dialogue, endless mode in gallery.
--Changes: activate/taunt were moved to Q, tuned up movement controls (evade should stick less, now) can aim behind you during a power-shot (animation missing, it'll just flip for now)

##Update: March 12th.
--Added: Ling rape is finally in.
--Changes: gallery clean button works on new mess layers and some little bits meant for the next update are still laying around..

##Update: March 1st.
--Added: Two new costumes, Jane-169 and Chosen undead, courtesy of our bestest friend, DarkHedgehog
--Changes: new variables added to save file for new costume options, new loli preset character, gallery next button set to brute-force again (real fix coming up later.) and lag should be exactly the same.

##Update: Feb 27th.
--Added: sneak peak at tifa & new character presets.
--Changes: reported gallery bugs (hopefully) fixed, removed code locks on aerial dodge, camera zoom should spaz out less & area lag cleanup has started.

##Update: Feb 25th.
--Added: new yoko, new accessory 2 layer, boob sizes, more eyes, HUD choice wheel & working rag item (unlock it after rex scene or use the skip-buttons in the character screen)
--Changes: hopefully, fixed most of the bugs I said I would. skittish next button on pirate taunt B is still at large, ridley finisher still doesnt end right, and I forgot to give yoko a projectile.. I'll get those tomorrow.

##Update: Feb 21st.
--Added: new costumes, all new expression system, hair colours (only some of them, so far), lip colouring, accessory clothes, character presets, a gallery, an abusive compass item and loads more!
--Changes: platformer controls (hold jump to go higher, it's about dang time!) enemies dont die after grapples with new stamina system, new pause menu and massive code changes everywhere (if I did it right, you wont even notice)

##Update: October 3rd.
--Added: HellGuard added to character menu + a system for boss room camera stuff.
--Changes: fixed a million +3 arena bugs.

##Update: September 15th.
--Added: Arena Miniboss added, you should know where to find him. (only combat, right now. plus, he's not that tough .. might end up being just another enemy..)
--Changes: oh, various things..

##Update: August 31st.
--Added: new costumes are in, rag item now works.
--Changes: removed another layer of play frames, so things might lag less. plus, bugfixes and projectiles for new costumes.

##Update: August 23nd.
--Added: FLIPS and saves (you can work it out)
--Changes: massive code tweaks to movement, damage, stances and menus. also, some sounds here and there..

##Update: August 22nd.
--Added: Broken menus and junk. check out that stat-tracking and title system! also, goop shot effects added (acid, water, bloodbag and cream/kitty milk/whatever that's dumb? YOU HAVE A GO.)
--Changes: tweaks all around, framerates should be 30 lines of code per frame lighter, stat-tracking added and metroids probably work better than before.

##Update: August 10th.
--Added: Arena map extensions done (look inside the jail) nothing much coded, NPCs still to come.
--Changes: tweaked lizards, new jaws and costumes.

##Update: August 4th.
--Added: "fully operational" NPC added (after the rex scene, you can't miss it.)
--Changes: little stuff, the bay now has enough not-lag to play some animations properly.

##Update: August 1st.
--Added: Rex scene finally added, added some more area one-liners.
--Changes: fixes galore, new talk boxes, blah, blah, blah.

##Update: June 30th.
--Added: New peaceful map added, sharpclaw pit adjacent. Laser shot effects for certain characters, 3 new girls, new skin-tone.
--Changes: played with BGM tracks, designing 'mute' system.

##Update: June 25th.
--Added: combat prototype zergling added to the testing rooms -- you can guess which.. can't you?
--Changes: overhauled knockdown system for enemies.

##Update: June 17th.
--Added: bare-bones dialogue system and opening scene (outside the cave, you can't miss it.)
--Changes: bugfixes, changed advancer scripts.

##Update: June 5th.
--Added: WASD/Arrow controls. quit whining. NO FULL REMAP INTERFACE ..least 'till I learn how to do it..
--Changes: fixed camera bug in ridley's room.

##Update: June 4th.
--Added: the BGM framework (collecting sounds) + a super-duper credits section.
--Changes: attempted fixes.

##Update: May 30th.
--Added: smoothed out the pirate base a bit more, new entrance, no exit and scenes and a half.
--Changes: loads of stuff -- and nobody reads these.

