Overwhored RPG Maker Game FULL GAME UPDATE!

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Re: Overwhored RPG Maker Game UPDATED 1/JAN/2015!

Postby Dead2112man » Tue Jan 06, 2015 1:39 pm

Well, put in so far a good ten hours of game play, other than people moving through objects, old art work popping up now and then , some abilitys and Iteams not having text, and a Game Crashing move by one of the golems. This game was fun, I like the new look and the bugs are to expected for you did have to restart from scratch. If you wish m to do a complete list on things that I found and where instead of just say what is happening, just post or PM me
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Re: Overwhored RPG Maker Game UPDATED 1/JAN/2015!

Postby Lucky777 » Sun Jan 11, 2015 1:01 am

Aight.
Over the last week or two I just sank about 6 and a half hours in total into this thing after not playing it since before it got ported to a new engine.
Reasonably fun, and I only abused one of the two potentially abusable bugs I found : o.

... Still got rocked by Branda, though.

I gotta grind harder and buy better when/if I'm doing my actual 100% legit playthrough.
Maybe fewer tower upgrades and more fukken smelling salts.
...The tower DOES look like it's an Occupational safety and health hazard before you clean it up though, so... eh.
I'll fix it up anyway, and that just means I'll have to grind on more fucking skeletons before I grab milkbitch.
...Boring fighting lots of dusty bones, *grumble grumble*.


Anyway, first the list of bugs, and then on to the semi-contemporaneous notes.

Glitches/oversights

1) The Skull Band says it raises SPI and RES.
Instead it seems to provide you with a boost of about 30 attack.
(It also says it's cursed with Fear, but I didn't wear it to see what that even does.)
EDIT: Rendered obsolete by the bugfix patch, it seems. I still dunno if it screws with you by giving you "fear" status, but I'm not bothering to find out.


2) The entrance Smithy in the tower of the Overmind needs a sign, like the entrance to the potion shop and teleporters etc.


3) Some "Smelling salts" are still referred to as "stimulants" when you find them.
MIGHT give a more exhaustive list of their locations if I play through again.

4) Seems Rubati's monstergirls died although I didn't kill them.
Could be passed off as "lol a side-effect of Rubati fleeing" or something I guess.
*Grumbles*

5) Desert tunnelers take "null" damage from a lot of physical attacks.
"Magic" like Spear Thrust works fine though (and is spear thrust actually based on SPI, and is it actually magic damage? What?).
Does the desert tunneler just have crazy high physdef?
And on a related note:
(...Wait, holy shit, a fucking MUSCULAR OLD MAN AND SJW TEENAGE GIRL GAVE ME THAT MUCH TROUBLE? I'VE GOT TO GO BUY SOME FUCKING WEAPONS.
HOLY FUCKING SHIT
JESUS FUCKING CHRIST)

6) I think you can sell the potatoes. NOT good, as they're key items... (Also they remain in your inventory after you use them in the potion.)


7) Just before Branda, the sign says "Jaitorial" execution, and not "janitorial".


8) Bottled tears are healing 1000 HP in battle. It shows +500 HP twice. USEFUL, but bugged.


9) Branda doesn't have any "special" as opposed to MP abilities.
(Also, I'm ... not particularly convinced by her being able to damage the enemies with a moo...)

10) Some of Audr's abilities are bugged when you fight her as a boss: they don't do any damage or anything else.
Some of Audr's abilities are bugged when you have her as a member: they don't require any WP or Mana.

11) Going into the north house JUST after you enter Bilibao ... doesn't enter the house.
You hear the step sounds and the screen goes black.
But then it just puts you right back where you started.

12) In the house above the dwarf complaining about potentially being one of The Steel and working for free, one "handsome" man is sitting UNDER the sprite for his chair.

13) Both the northwest and the northeast paths of the place where Bilbao's heroine gives her speech... lead to the same place.
There's only one entrance/exit to the church plaza.
Leaving via that entrance/exit takes you to the left side of the speech-giving place, so the northeast path of that place actually seems to connect to nothing.

14) Pretty sure some of the duck-mech girl's abilities are bugged too, and in a very similar way to BossAudr's... or in exactly the same way, even.

There's other stuff, like old art popping up from time to time, but I didn't make a contemporaneous note and I don't remember it.

Notes:

Right off the bat, on the topic of WHY I spread the hours over a week or more, (ie: being too tired from work to enjoy the game, so I played it on weekends) I just gotta say ... If work at one job leaves me too tired to fucking PLAY the game, then I've got a redoubled appreciation for the fact that you sometimes actually MAKE the damned thing after work at multiple ones.

