Noxian Nights (Updated 9/28 - FINAL CONTENT UPDATE)

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Noxian Nights (Updated 9/28 - FINAL CONTENT UPDATE)

Postby Sierra Lee » Sat Aug 01, 2015 11:27 pm

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Noxian Nights is a porn parody of the popular game LoL, following Riven on her quest to avenge her fallen comrades. As she learns more about the village of Castrum and the mysteries beneath it, she will gather new allies and find new purpose in life. Whether that purpose is revenge, companionship, romance, or uninhibited lust is up to you!

Fetishes: anal, bukkake, buttplug, enslavement, fetish outfits, futa, gangbang, groping, handjob, horses, lapdance, milking, minotaurs, monsters, oral, POV, pregnancy, spanking, squirting, strap-on, tentacles, threesome, titfuck, whipping, wolves, yuri

Game content:
8 - Different endings
51 - CGs
157 - Total variant scenes
1401 - Total images
Hours of gameplay - 6-10 depending on endings and playstyle

Version 1.2.0+ of the game is complete and has all the bonus content we added due to fan support. This is the final content update for Noxian Nights, though we will continue to provide bugfixes if necessary.

Thank you all for your kind and amazing support through the year of making NN. We started our Patreon on August the 1st one year ago and are happy with the progress we made, both in our collaboration and in gathering so many people who share our passion for lewd content that makes this possible. ^-^

We are happy to leave this game with a big amount of content and move next to our new game Kingdom of Deception which would have everything we saw you liked in NN but with a lot more experience in doing it.

Download from Patreon

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Last edited by Sierra Lee on Wed Sep 28, 2016 3:39 pm, edited 11 times in total.
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Re: Noxian Nights

Postby Dead2112man » Sun Aug 02, 2015 5:22 am

Deadman here and have a bug to report, one, very very minor one. but you can walk on to the house you first wake up in via the leaves on the roof.
And the Paper on top of the stall at the shady guys shop in the market looking area.
Two, text fail, potions say heal 1000 when only heal 500.
And suggestion. Raven is a strong LOL character, why can't we just kill the perverted guy in the beginning and live in his house?
Also why not add a time limit for when the curferw is about to happen to make it more realistic. like you have to make a decision where to go and fast.
Last edited by Dead2112man on Sun Aug 02, 2015 5:35 am, edited 1 time in total.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
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Re: Noxian Nights

Postby Sierra Lee » Sun Aug 02, 2015 5:33 am

Dead2112man Wrote:Deadman here and have a bug to report, one, very very minor one. but you can walk on to the house you first wake up in via the leaves on the roof.
And the Paper on top of the stall at the shady guys shop in the market looking area.

Good catches! Got them fixed for next version.

Dead2112man Wrote:And suggestion. Raven is a strong LOL character, why can't we just kill the perverted guy in the beginning and live in his house?

This version of Riven is severely weakened by the chemical attack. Additionally, in the initial dialogue you'll note that she needs the guy to vouch for her in order to avoid trouble with the guards.
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Re: Noxian Nights

Postby Dead2112man » Sun Aug 02, 2015 5:40 am

Yea, why not make it so that the quest make it so you form friends ship with the people in the town so you can stay with some one else .... and kill that guy.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
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Re: Noxian Nights

Postby Emily21 » Sun Aug 02, 2015 9:57 am

Nice artwork! For sure it will be something wonderful :)
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Re: Noxian Nights

Postby evildumdum » Sun Aug 02, 2015 10:14 am

I was going to skip this one since i don't really do LOL, but then i saw it was a sierra. It's pretty amazing how many projects you keep on the go, and still make sure they are regularly updated and high quality.
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Re: Noxian Nights

Postby Sierra Lee » Sun Aug 02, 2015 11:33 am

Dead2112man Wrote:Yea, why not make it so that the quest make it so you form friends ship with the people in the town so you can stay with some one else .... and kill that guy.

I can tell you that you won't stay in the shack the entire game, at least, but I hope it's not too much of a problem for you in the meantime.