##Update: April 23rd.
--Added: new map with lifts and freakin' switches, yo.
--Changes: player grapples shouldn't snag and some other junk.

##Update: April 12th.
--Added: heaps of stuff you won't see, new platforming map (treetops->mountain), + knockdown and door framework.
--Changes: major performance boosts in some areas, still crap in others. (I know, right?)

##Update: April 1st.
--Added: taunt system and 2 pirate animations to go with. (naturally, they're half-done imports!)
--Changes: HUD elements, impact zones, enemy damage reactions, sounds,missing elements from metroid reverse rapes and other little bits have all been changed, tweaked and told off, slightly.

##Update: March 25th.
--Added: s'more story maps to look at, no baddies, yet.
--Changes: fixes all over the place, performance should be a bit better and things should work..

##Update: March 16th.
--Added: 2 new girls, cortana and dovahkiin + New shooting system, charge shots -- I'm sure you can figure it out.
--Changes: Played around with Ridley's code, he might be better, now.. maybe (nothing new, as such..)

##Update: March 8th.
--Added: SOUNDS. Player voice & lip-sync + noise added to hydra, muta and ridley scenes. Ridley has received some more code, too.

##Update: March 3rd.
--Added: Ridley demo and several small-time animations that you won't notice.
--Fixed: re-worked camera and gravity (partially. it ain't over, yet.) framerate should be improved (active processes cut in half.)

##Update: July 1st.
--Added: Space Pirate orgies, (you can find a man-power surplus on the lower decks of the Metroid lounge)

##Update: June 30th.
--Added: muta scene, costume'd guns & small stuff.

##Update: June 22nd.
--Added: new costumes and levirant scene

##Update: June 18th.
--Fixes/Tweaks: Tweaked camera, AI pathing, level transitions and .. something else.. (I forget.)

##Update: June 17th.
--Added: new room, punch sounds for levirants, etc.

##Update: June 16th.
--Added: Cavern graphics, starter room, most player sound-systems, zerg eggs, etc.
--Fixes/Tweaks: loads of other junk

##Update: June 11th.
--Added: Digfree's Mutalisk (plays hydralisk rapes atm) & art credits in dressing room (hadn't occurred to me to put it in, untill now :? )
--Fixes/Tweaks: cam tweaks & heaps of other crap that isn't interesting to you guys..

##Update: June 9th.
--Added: a new location for you all to rummage around, the leviathan pit. and it's chock full of levirants! ( I know, right? )
--Fixes/Tweaks: worked in aggro-ing baddies as you explore, fixed perma-loops on met's grapple, and heaps of bugs that I've made and squashed today (/flex)

##Update: June 8th.
--Added: finished the behind hydra scene, re-integrated mess-layers for the heroine (not fully utilized, yet. cleans on pre-loader screen) moved the secret message club, again. (it's 'easier' now -.-)
--Fixes/Tweaks: XBOX HUEG script update (which you shouldn't even notice) and some other junk..

##Update: June 7th.
--Added: an UNFINISHED bit of a new hydra scene (the whole thing is in a slap-dash state) added cum to front hydra scene. + new map to find them on, (which lags like hell. tomorrow will be a performance update [hopefully])
--Fixes/Tweaks: added the death anim for hydras that I forgot last time..

##Update: June 6th.
--Added: hydra additions, (some new attacks and half a cap scene)
--Fixes/Tweaks: moved 'metroid land' to the lower shelf for the time being (I shuffle them around for testing, here's how I had 'em)

##Update: June 5th.
--Added: hydra up and semi-running. (missing extra attacks and the sexy bits..)

##Update: June 3rd.
--Added: new metroid scene and placed yesterday's costumes in the dressing room.
--Fixes/Tweaks: fixed idle deaths when sexing, dropped drawbacks from shooting + upped range (to bring it up to speed with tougher baddies)

##Update: June 1st.
--Added: Pirate projectiles improved, (graphic changed, slight tracking system)
--Fixes/Tweaks: Baddie AI re-done, (needs play testing - that's you guys!)

