unnecessaryaccount Wrote:Male/male is just animations. This required a whole code overhaul.
And there are many ways to add to gameplay. From more monsters, to an actual story line, more things to do in the town, more locations, some sort of quests, more interaction with monsters, more monster statistics, different client system.
To give a far-fetched example:
You could harvest/feed/breed monsters, but also "pet" them to keep them happy. "Grooming" could also come with some price increase benefits but also "accidental coitus" from time to time. Clients might be moved into the city so you'd have to actually walk to town with the monster(s) in tow. Random events like a pack of dickwolves spooking your catgirl onto a tree and then attacking the player instead could happen. You'd have quests like breeding a super special looking pink buttstallion with a dick longer than his body to finally satiate the lust of that cumwhore tribal lady that popped around early in the game. There could be a whole "auction house" building where you'd see the monsters on sale instead of a list. Tons of options that were possible even with the current system which would add to the gameplay instead of making lolis. But hey. I'm not judging. I know it's about donated money so he has to fill out his promise.
Nor was I suggesting that Male/Male would make coding issues, just saying they are something I don't care for but I'm not complaining if other people want it. I was pointing out that the coding overhaul was in fact something that will increase options later on, including the Futanari stuff that Harista mentioned.
I just meant that the variations on having more monsters isn't really making the gameplay more varied, just adding more of it. The base of the system really doesn't have more in terms of variance to add, nothing major anyway. It could, theoretically, add more and more, but that would be adding new facets. Adding Loli's technically adds more variance as well from your opinion on varied gameplay. While I admit that adding locations and quests 'could' vary the gameplay, but by my opinion on what variance is, it is unlikely. Random events could help though.
Every new monster adds animation exponentially to be done. Not only does that monster need more animations, but you have to factor in every breed that came in before it as well. I have no idea what I was going with when mentioning this, but yeah, new monsters are going to be a pain, and adding Loli's basically doubles the 'monster' count. It may be a superficial change, but it is a change equivalent to adding five new monsters at once, with the additional coding.
Anyway, just saying that while the issue of classes and how monsters work came up with Neoteny,it does actually help in the long run. It would just be time now versus time later. And who knows, maybe the code and class overhaul will make it easier to add other things like you suggested. (Like the Increda-tals class or whatever that gives the monster an increased bust/dick that is positively humongous, which wouldn't work with the last code system most likely as they would require different animations)