Breeding Season: Alpha Version 5.3 [Update 11/3/14]

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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby Tsukasa117 » Wed Jun 12, 2013 1:59 am

@Rikai Technically there already is M/M and F/F if you count the monsters but I assume you are refering to more intimate animations for said situations considering most of the F/F animations are more acts of foreplay. Futa I could see what monster it might that would accommodate it I havent the foggiest (succubus perhaps), on that line of thinking we have plenty of products that change affects of monsters but I'd like to see some form of affect on the player. This might be me getting sucked into Corruption of Champions(I wish I'd known about it sooner the writing is excellent) but maybe certain fluids change the protagonists appearance and stats if only temporarily such as hypothetical fluid A makes female players a futa for a set time thus making it possible for her to impregnate female monsters and if its the male protag maybe it gives him a monster cock and higher chance to impregnate female monster or hermaphro monsters(like I said i'm running with scissors here). On the flip side hypothetical fluid B turns male protag into a women for a time and able to be impregnated by male/hermaphro monsters and makes the female protag incredibly horny and fertile and thus much more likely to get pregnant aswell. This wouldn't inadvertently increase animation time either unless the creator wants to give them new sprites for the changed forms like making the male protag into a tomboy girl for the duration of the fluid.
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby Campfire » Wed Jun 12, 2013 9:04 am

Rikai Wrote:The new background music seems a bit out of place. (no offense, it just doesn't seem to suit the feel of the game)

Ahah, that's probably my fault :/ Oh well, back to square one!
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby Campfire » Wed Jun 12, 2013 9:06 am

Tsukasa117 Wrote:@Rikai Technically there already is M/M and F/F if you count the monsters but I assume you are refering to more intimate animations for said situations considering most of the F/F animations are more acts of foreplay. Futa I could see what monster it might that would accommodate it I havent the foggiest (succubus perhaps), on that line of thinking we have plenty of products that change affects of monsters but I'd like to see some form of affect on the player. This might be me getting sucked into Corruption of Champions(I wish I'd known about it sooner the writing is excellent) but maybe certain fluids change the protagonists appearance and stats if only temporarily such as hypothetical fluid A makes female players a futa for a set time thus making it possible for her to impregnate female monsters and if its the male protag maybe it gives him a monster cock and higher chance to impregnate female monster or hermaphro monsters(like I said i'm running with scissors here). On the flip side hypothetical fluid B turns male protag into a women for a time and able to be impregnated by male/hermaphro monsters and makes the female protag incredibly horny and fertile and thus much more likely to get pregnant aswell. This wouldn't inadvertently increase animation time either unless the creator wants to give them new sprites for the changed forms like making the male protag into a tomboy girl for the duration of the fluid.


Also if this becomes a thing, one of the consumables should definitely be named hypothetical fluid. I chuckled when I read it :lol:
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby Enkidu13 » Wed Jun 12, 2013 3:01 pm

What is "Breeding Stock?" I have a gold mission to sell breeding stock.
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby DashBoard » Wed Jun 12, 2013 9:45 pm

So, I had a few hours with little to do today and my brain decided to just fart out these two things.
Disclaimer: this is mostly my headcanon regarding the game. Chapters 1 and 4 aren't written yet, and probably never will.
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby IrrelevantComment » Wed Jun 12, 2013 11:31 pm

Wow, nice work Dashboard, these would be really cool to find ingame
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby Rikai » Thu Jun 13, 2013 4:49 am

well today is just turning out to be wonderful.

I played the new update (AGAIN) and somehow ended up giving birth to a monster with three traits.

wow.

I haven't tried getting more monsters with multiple traits yet because i accidentally deleted the window the game was in :cry: but i'm assuming it could be done again

annnd apparently there's a latin name for a butt stallion, and there's an awesome backstory behind all this shit, and apparently everybody references and/or loves CoC because it's mentioned everywhere. Which is awesome.

