1- Game fork/based on
Blargh's version done with success in February/March 2012. Without this, the game would take a entirely different road, maybe a game from scratch (a lot of time was saved).
2- 9 new levels (5 from world1, 3 from world2, 1 from X-naut base), and 5 side areas (like Pre Castle level, Osama Palace, Falling From Airship, Toad House/treasure chests, Inside Vases)
3- 8 new songs, 20+ new sound effects. Total remake of Mushroom Kingdom music using VST instruments, giving magic to the first level.
4- (not in the game yet, but completed) - Train scene - Excess Express (prologue). I just need to add Mario, Peach and some conversation there.
5- 4 camera zoom modes (in 2011, there was only 2)
6-
120+ new/remake graphics/blocks/structures/doors/bushes with the help of
Biles. Extreme optimization/remake for more than 80 objects using pen tool. Performance gain up to 40% in some areas.
7- More than 22 new enemies (thanks
ASIAN!) but only 8 are accessible/seen in the game (pokey, birdo, shyguy, boo, cheep cheeps, big bertha/Bass, Nibbles, Kamek)
8- More than 5 new NPCs (toadette, osama, flavio - not in the game - bul-bulbs, goombella)
9- Remake of Toads species (Toads, Toadsworth, Toadette) by
Biles. New animations for them.
10- Timer support (like SMB1, but working as a chronometer)
11-
More than 104 (!!!! ) Bugs fixed! Thanks for all who helped, markably
BILES and
HAPPY GOOMBA.12- Message Boxes and interaction (RPG like) with some creatures
13- Script algorithm (like LISP, but using Flash logic) for conversations (a real example is on level 1-2 with toads and x-naut level meetings)
14- Support for Tip messages.
15- Piranha plants and vines by
Slayer_J!
16- P power mechanism (POW block)
17- WORLDMAP with new Peach walking engine (left, right, UP and DOWN).
18- +14 scenes (3 from shyguys, 2 from toadsworth, entering cannon, crowching to open the small door, going into vase, going out from vase, going into pipe upside down, going out, etc)
19- +40 peach solo scenes/animations (like drifting, swimming, removing clothes, frog walk, frog swimming, flying - racoon tail, drinking potion, carrying vegetable, descending and so on)
20- Added a totally new flying mechanism for Raccoon, and '5 triangle' running code.
21- 2 new koopalings (not in the game yet): Larry and Iggy
22- Code improvement (better gravity, better collision, better camera, better HUD, better climbing algorithm), Peach is now a separate object.
23- Horny Bar
24- Peach horny bar portrait, gameover screen, frontside picture in character select screen with different clothes support (Art by
The Dirty Monkey)
25- PAUSE screen remade by
Soloid26- Peach new poses with new graphics: Backside and Frontside by
LuftMallow, improved and coded by me.
27- New Peach model (younger). Remake of her body parts
28- New Mario Head / some body parts.
29- Improved ending scenes (Mario and Peach).
30- New powerups (like PILL and LEAF).
31- Wandering mushrooms / falling objects (life mushroom, big mushroom, poison, leaf)
32- New outfits (x-naut and nurse by
LuftMallow, Striker/Daisy striker by
Biles). Remake of Peach Dress and Fire Dress
33 -New Peach feet along with right foot (left feet, and horny foot) by
Yurinicolau34- Added load/save game
35- Added keyboard select screen
36- Peach ability to throw fireballs (I just need to finish it, making it pop enemies)
37- New gameover screen
38- Remake of Luigi Mansion (greenish room), and two new inner areas (Kitchen and Toad house inner)
39- New toad houses (by
Soda) optimized by
Biles and Me
30- Different ways for Peach to finish a level or go inside a door (like pressing UP while seeing her going into the door).
41- Achievement screen and Diary screen
42- Peach lingerie support (with colors), and nail colors
43- Improved gallery, with background scene support.
44- Enemies with 'exclamation' when Peach is near them
45- Hog Holes (respawning enemies if Peach is horny)
46- Peach Castle is now a different level (A HUB)
47- Living enemies (goombas, koopas, etc). They dont walk just some steps left then right like patrolling anymore. They have gravity, they can fall, they can stop/sit down if Peach is far away.
48- Some randomness to Peach talk (she can argue about shyguy dick or say something differently in each scene)
49 - Ability to Grab, walk and throw vegetable. Same with koopa shells.
50- (on progress) New Peach castle entirely from scratch (Art By
Soloid)