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Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Fri Aug 09, 2013 10:02 pm
by James3167
Speaking of codes, I tried to use a program* to change the stats of monsters and possibly even add a few more into the mix (since my last save was not compatible and I had it to the fourth month already)... what I found was that I could only change the gold value of my money and even then the game would not load! I could start a new one though (and it overwrote my non-playable one).

My question is, what kind of code/tactics did you do to make this game un-hackable for personal use? I did notice that there was a true or false "value" that said something along the line of "Has file been opened", does this has to do anything with it? More importantly, is it an unintended (but wanted) side-effect of your code?

* I will not name it, just in case it pisses flash developers when possibly 250k+ flash players try to use it and cheat them from their hard work, resulting in confusing files to name & rename. :lol: I mainly use it when I delete (or my computer does) my flash files and got far into a game, the rest are for extremely hard games (think of complex sims & tycoon games... or simply Saku if porn is all of your flash needs)

P.S. I also noticed that when you look at the files during the first day, there a shit ton of them; however, when you look at the second day there are less than ten... is this a deliberate thing? Did you write the code for it or found it. I am also interested in this rare (possibly unique) occurrence.

Just would like to know about them in case I ever get my hands on a Creative Workshop (or whatever it's name is) flash-photo-video package from Adobe, just don't have the money or time to do it right now.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Fri Aug 09, 2013 10:28 pm
by HartistaPipebomb
James3167 Wrote:Speaking of codes, I tried to use a program* to change the stats of monsters and possibly even add a few more into the mix (since my last save was not compatible and I had it to the fourth month already)... what I found was that I could only change the gold value of my money and even then the game would not load! I could start a new one though (and it overwrote my non-playable one).

My question is, what kind of code/tactics did you do to make this game un-hackable for personal use? I did notice that there was a true or false "value" that said something along the line of "Has file been opened", does this has to do anything with it? More importantly, is it an unintended (but wanted) side-effect of your code?

* I will not name it, just in case it pisses flash developers when possibly 250k+ flash players try to use it and cheat them from their hard work, resulting in confusing files to name & rename. :lol: I mainly use it when I delete (or my computer does) my flash files and got far into a game, the rest are for extremely hard games (think of complex sims & tycoon games... or simply Saku if porn is all of your flash needs)

P.S. I also noticed that when you look at the files during the first day, there a shit ton of them; however, when you look at the second day there are less than ten... is this a deliberate thing? Did you write the code for it or found it. I am also interested in this rare (possibly unique) occurrence.

Just would like to know about them in case I ever get my hands on a Creative Workshop (or whatever it's name is) flash-photo-video package from Adobe, just don't have the money or time to do it right now.


If the game is un-hackable that's just the result of a total fluke :P. It may be due to the manner in which I made saving/loading work. Which is to say, I just wrote all of the classes and variables to be serializable and when you save the game you're saving the entire main "GameState" object and everything it's holding.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Fri Aug 09, 2013 10:29 pm
by HartistaPipebomb
Also, I do have some intention of adding a "debug mode" at some future date, but that's a ways off.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Fri Aug 09, 2013 11:02 pm
by James3167
That is always good to know (both the saving/loading method and the debug info). Adding content is way more important at this stage than paving easy street and getting posters more anxious and prone to post negative comments since they beat the game without even knowing jack-shit about what it is about.

It might not be totally un-hackable, but script-kiddy proof (the vast majority of known "hackers"). Hackers always love challenge and unlike script kiddys are looking for ways to buff-up their hacking skills. By hackers I mean the people who write Zeuz (I think it is now obsolete but it was/is a nasty trojan/computer virus), hack hacking websites, hack government websites, Anonymous, ect. However, I do not think any one with that kind of skill would bother hacking a game, much less damaging something that can really grow to be a pioneer in future generations of porn breeding games.

To think about it, I wrote all of this just because I wanted to see some more buttsallion scenes :B

I must thank you for helping me rant (I went about a month without writing much in a PC, bad for my typing skills), for replying fast, and making/updating the game.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Sat Aug 10, 2013 12:52 am
by Toyloli
To be fair, using Cheet Engine I have been able to edit the cash value in real time.
But only that, unfortunately. And it sometimes takes a couple of attempts.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Sat Aug 10, 2013 6:47 am
by Yaiwan
I have managed to edit stats, mods, max, but they can be a kind of a pain to find. [Sorry I didn't mean to offend by sharing details I was not authorized to.]

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Sat Aug 10, 2013 7:08 am
by WonderGamer
Duplicity Wrote:I found it when I was trying to sell a beast and couldn't Actually I will report a bug.
BUG#For the offline version at least, when I try to sell a monster I have to click the sell button quite a few times to make it work

That's because the button itself is not the trigger. To sell a monster, you have to click on the text. The button itself is simple a border for the text at this point. This is something I would like to see updated also, I never really was a fan of clickable text being the hotspot as it make it hard to activate in some cases; I've seen this in too many games already.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Sat Aug 10, 2013 9:56 am
by Duplicity
Wouldn't it be easier to make the hit box of the button include all the text? Then for people like me who assume buttons are buttons.... They actually hit something.

Or if you have no sell button and make the whole client box whether it be gold or silver, as the button. Make the whole thing the button.

Wouldn't clickable text be more work? I barely know any flash but I do know buttons are easy and simple. Though I suppose you could convert the textfield into a symbol.