Emily21 Wrote:Nice artwork! For sure it will be something wonderful :)

Thanks!

evildumdum Wrote:I was going to skip this one since i don't really do LOL, but then i saw it was a sierra. It's pretty amazing how many projects you keep on the go, and still make sure they are regularly updated and high quality.

Thanks, I try my hardest!
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Re: Noxian Nights

Postby HohesHaus » Sun Aug 02, 2015 3:41 pm

Great game so far. Too bad no horsie blowjob :(. Do you plan to implement a corruption system or something like that?

Bug: Magic Shop: Statue with the red orb: You can walk over it.
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Re: Noxian Nights

Postby Kromar » Sun Aug 02, 2015 4:29 pm

Are you going to place a lust system with numbers so the player will be able to see where she's at?

other than that, continue on, this game is awesome, I can'T wait for new content! :)
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Re: Noxian Nights

Postby UnLimiTeD » Sun Aug 02, 2015 5:04 pm

You sure keep us busy.
... Damn, the download tests my patience.
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Re: Noxian Nights

Postby Nomad » Sun Aug 02, 2015 6:41 pm

I like it!

I would like to see some different scenes depending on which monster defeats you (rats might just scurry off, the water fiend is begging for a tentacle scene etc) but i'm sure that is already in the pipeline.
Another thing would be a way to vonluntarily change between day and night, maybe by using the bed in the shed for starters.

Are there actually any additional scenes that unlock with the potions at the end of the demo? The inn and the guy to the south of it say they are not implemented yet and the stables have no change. Only one i found is a different blowjob scene.

Very nice Demo
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Re: Noxian Nights

Postby Sierra Lee » Sun Aug 02, 2015 10:13 pm

HohesHaus Wrote:Great game so far. Too bad no horsie blowjob :(. Do you plan to implement a corruption system or something like that?

You'll see more of the stable. ^-^ And there's already a corruption system in place, as evidenced by the blowjob scene's advancement.

Kromar Wrote:Are you going to place a lust system with numbers so the player will be able to see where she's at?

other than that, continue on, this game is awesome, I can'T wait for new content! :)

We'll take all feedback into account, but right now the plan is for the lust system to stay invisible.

Nomad Wrote:I like it!

I would like to see some different scenes depending on which monster defeats you (rats might just scurry off, the water fiend is begging for a tentacle scene etc) but i'm sure that is already in the pipeline.
Another thing would be a way to vonluntarily change between day and night, maybe by using the bed in the shed for starters.

Are there actually any additional scenes that unlock with the potions at the end of the demo? The inn and the guy to the south of it say they are not implemented yet and the stables have no change. Only one i found is a different blowjob scene.

Very nice Demo

Actually, a lot of variants for normal enemy game overs is one of the things we don't have in the pipeline. Expect more tentacles scenes and more bad ends, but they'll be found by exploring and accomplishing new things in the plot. Eventually the lust mechanic will unlock new scenes, but no others are in the demo. And thanks!
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Re: Noxian Nights

Postby Dead2112man » Mon Aug 03, 2015 5:09 am

Idea, there is a night curfew, why not add a timer to make it truly feel like you have to make a choice of where to go before getting raped by the guards.
and also, would really love to kill that guy in the broken down house, why, for he is taking to much advantage of the Riven's situation, but that is just me wanting to give that guy what he really deserves.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink
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Re: Noxian Nights

Postby rebelseal » Mon Aug 03, 2015 6:42 am

me and my utterly closest friend both love the demo, she just wishes it was farther along so she would have more to do.
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Re: Noxian Nights

Postby Sierra Lee » Mon Aug 03, 2015 10:32 am

Dead2112man Wrote:Idea, there is a night curfew, why not add a timer to make it truly feel like you have to make a choice of where to go before getting raped by the guards.
and also, would really love to kill that guy in the broken down house, why, for he is taking to much advantage of the Riven's situation, but that is just me wanting to give that guy what he really deserves.

Feedback received! I can't promising anything immediately, but we do take it seriously!

rebelseal Wrote:me and my utterly closest friend both love the demo, she just wishes it was farther along so she would have more to do.