Nanshe's necromantic charnel-house

Amusing that the heroine of DILIGENCE is the one who slobbily left her notes all about the place so we could read them and find out her passwords.
I do continue to approve of the idea that we bash on her magical defences enough to somehow let the potion get through, though.
It helps a bit that I THINK my party could have won anyway, through a long, gruelling and unpleasantly hard fight, if that potion thing hadn't worked.


Rubiubiubi's scaly nunnery

Still as infuriating as ever that Rubati gets away MULTIPLE FUCKING TIMES, but that's not a bug.
It'll be all the better when we catch her, and that probably ought to be priority number one as soon as possible.
I want another non-overmind magical healer in the party before I let Iskis go back to being just a background slave rather than a fighting one.
- AND THEN SHE GETS TAKEN OUT OF THE PARTY AFTER THE DORFTOWER REGARDLESS, WHETHER I LIKE IT OR NOT.
WELP. (At least it's awesome to be able to get them preggers.)


Branda's oppressed discipline-city

Still wondering what the FUCK is with having to free all Branda's prisoners before moving on, but again, not a bug.

... Oof.
Got rocked by Branda even WITH bottled tears doing their "healing twice" glitch.
I should have ground up a bit more - and more importantly, I should have gotten more healing items and smelling salts.

Also I should have noted how slow my party members were in comparison to Branda and come up with something to deal with that...
Serves me right for not using the bat, but fuck that shit.
Chick's goddamned unreliability is what screwed up the potion and caused Branda to give so much trouble in the FIRST place, so she can stay right the hell out of my party.

Also also, MAYBE Branda should have some sort of tell before she does her badical attack, Spada Infernale or whatever ... but maybe not.

AND OH BOLLOCKS!
I never realised there was a missable slavegirl.
Next time I play through I gotta remember to grab that chick from the Docks.

Anyway, looking forward to seeing the changed dialogue in the town and the port that reflects the fact that we got the FUCK rid of Branda.
That shit was just way overdue.
I mean seriously, makin' hookers and drunk celebration illegal?
We should have beaten her up even more than we did.
*grumbles*

Audr's fiery hugbox

...SOUR about having to eat your pets.

--
Oh man, the asbestos armour thing made me kinda sad.
I chuckled at most of the rest of the stuff, but that one had me more "too bad she didn't know that shit causes cancer. D : sadfaic "
It's also a bit of a shame about turning off the forges where those cute fire elementals were produced but ... guess you can't fuck a thing if it's on fire, so MINIMAL LOSS.

--

For fuck's sake, we REALLY FUCKING NEED to grab that goddamned Rubati chick, AND the Dorf bitch.
*Grumbles*
Gonna be all the better when it finally fucking arrives I guesssssssss...
-
Barracks acquired

FUUU THE PLOT STOLE ISKIS

Since of the 3 intial mindless slaves I like Iskis best, it's a fortunate coincidence that I also liked her impregnation scene the best.
I like milfs, I like her healing magic, and I like her dialogue best because of the coincidental fact that it's the only one that made explicit reference to her cumming.
Though Iskis is my favourite of those 3, Kael is a close second since whether they're offensive or defensive, I like mages.

But muh non-overmind healer though...


...FUUUU THE PLOT STOLE CRYSTIN
I WAS KEEPING HER IN THE PARTY FOR A SORT OF SELF-IMPOSED "HARD MODE" AND BECAUSE I LIKE HER REPEATABLE SCENE MORE THAN BRANDA'S
GEEE GEEEEEEEE

-

Kinda cute that places we can't get to in our barracks are restricted to "authorised personnel" - but the Overmind is the absolute lord and master of the castle, so I assume he'd be the ultimate in "authorised personnel". Maybe have some other reason for us not being able to get in there?
Dunno, just sayin'.

--

Bilibine's Steel-cold hugbox

...It's a shame we stab that repairman to take his appearance instead of knocking him out, as the Tower Mistress had said, and restraining him.
Same for the priest.
AH WELL.


...OOF.
That adorable little duck-foot girl in her mech hit HARD.
HOLY FUCKING CHRIST.

(She should also probably have attacked along with the Battle golems, even though that would have been even more overwhelming...)

Regardless, if it hadn't been for "Defend me" I mightn't have pulled through that...
Also the glitched tears helped a hell of a lot.
I was all busy trying NOT to use the glitched "Trick shot" on Audr, but I sure didn't skimp out on the tears.

Guess I gotta play another runthrough ENTIRELY legit at some point.

Though I don't know if I'm ACTUALLY going to grind up the gold I'd need in order to rely only on Lust drafts, the Overmind's heal, and BABY SEAL TEARS...