I don't know about cheating and stuff with flash games, I'm too lazy. But am pretty sure on this forum is code to stop cheating software, at least some of them.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Sat Aug 10, 2013 1:53 pm
by WonderGamer
I would have to agree with you, but then again, I have no programming experience (aside from some BASIC & PASCAL). I wasn't the one that coded the game, I'm just stating what I learned from experience for your convenience.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Sat Aug 10, 2013 9:46 pm
by HartistaPipebomb
Duplicity Wrote:Wouldn't it be easier to make the hit box of the button include all the text? Then for people like me who assume buttons are buttons.... They actually hit something.

Or if you have no sell button and make the whole client box whether it be gold or silver, as the button. Make the whole thing the button.

Wouldn't clickable text be more work? I barely know any flash but I do know buttons are easy and simple. Though I suppose you could convert the textfield into a symbol.

I don't know about cheating and stuff with flash games, I'm too lazy. But am pretty sure on this forum is code to stop cheating software, at least some of them.


The button is actually just a simple mistake of mine and a trivially easy fix, already done.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Sun Aug 11, 2013 9:48 pm
by Ironvein
Just a thought.

Rather than having the elves and kaya(?) just show up on the 3rd and 5th, you could introduce the elves after X sells to clients (since they are the 'rich, noble' types) and intro kaya after releasing X monsters (to draw her attention).

That way there is a more 'natural' reason for them to show up. May have it as a recurring check so it can progress their prospective subplots.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Mon Aug 12, 2013 7:28 pm
by Krios2401
Something odd has happened. The time display isn't working, it's always saying it's 6:00, the night and day effects are acting strange and the date keeps going forward and back. At first it was just weird but now this glitch has erased a Butt Stallion and magically aborted a player character pregnancy from that butt stallion. Did anyone else get this time and date glitch?

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Tue Aug 13, 2013 5:53 am
by Tsukasa117
Any idea on when the next update will drop? According to the blog its supposed to be the 13th but i'm not positive.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Tue Aug 13, 2013 8:23 am
by Juliaa<3
Hey Krios2401, yes it's odd cause I tested the game again and I hadn't any problem like this. But were you playing on a site like swfchan.com or anything stranger to LoK forums / HaristaPipeBomb website ?

God HPB, this game is awesome ! I played it five time and I spent two hours to get very good animals. And I just wanted to help, I'm french and don't think my english is perfect but I can easily talk with english people without too much problems, so I was offering you to translate the whole game in French, if you want to of course.. I'm not asking anything back, it's just pure sympathy and fan little hand.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Wed Aug 14, 2013 12:22 am
by Lurkingchar
Alright Harista you better have it done this time. I'm getting sick of your shit.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Wed Aug 14, 2013 3:03 am
by HartistaPipebomb
Lurkingchar Wrote:Alright Harista you better have it done this time. I'm getting sick of your shit.


Haha, do you have some guys who are going to come and break my knee-caps if it's not done?

Here's the deal: Neoteny is being a pain in the ass currently and not working right. It's complicated because it's a trait that essentially makes your monster a new monstertype, but still capable of giving birth to monsters without the trait, and on top of that has to be optional such that it can be turned on and off. The truth is that this conflicts very strongly with the way I have monstertypes set up in the game right now, so I'm having to rewrite a lot of the code for how monstertypes work, and every bit of code dependent on monstertypes. The upside of this is that once this is finished it will support a lot of new types of traits (the futanari trait, in particular, will be a lot easier to add in, though it will require a ton of animation work). Today I'm releasing a very small update with bugfixes, and pushing back the rest of the content until next Sunday. Sorry, I just don't have control over it.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Wed Aug 14, 2013 3:40 am
by kmacroxs
HartistaPipebomb Wrote:Here's the deal: Neoteny is being a pain in the ass currently and not working right. It's complicated because it's a trait that essentially makes your monster a new monstertype, but still capable of giving birth to monsters without the trait, and on top of that has to be optional such that it can be turned on and off.


That's not what neoteny is, though. Neoteny is when an adult retains features from their childhood.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Wed Aug 14, 2013 3:42 am
by HartistaPipebomb
kmacroxs Wrote:
HartistaPipebomb Wrote:Here's the deal: Neoteny is being a pain in the ass currently and not working right. It's complicated because it's a trait that essentially makes your monster a new monstertype, but still capable of giving birth to monsters without the trait, and on top of that has to be optional such that it can be turned on and off.


That's not what neoteny is, though. Neoteny is when an adult retains features from their childhood.


Yes, I'm aware. What matters here is how neoteny works in game terms, like the actual code mechanics of it.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Wed Aug 14, 2013 3:51 am
by Tsukasa117
At least that an update on whats up, good luck fighting the code and hopefully we'll hear from you again Sunday.

Re: Breeding Season: Small Update 3.7 [Game Update 8/4/2013]

PostPosted: Wed Aug 14, 2013 8:31 pm
by kmacroxs
HartistaPipebomb Wrote:
kmacroxs Wrote:
HartistaPipebomb Wrote:Here's the deal: Neoteny is being a pain in the ass currently and not working right. It's complicated because it's a trait that essentially makes your monster a new monstertype, but still capable of giving birth to monsters without the trait, and on top of that has to be optional such that it can be turned on and off.


That's not what neoteny is, though. Neoteny is when an adult retains features from their childhood.


Yes, I'm aware. What matters here is how neoteny works in game terms, like the actual code mechanics of it.


I just wanted to make sure that you knew what it actually was. Didn't want to have something working in a way that's not even close to what it actually should be. But enough about that, carry on please.