Thanks! We're working hard on the next version to expand the content.
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Re: Noxian Nights

Postby UnLimiTeD » Mon Aug 03, 2015 11:07 am

Ah, a classic corruption system.
Interesting considering your other project.
Nicely done, good writing as expected, and sure fitting pictures (That's gonna end up being work as well).
Simple base story line, but I have no doubts you'll make something memorable out of it. I honestly have no idea of the world of LoL, last I played that was closed Beta.
Words of feedback:
    As many people are asking "why don't you just kill that guy", maybe you could improve the reasoning. Say, guards checking on every household every few days to check for suspicious activity. They did cut off the bridge and force a curfew, one has to assume they'd be careful enough for that. ... I assume you could say he's ill once, but then it starts smelling. :mrgreen:
    The early monsters are really tough. As there's no way to advance time, and to my knowledge it doesn't happen automatically, grabbing the reeds almost invariably leads to a few lost fights and resulting animal rape. That's not only tedious, it's mostly creating a plot problem when she's with the potion guy and then says it's been a while.
    Love the sort of foreshadowing you did where the player sees more than his avatar. Though if that entity is really that powerful, it's kinda odd that you really lose when you lose the fight in the caves.
    While probably reasoned in gameplay, it's kinda odd you can't move onto the rails near the mine.
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Re: Noxian Nights

Postby SpectralTime » Mon Aug 03, 2015 7:32 pm

Just realized I could put this here instead of on your site. Reposting.

Kinda wish the game didn't all-but force Riven to do that one thing at the beginning. (You know the one.) It makes giving the player a choice at all feel pretty pointless. And running all over town all night looking for an alternative every time it comes up quickly goes from claustrophobic to just plain tiresome.
Corruption systems derive a portion of their power from the idea that the player is, in some sense, choosing to experience them. When they're forced events like the slimeball blowjobs, they just feel... well, forced. Besides, I sorta wish the dichotomy wasn't quite as stark as "humorless neigh-suicide case" and "doesn't care about anything but gettin' more cock." But that's just me.

Also, nuts. I'm not sure, but it *looks* like it's going to be a lesbians-or-rape situation, and neither one's all that appealing to me. Bel's okay, but his identity is... a bit obvious.

In the same vein, Riven, butter muffin, his name's "Bel Cnal." Have you never read a book before? She didn't even anagram it!

All of that said, I really do enjoy Riven's characterization, even as I know that watching it get all pissed over is supposed to be part of the hypothetical appeal for the ryona crowd. You do a good job of writing her, and making her tough but mostly-sympathetic.

Gameplay-wise, other people have noted the bugs and typos. I, personally, would clobber the Marsh Trap with a comprehensive set of nerfs, but for all I know that brutal, punishing difficulty level is what you're going for. I don't agree, but fair enough. Still, man, that treasure the Water Creeper's guarding suuuuuuucks, and by the time you're stronk enough to fight him it's going to be totally useless. I don't know if you were planning to replace it with something actually good or not, but if you weren't please do!
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Re: Noxian Nights

Postby Sierra Lee » Mon Aug 03, 2015 10:08 pm

UnLimiTeD Wrote:Ah, a classic corruption system.
Interesting considering your other project.
Nicely done, good writing as expected, and sure fitting pictures (That's gonna end up being work as well).
Simple base story line, but I have no doubts you'll make something memorable out of it. I honestly have no idea of the world of LoL, last I played that was closed Beta.
Words of feedback:
    As many people are asking "why don't you just kill that guy", maybe you could improve the reasoning. Say, guards checking on every household every few days to check for suspicious activity. They did cut off the bridge and force a curfew, one has to assume they'd be careful enough for that. ... I assume you could say he's ill once, but then it starts smelling. :mrgreen:
    The early monsters are really tough. As there's no way to advance time, and to my knowledge it doesn't happen automatically, grabbing the reeds almost invariably leads to a few lost fights and resulting animal rape. That's not only tedious, it's mostly creating a plot problem when she's with the potion guy and then says it's been a while.
    Love the sort of foreshadowing you did where the player sees more than his avatar. Though if that entity is really that powerful, it's kinda odd that you really lose when you lose the fight in the caves.
    While probably reasoned in gameplay, it's kinda odd you can't move onto the rails near the mine.