...Hahaha, I was thinking myself that he should keep some of the Steel, but the fact that at least SOME of them might have cute girls inside weighed even more heavily with
the Overmind than it did with me.
FAIR ENOUGH. I suppose we can get some more awesome golems later, but even if we can't, the Overmind makes good decisions.



Miscellaneous

In case it was a topic of any interest, for this playthrough, I finished with levels of Overmind 19, Branda 18, Audr 15 and Nanshe 18.
Dropped my speed-ups on Crystin because she's hella slow (FFFFFF NOW SHE'S GOING TO GIVE ORDERS QUICKLY AS A GENERAL AND WRITE QUICKLY AT HER DESK) and dropped all my power-ups on the Overmind. Good luck with the next update, especially since I recall seeing something about army tactics on the blog.

...On the topic of armies and the next update, it would kinda suck if any of your "army" decided to mutiny on you and join the invading heroines.
Still, given that all the heroines seem to have gotten cracked in the head, I assume that the army won't do that.
Hm.

Anyway, I'll either edit this post or make another one with more specific locations of things if I find them on my legit playthrough.
Might make proper note of some of the other stuff I failed to write down too.
Laters.
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Re: Overwhored RPG Maker Game UPDATED 1/JAN/2015!

Postby Cypress_z » Sun Jan 11, 2015 3:13 am

There's another bugfix release going out today! This should be the last one for a bit. The next one will focus on making combat fun and adding things like the big battle and the Cowgirl Farm/Sayda Princesses scenes!

Also thanks for all the feedback! I will definitely work it into the next release. The Patreon is going well! Let me know if any of you have $20 tier suggestions for it. If I hit that $400 mark I'm absolutely going through with the bi-monthly releases.
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Re: Overwhored RPG Maker Game UPDATED 1/JAN/2015!

Postby Dead2112man » Mon Jan 12, 2015 12:36 pm

Lucky777, *sigh* I appreciate you doing that but I need to clarify some things you missed or didn't notice on your run through,
Starting with your bug list, The desert Tunnelers Defence I am sure is meant to be that high due to the fact they are desert creatures that live in a very harsh environment.
Being able to sell potatos, I think Cypress_z put that in just in case some body bought more potatos than needed
Brenda not having a SP move, False, she gets one that cures all stats effects on the team using 15 SP, you get it sometime from level 18-22, been a while scene I unlocked it.
in you notes, wanting another healer, I think (don't take my word) in the next huge update the woman attacking the tower is a mage that will have healing abilities

And Yes the game is a Grind, I understand that, but grinding on skeletons that only give 50 EXP is not the way to go after level 12, grind on the sewer creatures that also appear in the desert arena instead. I also have no clue how your party was so low leveled at the end, did you skip a lot of minions for my only run through all my characters remaining characters at the end where 25 after I finished

Cypress_z, having had time to re-run the game with patch, but have you gotten the game crashing move that occasionally is used by the sword Golem?
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Re: Overwhored RPG Maker Game UPDATED 1/JAN/2015!

Postby Cypress_z » Mon Jan 12, 2015 2:10 pm

I haven't experienced that bug during my play-throughs but I tend to do things pretty quick and rough because I've played this game a LOT. I'm not sure what would cause that issue but I'll work on sorting it out or else I'll just remove the ability from golems entirely.

I know that I didn't manage to squash all the bugs - some lists were quite exhaustive, and that's good. I have them on the list. Right now I'm still working three jobs and spent the entire weekend doing nothing but fixing computers, and the whole month has been a killer. I don't think I've had a proper day off this month and I've basically been doing bugfixes in my spare time.

That isn't an excuse, but an explanation. The bugs you all mention WILL get fixed. It'll just take a bit. If the patreon comes through I'll drop one of my jobs and do Overwhored work in its stead. But for now it has to be low man on the totem pole.
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Re: Overwhored RPG Maker Game UPDATED 1/JAN/2015!

Postby Lucky777 » Mon Jan 12, 2015 10:46 pm

Of course I skipped minions.
Breaking Branda's face without the possibility of mis-steps is the only reason I'm going to bother to grind at all.
Even then I'm only doing it for the gold, though I'll have to check and see if sewer creatures give more gold than skeletons.
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Re: Overwhored RPG Maker Game UPDATED 1/JAN/2015!

Postby musical74 » Sun Feb 01, 2015 7:30 pm

Get to Bilbao and notice a very striking similarity to FF6 (that's a good thing!)...

Something I have noticed is that the heroines are *too fanatical*. The average person in Sayda HATES Branda. The dwarves hate Audr for betraying them, but she's too fanatical about *making the goblins respected*. Makes it to where the Overmind isn't *pure evil* but *Evil, but willing to deal with these crazed heroines so he has respect*. He starts off as *pure evil* but throughout the game (I still haven't beat Bilbao yet) it's more *evil, but lots of people admire him*. Not complaining, but was that intentional?
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Re: Overwhored RPG Maker Game UPDATED 1/JAN/2015!

