theblacknphbutnotgay Wrote:quiz - stores and church are your friend you don't need clubs to find a nice girl... not gonna find many nice ones in a club anyway.
got an asshole friend, i was that asshole friend and more often than not i got my less i don't give a shit i'll go at her friends laid.
embarrassed peach can rub a little to masturbate, slutty peach goes all out and 2 hands it 1 inserting fingers the other used to rub.
i get to play the game right now
Ivan-Aedler Wrote:To Quiz:Spoiler (click to show/hide):
Ivan-Aedler Wrote:Ok back to code! I'm glad we're in a stage things are easier to do (like scenes). But I'm still 'a bit worried' about a possible Flash limit but , as far as I've researched, the 'magic number' is 16000 of 'everything loaded', like sprites, movies, objects, at the same time. But I've seen games with more than 51mb of size, without the limit being reached, so, so far so good.
The number 16000 is a limit to other things in Flash as well. It is the maximum amount of layers that Flash can export and the maximum amount of loaded movies that Flash can support. In addition, the maximum amount of symbol instances allowed in a Flash movie is also 16000. Combining these limits together would create greater risks, as using them together would most likely create other problems. Keep in mind that Flash and the Flash Player are optimized for normal circumstances, and testing the extreme limits of Flash can cause memory and other operating system issues.[/i] http://board.flashkit.com/board/showthr ... m-swf-size!
QuizmasterBos Wrote:If the maximum number of anything being loaded at the same time is 16000, then why don't you implement an unloading feature? Such as enemies disappearing and reappearing back at their starting point in case Peach scrolls them too far off-screen. And there shouldn't be any code or graphics for say, Goomba's, in Peach's Castle, right? Or any other place that doesn't have these enemies. So, keeping that in mind, I think we are going to be fine.
Ivan-Aedler Wrote:QuizmasterBos Wrote:If the maximum number of anything being loaded at the same time is 16000, then why don't you implement an unloading feature? Such as enemies disappearing and reappearing back at their starting point in case Peach scrolls them too far off-screen. And there shouldn't be any code or graphics for say, Goomba's, in Peach's Castle, right? Or any other place that doesn't have these enemies. So, keeping that in mind, I think we are going to be fine.
The problem is not too many enemies at the same time, but too many objects in the game library! Even if I dont use them, they're there, using resources and in a poll/heap of enemies/objects, like a library.
A thing I will do in the future to MINIMIZE LALEM and LEBOG (mentioned before) , which is different from max items in the library, is to modularize LEVEL LOADING, making them independent from each other (right now, I use premade levels , and I just navigate through them like we pass the book sheets along. What I would like to do is to unload the current page and load the new page, like the book has only one main page. This WILL optimize the game and make it use only loaded objects of the current level. But its a lot of work. And this wont be helping with the amount of items in the whole game. IF I ever reach 16000 someday, I can, say, reuse objects (grass), instead of creating (grass of SMB2, grass of SMB3, grass of SMW). You name it.
QuizmasterBos Wrote:And you do need to consider using that level loading mechanic, it might be a lot of work, but if all levels can load as fast as 1-1,then it should be totally worth it.
Ivan-Aedler Wrote:QuizmasterBos Wrote:And you do need to consider using that level loading mechanic, it might be a lot of work, but if all levels can load as fast as 1-1,then it should be totally worth it.
Yes it should. I will be doing that conversion after I created a more modular code. Pace by pace. Thats in order not to break the entire game up, after the conversion. A thing to be done later (2013? 2014?)
BTW I should put more bonus/special areas in leve 3-3 and create 3-5 those days. I'm so tired of coding all the time (well, I like coding anyway, so I do know I'll be coding again soon).
QuizmasterBos Wrote:If you want to do something other than coding, why not create Ostro? Or the Axem Rangers? Or even the Boo platform. And is Dry Bones made fully yet (I remember Asian created bones once)?
MPLDAM9919 Wrote:Good news: The colored hand bug is gone and the Pokey scene works perfectly!
Bad New: the "000NaN" bug, the Blooper lock up for scene 4 (double fuck) and now cum on the body is still there.
Ivan-Aedler Wrote:MPLDAM9919 Wrote:Good news: The colored hand bug is gone and the Pokey scene works perfectly!
Bad New: the "000NaN" bug, the Blooper lock up for scene 4 (double fuck) and now cum on the body is still there.
Hmmmmmm I need to know where this 00NaN occurs. Maybe after doing over a scene? When breaking blocks? I will check all score variables.
MPLDAM9919 Wrote:I usually start at the bath. That's where it starts for me.
Destrocto Wrote:Don't think anyones been able to test it since you moved where you finally go up against morton, but in the gallery when I chose whore, both text balloons had the text reversed/mirrored/backwards.
billanator Wrote:Can't use any warp pipes and the one near the end of 1-2 sends me to sky-blue oblivion.
MPLDAM9919 Wrote:Maybe I'll work on a new Pauline script. But I need the feedback from you and Quiz for the Daisy SLUT script, Ivan.
MPLDAM9919 Wrote:Maybe I'll work on a new Pauline script. But I need the feedback from you and Quiz for the Daisy SLUT script, Ivan.
QuizmasterBos Wrote:MPLDAM9919 Wrote:Maybe I'll work on a new Pauline script. But I need the feedback from you and Quiz for the Daisy SLUT script, Ivan.
Good news. I finished up both this and the threesome script.
However, I am tired right now and I'll need to write some comments about the scripts as well.
I can say you did a good job at the SLUT script, I look forward to seeing you do more of those.
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