Thanks for the kind words and feedback!

SpectralTime Wrote:Just realized I could put this here instead of on your site. Reposting.

Kinda wish the game didn't all-but force Riven to do that one thing at the beginning. (You know the one.) It makes giving the player a choice at all feel pretty pointless. And running all over town all night looking for an alternative every time it comes up quickly goes from claustrophobic to just plain tiresome.
Corruption systems derive a portion of their power from the idea that the player is, in some sense, choosing to experience them. When they're forced events like the slimeball blowjobs, they just feel... well, forced. Besides, I sorta wish the dichotomy wasn't quite as stark as "humorless neigh-suicide case" and "doesn't care about anything but gettin' more cock." But that's just me.

Also, nuts. I'm not sure, but it *looks* like it's going to be a lesbians-or-rape situation, and neither one's all that appealing to me. Bel's okay, but his identity is... a bit obvious.

In the same vein, Riven, butter muffin, his name's "Bel Cnal." Have you never read a book before? She didn't even anagram it!

All of that said, I really do enjoy Riven's characterization, even as I know that watching it get all pissed over is supposed to be part of the hypothetical appeal for the ryona crowd. You do a good job of writing her, and making her tough but mostly-sympathetic.

Gameplay-wise, other people have noted the bugs and typos. I, personally, would clobber the Marsh Trap with a comprehensive set of nerfs, but for all I know that brutal, punishing difficulty level is what you're going for. I don't agree, but fair enough. Still, man, that treasure the Water Creeper's guarding suuuuuuucks, and by the time you're stronk enough to fight him it's going to be totally useless. I don't know if you were planning to replace it with something actually good or not, but if you weren't please do!

I'm sorry to hear that this doesn't seem to be exactly your type of game. I hear your criticisms, and I can understand many of them, but we're aiming for a classic h-RPG feel here, and that means embracing some design choices while rejecting others. Having said that, I think two things could use specific responses:
1) The game will have some rape and some lesbianism, but actually not a ton of both. It's certainly not going to set up a dynamic where those are your only two options.
2) I assume you're referring to the treasure in the lakes area? I'm kind of surprised you say it sucks, since I'd say it's one of the better early choices. In any case, you've obviously figured out that you don't actually need to beat him to get it.
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Re: Noxian Nights

Postby SpectralTime » Mon Aug 03, 2015 10:19 pm

...Wait, you don't? I tried and tried to find a way past him, but no matter what, as soon as my feet are on the stairs, he makes a beeline for poor Riven who can't even run from him! Huh... back to the drawing board...

I've played through the whole thing. I don't hate it, and your characterization work with Riven is good enough that I'm eager to see more. And you even gave XP for quests, which is amazing and really helps cut down on all the grind. I guess my major complaints boil down to:

Being stuck blowing the slimeball for room and board. It stretches credulity double-quick, especially when, as many have noted, she could logically just kick his ass and be done with it. Fixing that by having him taunt her about having to lie to the guards to keep her safe is probably a good move going forward, though I still feel she might just, again, kick his ass and be done with it, since Bel outright states that she's reasonably safe in the slums.

Bel's identity being a bit too obvious. I'd buy their relationship much better if, well, I didn't know who "he" was and that it was inevitably going to end in bizarre gender-bending shenanigans. Maybe more of an anagram? Something like Cell Lab... no, that's terrible. Ben Call... hmmm, better, but still a bit... Anyway, whatever. I liked it even though I could see where it was going. And I've always felt that particular character was generally too evil to be sympathetic, so points and props.

I'm so far outside your target audience I can't actually empathize with 'em, and I still liked the game. If nothing else, take that as a badge of your success.
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Re: Noxian Nights

Postby bestusernameEVER » Mon Aug 03, 2015 10:40 pm

I'm going to watch this closely, seems very promising. I couldn't figure out what to do when Cnal left and didn't leave a note... and I may have charged the guard without saving first. Oops.

Also, being able to run away from things would be nice. Even if it just works every third time.
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