unnecessaryaccount Wrote:All this unnecessary work just to get some loli in the game, sigh.
I'm looking forward to when you're done with this and can work on some good stuff like more varied gameplay.
HartistaPipebomb Wrote:Lurkingchar Wrote:Alright Harista you better have it done this time. I'm getting sick of your shit.
Haha, do you have some guys who are going to come and break my knee-caps if it's not done?
Here's the deal: Neoteny is being a pain in the ass currently and not working right. It's complicated because it's a trait that essentially makes your monster a new monstertype, but still capable of giving birth to monsters without the trait, and on top of that has to be optional such that it can be turned on and off. The truth is that this conflicts very strongly with the way I have monstertypes set up in the game right now, so I'm having to rewrite a lot of the code for how monstertypes work, and every bit of code dependent on monstertypes. The upside of this is that once this is finished it will support a lot of new types of traits (the futanari trait, in particular, will be a lot easier to add in, though it will require a ton of animation work). Today I'm releasing a very small update with bugfixes, and pushing back the rest of the content until next Sunday. Sorry, I just don't have control over it.
unnecessaryaccount Wrote:Male/male is just animations. This required a whole code overhaul.
And there are many ways to add to gameplay. From more monsters, to an actual story line, more things to do in the town, more locations, some sort of quests, more interaction with monsters, more monster statistics, different client system.
To give a far-fetched example:
You could harvest/feed/breed monsters, but also "pet" them to keep them happy. "Grooming" could also come with some price increase benefits but also "accidental coitus" from time to time. Clients might be moved into the city so you'd have to actually walk to town with the monster(s) in tow. Random events like a pack of dickwolves spooking your catgirl onto a tree and then attacking the player instead could happen. You'd have quests like breeding a super special looking pink buttstallion with a dick longer than his body to finally satiate the lust of that cumwhore tribal lady that popped around early in the game. There could be a whole "auction house" building where you'd see the monsters on sale instead of a list. Tons of options that were possible even with the current system which would add to the gameplay instead of making lolis. But hey. I'm not judging. I know it's about donated money so he has to fill out his promise.
unnecessaryaccount Wrote:You wanted examples. I gave you examples of what I think is more varied gameplay. If it involves more than selling/breeing then it's additional gameplay to me.
And while I understand the new system is more flexible, stuff like "huge dick" could be just a simple statistic. Right next to Fer or Str you'd have "dick" and no animations would be needed. It would be purely text.
WonderGamer Wrote:So I have a question: In cases like in the attached screenshot, does the highest value take priority (in this case, All) or does the singular values actually lower the requirement when they are lower than the All value?
WonderGamer Wrote:So I have a question: In cases like in the attached screenshot, does the highest value take priority (in this case, All) or does the singular values actually lower the requirement when they are lower than the All value?
Videl Lover Wrote:Well I've only just started to try and play this update but I'm unable to access the Monster shop. I click it but the menu doesn't come up even after I give it a couple seconds. I've tried it while it's in it's own tab and while it was on the thread page and can't access it. Though I can access the Ranch upgrades and I can access the 'Sell' option of the Consumable shop but not the 'Buy'. Again this is a fresh new game of course since Saves don't seem to transfer from update to update yet.(or might just be me).
I have tried several times by refreshing the page and even tried a different browser (IE, I know kill me) than my default which is Firefox(which is up to date). I've even tried it on Harista's blog site on both browsers and it won't access on either one. I've even cleared my cache and the sort and still doesn't want to let me access the monster shop. Then again it might just be me.(hope not)
Videl Lover Wrote:Well I've only just started to try and play this update but I'm unable to access the Monster shop. I click it but the menu doesn't come up even after I give it a couple seconds. I've tried it while it's in it's own tab and while it was on the thread page and can't access it. Though I can access the Ranch upgrades and I can access the 'Sell' option of the Consumable shop but not the 'Buy'. Again this is a fresh new game of course since Saves don't seem to transfer from update to update yet.(or might just be me).
I have tried several times by refreshing the page and even tried a different browser (IE, I know kill me) than my default which is Firefox(which is up to date). I've even tried it on Harista's blog site on both browsers and it won't access on either one. I've even cleared my cache and the sort and still doesn't want to let me access the monster shop. Then again it might just be me.(hope not)
Well I've only just started to try and play this update but I'm unable to access the Monster shop
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