Also, i approve of said "Hypothetical Fluid"

it could even fit in with the dialogue. Margo could be like, "hey! the breeders' guild is testing this stuff! you should use it! Be careful though, it's still hypothetical" -"player name" recieves X hypothetical fluid-
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby Zeus Kabob » Thu Jun 13, 2013 5:03 am

Butt Stallion: Culus Celonis
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby DashBoard » Thu Jun 13, 2013 9:59 am

IrrelevantComment Wrote:Wow, nice work Dashboard, these would be really cool to find ingame

While I still question my own sanity for the amount of research (as in, > 0) I did for this, Thank you very much! :)
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby James3167 » Sat Jun 15, 2013 9:32 pm

I really like how an overtime game mode was made, I could not pass the first month even if my life depended on it. It took me four months total to get my first buttstalion (in overtime mode). Moreover, I like the pregnancy animations, seemed nice.

I do say, it would be rather interesting if you could "capture" breeders in the future and/or interact with them.
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http://o.ffbe.at/msyDSK -A kick-ass developer who has contributed to Corruption of Champions is making a text-porn game and needs YOU to donate. The more you donate, the better the perks; deadline is July 31st!
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby ShadowHunter2000 » Mon Jun 17, 2013 12:11 am

Hello to all.
To start of my post, I want to say to Hartista that I really enjoy this game and you have a solid foundation for a high quality game.

For my two cents for this game, I would like to mention a possibility for a change to the feeding system.

It was mentioned earlier in this thread (I can't recall where) that instead of FER determining how many times a monster could be fed, that the FER could instead determine the effectiveness of the product being fed. I like this idea and offer my expansion to this thought.

It could be done where every monster has a base of being able to be fed once a day. If say you fed them the Moo Milk, then instead of a flat 10%, you can use the formula FER/1000=Effect Amount. The reason I use 1000 instead of 100 is one with a FER of 300 would be give a 30% boost, not 300%.

Now for the item that increases the # of times you can harvest/fuck per day, you can use the setup of Fer/100=X, Round X up=# of extra times. So one with 120 FER would get two extra times per day.

If you want to go further, you can also have the quality of the item be a factor as well. Say in the above example, you have a 120 FER monster that would get two extra harvests from the item. The item you fed it can, however, is a poorer quality item. Take the Stars from the item, add them up, divide by 6, and round that number up (drop the decimal). That number is the max number of extra times the item will give. So in this case, if you have a monster that could get 2 extra times from FER, but the item only allows one extra time, then the monster only gets one.

One of the advantages of using this method is giving some meaning to the Hungry trait. If a monster can only be fed once normally, a monster with Hungry (I personally think it should be renamed to Glutton) can be fed two items a day instead, giving them an advantage when it comes to using items.

Does anyone like/hate this idea or want to add to it?
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby Tsukasa117 » Mon Jun 17, 2013 2:31 am

I think the easier solution would be to just reduce the time it takes in the day to harvest because as it is right now even a super high quality has such a insignificant value to sell that you might as well just use. You could either increase the items base worth or you could decrease the time to harvest by a much shorter time so that you can sell back more in bulk. This will help if you somehow wind up in a situation were you don't have the monsters to create a clients request or even purchase the monsters to do so you can at least improve you existing monsters stats thus increasing harvested item potency and selling to the market and try to resolve the situation. I've always though that harvesting time versus the payoff if you weren't using the item yourself didn't feel cost effective so some degree of adjustment would be much appreciated in a later build, you could even roll it into the client system by making it so that you can sell requested items you can make to other breeders and this can segue into other characters and story elements since that seems to be one of the things I'm curious to see is the 'other' breeders that are mentioned during the intro.
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby ShadowHunter2000 » Mon Jun 17, 2013 5:58 pm

Tsukasa117 Wrote:I think the easier solution would be to just reduce the time it takes in the day to harvest because as it is right now even a super high quality has such a insignificant value to sell that you might as well just use. You could either increase the items base worth or you could decrease the time to harvest by a much shorter time so that you can sell back more in bulk. This will help if you somehow wind up in a situation were you don't have the monsters to create a clients request or even purchase the monsters to do so you can at least improve you existing monsters stats thus increasing harvested item potency and selling to the market and try to resolve the situation. I've always though that harvesting time versus the payoff if you weren't using the item yourself didn't feel cost effective so some degree of adjustment would be much appreciated in a later build, you could even roll it into the client system by making it so that you can sell requested items you can make to other breeders and this can segue into other characters and story elements since that seems to be one of the things I'm curious to see is the 'other' breeders that are mentioned during the intro.