##Update: May 31st.
--Added: Front levi scene, (not totally sold with the tentacle mouth idea..)
--Fixes/Tweaks: Enemy hitboxes tweaked, (they should be able to rape at 0 range) sex system seems to be working fine again, pirates no-longer make melee attacks when dead, raised camera a bit & nerfed player energy regen.

##Update: May 30th.
Been out all day, but I had the morning to get a little bit done.. this is more of an obsidian-esque teaser update..
--Added: Metroid scene, ( needs re-timing and polish, but it's a decent indication of what it'll look like later. )
--Tweaks: upped baddie speed and damage, minor cam changes, built metroid into sex system, then borked said system..

##Update: May 29th.
--Added: 'engagement' system working - added two basic scenes from "space pirates ahoy" and a few smaller animations scattered around. (met, levi and double-teams not working -yet-)
--Fixed: another crack at fixing idle deaths. (sic 'em, playtesters!) Changes to enemy stats & code, health bars, shakey-cam etc.

##Update: May 28th. (afternoon)
--Fixed: Tweaked AI, Some stat Balancing, fixed static deaths (..probably..)
--Added: Health bars & Shakeycam'd the view-system.

##Update: May 28th.
--Fixed: menu glitches, Dressing Room buttons, Projectiles exploding prematurely, polished some enemy AI.
--Added: WASD support for all the 'big buttons' on the main menu and dressing room, New flamethrower effect, New lightning effect, (force lightning > lightning bolt, yes?) New Levirant baddie, (AI done, needs testing)

##Update: May 27th.
--Added: 1 (one) game demo.



The Scoop:
Spoiler (click to show/hide):

what works, and what doesnt.


Quests:
Story is still barely there,
Main quest currently ends after the Ridley fight inside the pirate base.
Arena quests also not in, yet. just a bossfight for you.


Scenes:
Two in-game, play one after another outside the cave,
one scene underway: "see the chief"


Map:
15 zones in game,
one area currently under construction, (zerg zone, under starter cave
changes planned for Pirate base, tavern and arena)


Items and powerups:
health items planned and ready to use, none added to game as of yet
weapons planned for later stages
Items in currently : Rag (cleans mess) and compass (will give you hints for quests, later. right now it just calls you a slut..(47 randomized quotes!))
Taunt and roll will become unlockable techniques, just as soon as I've added their quests


Animations:
all enemies have 2 grapples, except for~
space pirates, who have 4 separate plus gang variations
mutalisk, who only has a front animation
zergling, back anim only
and animations still to come for and arena sharpclaw


Player rape:
to rape an enemy, excite them with a taunt (Q key) and approach from either side.
(currently space pirate only)



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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby _Rob6_FR » Wed May 20, 2015 6:41 pm

Could you add stuff from borderlands please?
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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby napala » Wed May 20, 2015 7:11 pm

It's times like these I'm proud of my signature.
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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby _Rob6_FR » Thu May 21, 2015 7:05 pm

Thank you. Just reminds me i'm and idiot.
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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby Myuu » Thu May 21, 2015 8:13 pm

Apalapan Wrote:It's times like these I'm proud of my signature.

_Rob6_FR Wrote:Thank you. Just reminds me i'm and idiot.


It's possible to design and map out a Borderlands character (I'm looking at you, Moxxi) but with the new SWARM re-design and character creation menu, I'm not too sure as to the status character pre-sets :0
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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby Justbecause » Thu May 21, 2015 11:46 pm

Im Confused as what to do once i get to the Spot where i have to meet the Chief, He isnt sitting in the throne in the room with the Mermaid being fucked, What do i do to get to Meet the chief ?
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Re: Corta'SPLATFORMER

Postby corta » Fri May 22, 2015 3:41 am

Myuu Wrote:It's possible to design and map out a Borderlands character (I'm looking at you, Moxxi) but with the new SWARM re-design and character creation menu, I'm not too sure as to the status character pre-sets :0

easier than ever!

swarm's costumes will be item-based, so when you equip a costume it loads up everything except the head and face/body accessories.
that way, it's less about spending hours mixing and matching and more time playing with fun, exciting presets! (yay!)