Postby PornPorn69 » Sun Mar 29, 2015 11:25 pm

Hey, I was wondering... in what folder are the sex scene images located? I've looked in all of them and found nothing of the sort. I would really like to know.
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Re: Overwhored RPG Maker Game UPDATED 1/JAN/2015!

Postby Cypress_z » Thu May 07, 2015 8:43 pm

Just a quick heads up: I'm gonna be releasing a new version tomorrow. It'll include the monstergirl village, a big multiparty army battle scene, and the princesses as cowgirl sex slaves.
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Re: Overwhored RPG Maker Game UPDATED 1/JAN/2015!

Postby AllenAndArth » Fri May 08, 2015 3:36 am

whooo hooo next version for the win *0*9
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Re: Overwhored RPG Maker Game UPDATED 1/JAN/2015!

Postby luminatus » Sat May 09, 2015 8:01 am

I found a game breaking bug where you cannot move your character after capturing the noble looking girl at the wardhaven inn who is on the left side of the final room does not matter if you use the cypress cat to skip that area or load a save past that point you still remain immobile but able to access menus and stat screens

0.5.3 public release version
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Re: Overwhored RPG Maker Game UPDATED 1/JAN/2015!

Postby Cypress_z » Sat May 09, 2015 7:47 pm

Apologies, folks. I'll get a fix up soon, but I've got to have a programmer look at it.
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Re: Overwhored RPG Maker Game UPDATED 1/JAN/2015!

Postby Cypress_z » Wed May 13, 2015 2:53 pm

Okay, I'm gonna parallel my blog post here so everyone is on the same page. There's a bugfix version out today.

This one should solve the game breaking bugs, let me know what else you find. It doesn't solve everything, so I'll have plenty more work to do.

During this month and part of next, most likely, I'll be doing rewrites, bug fixes, and so on to shore up the game before the last two chapters.

So it'll go like this:

- Bugfixes and rewrites
- Luonnotar's chapter
- Bugfixes and rewrites (Mostly final)
- Final Mystery Chapter (This will be a short chapter)
- Final polish for the game

I'll discuss my future plans once Luonnotar's chapter is done. For now, let me know if there are any other game breaking bugs. Overwhored isn't far from being done.


EDIT:
Sigh. Nevermind. Another day or two of fixes, then.
Last edited by Cypress_z on Thu May 14, 2015 7:18 am, edited 1 time in total.
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Re: Overwhored RPG Maker Game UPDATED 13/MAY/2015!

Postby Cypress_z » Thu May 14, 2015 7:18 am

Okay, the version that is up now should work fine. Some people are having issues with old saves, but I'll fix that in time. Also new games should work without any major bugs.
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Re: Overwhored RPG Maker Game UPDATED 13/MAY/2015!

Postby wimil » Fri May 15, 2015 3:36 pm

For selecting the lineup after you beat biboline i can't go to the second box
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Re: Overwhored RPG Maker Game UPDATED 13/MAY/2015!

Postby wimil » Fri May 15, 2015 3:49 pm

for my previous statement it wasn't doing even after i press shift though when i reopen the game it works fine now
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Re: Overwhored RPG Maker Game UPDATED 13/MAY/2015!

Postby musical74 » Sun May 17, 2015 11:16 pm

THINK I've found all the new stuff. If you haven't made it to where the ship is repaired yet, I just have a few complaints...

After you crush Bilbane, she doesn't show up in any area that I can see in the tower. She'll still show up for party and dialogue, but if you want to have sex with her after the first time, there's no way...

Once you get into the cow village and go to where the princesses are...you're stuck, it won't let you leave.

Other than those two quibbles, I like this a lot. I love the FF6 references! Just wondering when Rubati is finally going to be caught as she keeps running away...
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Re: Overwhored RPG Maker Game UPDATED 13/MAY/2015!

Postby Zaiaku666 » Mon May 18, 2015 1:19 am

Try an checking you didn't press CTRL by mistake. That makes the dialogue box disappear and makes it look like the game froze.
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Re: Overwhored RPG Maker Game UPDATED 13/MAY/2015!

Postby lostinchaos » Wed May 20, 2015 3:18 am

found an issue with the cow girl barn. CANT GET OUT
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Re: Overwhored RPG Maker Game UPDATED 13/MAY/2015!

Postby Cypress_z » Wed May 20, 2015 4:40 am

Put up a new version today that fixes the inescapable barn issue. Ver 0.5.3 Fix 4.
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