Right now Harista cut the amount of time for both breeding and harvesting in half with the last update, so he is already looking at balancing some things in that aspect. I agree that the base value of the items harvested could use an adjustment, but one thing to be careful of is the balance of harvesting vs clients for income. If you make it where harvesting brings in more money than clients, then why fulfill requests?

Yes Harista is looking at placing a plot surrounding guilds and such and that may be the hook needed to encourage fulfilling requests. I still believe that the items harvested shouldn't be a primary income unless you are harvesting a large number of them, not just a select few. Or Harista could put in client requests for items instead of monsters.
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby Tsukasa117 » Mon Jun 17, 2013 9:13 pm

Update from the blog seems 2 more things will be added as winners of the current donation process Futanari Trait and Elves. Unfortunately it looks like we'll be waiting a bit longer for the next update, heres the link for all the details http://breedingseasongame.blogspot.com/ ... 783defff80.
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby KingKaor » Tue Jun 18, 2013 5:21 pm

Tsukasa117 Wrote:Update from the blog seems 2 more things will be added as winners of the current donation process Futanari Trait and Elves. Unfortunately it looks like we'll be waiting a bit longer for the next update, heres the link for all the details http://breedingseasongame.blogspot.com/ ... 783defff80.

Aww, man. Now we gotta wait longer for the update... Oh well, it's understandable. I realize that things come up that are out of our control. But still, can't wait for the update. Wonder what's gonna come in the update after this new one?
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby metallord18 » Tue Jun 18, 2013 11:01 pm

I would love to see a mode in the game where I didnt have to worry about paying back the money, instead just breed for as long as I want. I was saving up to by a harpie and the money got took of me. maybe its just me but i would like to see someway of turning of the debt repayment part of the game.
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby Justapuppet » Wed Jun 19, 2013 1:38 am

metallord18 Wrote:I would love to see a mode in the game where I didn't have to worry about paying back the money, instead just breed for as long as I want. I was saving up to by a harpie and the money got took of me. maybe its just me but i would like to see someway of turning of the debt repayment part of the game.


If you fail to make a payment, you can opt to keep playing anyways. The chick will still come up to you for the following months, so you'd have to keep clicking to keep playing, but it's at least close to what I think you mean.

I'm not sure if you can keep playing after the game normally ends though; it would take a while for me to find out XD
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby Krysee » Wed Jun 19, 2013 2:47 pm

This just keeps getting better and better every time I come back to it. Keep up the good work. :P
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby unnecessaryaccount » Wed Jun 19, 2013 8:47 pm

Wow. Never thought I'd see a game like this. Brilliant idea. Thank you very much for making and sharing it. Your efforts are very appreciated <3

Two questions, though. First, can the player get pregnant? If I use monster/same monster for breeding, she gets fucked instead. Does that allow for impregnation or is it just a silly addon?
Second, will there ever be transition animations and/or automatic animations? I like that we can choose when to go from one stage to another, but clicking the arrow usually teleports the characters to another position which is minor, but still annoying. I'd love it if there was a way to just play back the breeding/harvesting scenes as one fluid animation. I'd donate to that, but currently I'm jobless, but hoping to change that :oops:
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Re: Breeding Season: Small Update [Game Update 6/9/2013]

Postby czapkin1 » Thu Jun 20, 2013 1:24 am

Yes, you can make her pregnant. Even more- if she gets pregnant with her own son etc. you can get <drums> a brilliant HERP-DERP!
Believe me, I've checked:)
Wish You all a good night.
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