also, I'm going to have NPCs who need clothes, too.
but, more on that later. (once I can prove that it actually works..) :? :lol:


palandus Wrote: hairs can be color changed

things I never got around to doing -- this and lip-synching the rest of the voices.
one day.
..one day. :|


palandus Wrote:Allow more "participants" in the sex scenes

in swarm, I'm mostly going to use (repeatable and interactive) cutscenes to deliver the goodness.
that way, I can do whatever I want. -- less code, less game-flow breaking and less camera issues.


palandus Wrote:Make it so that some of the accessories or worn items could be placed on "different" slots

might as well be time for a tail slot..


palandus Wrote:Add in a few new skin colors, few new lip colors, and a few new "demonic" eye colors.

show me what you want and if it's worth the effort, I'll make it happen -- that simple.


palandus Wrote:Fix the Gallery Mode, Make shooting a more viable option, Finish that "mermaid" scene, Put up a sign.

old hat.


palandus Wrote:I find that almost all hentai games with "gameplay" in them is simply "tacked on" (ie a Stealth component in an Action-Packed shooter... I'm looking at you Return to Castle Wolfenstein >.>), and simply distracts the player from the task at hand, which is the excellent sex scenes. Gameplay in Hentai Games, are like Paywalls in AAA games; they shouldn't be there. But, to each their own.

There's a reason that we built sexlab for skyrim when TK17 had already made the most advanced rude-sim around..
There's a reason that R34 and cosplay mean so much more than regular porn..
There's a reason why people like making their own characters here.

I think it's because the 'who' make things more intense when we care about it.
so, if we can build a decent game around all that juicy H, then maybe, just maybe.. we can touch your heart while you touch your stuff. :P
that's my goal, anyways. ;)
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Re: Corta'SPLATFORMER

Postby Myuu » Fri May 22, 2015 3:48 am

corta Wrote:swarm's costumes will be item-based, so when you equip a costume it loads up everything except the head and face/body accessories.
that way, it's less about spending hours mixing and matching and more time playing with fun, exciting presets! (yay!)


As charming as ever, Corts.

What I mean to say is, I'm not sure if anyone can ask for custom content. I haven't toyed with the new CC menu that much, but I'm not seeing too much of the old character limbs :0

I'm probably just an idiot and didn't see it, if it's there. Silly me!
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Re: Corta'SPLATFORMER

Postby corta » Fri May 22, 2015 4:00 am

Myuu Wrote:As charming as ever, Corts.

What I mean to say is, I'm not sure if anyone can ask for custom content. I haven't toyed with the new CC menu that much, but I'm not seeing too much of the old character limbs :0

I'm probably just an idiot and didn't see it, if it's there. Silly me!

keeping it simple. I wanted to try and keep body and clothes as separate as possible.
so, you start with a face and you find the clothes as you go.

I haven't built the full system yet, but in the last preview the costume buttons are pretty much what happens. (and we'll make more, don't you worry. ;) )
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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby Justbecause » Sat May 23, 2015 6:17 pm

When i go up to see the Chief hes not there, what do i do ?
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Re: Corta'SPLATFORMER -- SWaRM controls finally done?!

Postby napala » Sat May 23, 2015 7:04 pm

Justbecause Wrote:When i go up to see the Chief hes not there, what do i do ?


The game on front page is incomplete, that quest doesn't exist.
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Re: Corta'SPLATFORMER

Postby Justbecause » Sun May 24, 2015 9:25 pm

Dont know what to do once i get to the Chief part, he wont show up, What do i do Corta or anyone that knows
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Re: Corta'SPLATFORMER

Postby VintageBass » Sun May 24, 2015 9:31 pm

Justbecause Wrote:Dont know what to do once i get to the Chief part, he wont show up, What do i do Corta or anyone that knows

If the quest hasn't been added, then it's likely he's not going to show up since he is a part of that quest and that quest is not added in the game. Meaning he is not added in the game at this moment.
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Re: Corta'SPLATFORMER

Postby Myuu » Sun May 24, 2015 9:54 pm

Justbecause Wrote:Dont know what to do once i get to the Chief part, he wont show up, What do i do Corta or anyone that knows


Meeting the chief doesn't trigger anything (because Corta has yet to add anything regarding the Chief). There's no event or anything after meeting the chief, you just talk a little with him and that's all.
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