Overwhored RPG Maker Game UPDATED 10/MAR/14!

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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Cypress_z » Sun Apr 21, 2013 12:08 am

SpectralTime wrote:Played the whole thing, liked it a lot more than I expected.

For one, the fact that the Overmind is gradually revealing more and more of a personality beyond just being horny all the time adds a lot to investing me in the story, more than just keeping him silent and horny would have. For another, the fact that the tone stays pretty light and silly takes the edge off some of the darker themes that would probably otherwise put me off. Also, while he seems EEEEEEEEVIL! in that cartoony sorta way, effort is also made to give him likable, human qualities, rather than just having him just be a mute force of rape.

Couple more-specific comments:

Never actually played the Overlord games, but I've a general idea of how they go. If I'm not mistaken, the heroes who beat the last Overlord went on to represent the Seven Deadly sins, their old virtues inverted. I think something similar is going on with the "heroines" too, but I can't really remember how many there were. Probably a moot point, as Justice and Determination aren't in the seven virtues that usually get brought up to contrast the seven deadly sins.

Not terribly clear what happened to the Prince of the desert kingdom. I've got a general impression that he was going to marry his sister, fell in love with the heroine, married her instead, she went crazy with temperance/justice and murdered him before taking over and imposing her draconian thingummy, like in... I never played it, but Ultima V, I think?

Backstory about the Overmind is... eh. I'd probably be more interested if I weren't burned right out on that whole "divine rebellion" thing in fiction as a whole. Be interesting if they were both wrong though, the cults and that cleric too. Like, if the Overmind is also a servant of the goddess, and by setting up his (vaguely) evil (but not necessarily cruel) empire for heroes to show up and defeat every generation or so he's acting as an agent of human progress? And it's the last batch of heroes that went against the divine order by ganking him before it was time under that rebel angel Joy, and that's why they're all crazy? Or something? Well, either way, not necessarily bad or uninteresting writing, objectively, just not really to my specific taste. But it's a component of the whole, and, again, the light tone keeps me from feeling bad about it the way I would in other games. Yeah, I'm that guy, the one guy who never feels comfortable playing an evil character. Way it goes.

Heh. Just had a hilarious idea. What if the Overmind isn't the previous Overmind? What if he's just... some guy, who happened to wake up in the Overmind's body and is just playing along because he's not sure what else to do under the circumstances?

Dunno what else to say. Thanks for the game.



The heroines aren't based off of the seven deadly sins.

Spoiler (click to show/hide):

They're based off of corrupt versions of the Seven Heavenly Virtues. If this isn't a discussion that'll interest you, feel free to skip this.

But Cypress, you say, aren't those just the deadly sins? Nope. Each of the virtues is really dependent upon the others. Each virtue without the other virtues can easily be twisted into its own kind of evil. Evil isn't an either/or dilemma. You aren't either espousing heavenly virtues or deadly sins. There are a number of variations on both, and some which didn't make the list or got condensed as time went on.

I like the heavenly virtues. They're an interesting thing to study if you go beyond the common interpretations of them. For instance, the virtue of Chastity doesn't just mean abstaining from sex. It's a far more general virtue, being able to abstain from various temporary pleasures in return for long term gain. I feel that using chastity to generally refer to not having sex (in the context of the heavenly virtues) is a bit of a mistake, really. Mind you, I'm neither Catholic or even Christian, so I can't tell people how to define their virtues. But I feel it's closer in terms to being able to abstain from temporary pleasures that might cause problems down the line in general. Premarital sex in societies without birth control, drugs, etc. And without self-control and moderation (temperance) chastity could go too far; leading far into self denial that's inhuman and self destructive. And without kindness, one could enforce their own warped view of chastity upon others in the same self destructive way. Chastity is ultimately the virtue that leads to the greatest degree of wisdom and insight. If you can put off your own pleasure in pursuit of a better tomorrow, you'll see the path to that tomorrow far more clearly.

Nor does Humility mean thinking less of yourself. The common interpretation is that humility means being a doormat. Not really. Humility doesn't mean thinking less of yourself, it means thinking of yourself less. Which is to say, making your actions in life less motivated by what personally helps YOU and more about what helps the people around you. Having the empathy to see their problems and set out to resolve them. But it too can be corrupt without the other virtues. Pursuing the benefit of others around you without kindness can be cruel, and worse than never helping them at all. Doing so without temperance can mean you go to absurd extremes in your pursuit, without the self-control to moderate your actions. And so on.

Now for me this study is entirely academic because, as I mentioned - I don't belong to a religion that has preconceived notions about it. Which frees me to look at it historically and philosophically and draw my own conclusions. That's vital because the meaning of the words have changed, and the knowledge of most people concerning them is pretty shallow. Taken as a whole, someone who espoused ALL of the heavenly virtues would be a good person no matter what religion you belong to. But anyone who just represents one, left bereft of some of the others (or even just one) can be a pretty awful person without actually representing a deadly sin.

And in this case, it's the twisting and perversion of virtue that I'm studying here. Yes, this is a porn game, but for me it's also a fun writing and thought experiment. What you currently see is very much a first draft of part of a complete script. Once the core game is done, I'm going to sit down and heavily rewrite a lot of this. Right now it's spelled out in a pretty heavy-handed way.

Nanshe is Diligence. Branda is Temperance. They both say it right out. And both have pursued their virtue to the exclusion of the others, instead of as the first of all others. There's an in-game reason for this, which you'll find out later.

Now some will ask why I put so much thought into a porn game. They've got it backwards.

I put porn into a fun, personal thought experiment. After all, no one is going to read a longwinded treatise on the seven virtues and the means with which they can become corrupt. But people WILL gladly play a porn game that just so happens to have a story that includes some of that thought experiment.

Which allows me to conclude: Nya ha! Tricked ya into getting educated!
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby SpectralTime » Sun Apr 21, 2013 4:31 am

...I actually gathered that when two of the three heroines outright state their virtues. Sorry if that didn't come across. I just thought you were using the fact that a bunch of the sins are virtues bent in on themselves.

Spoiler (click to show/hide):

That was an interesting read, even if (as a Christian but not a Catholic) I'm actually much more familiar with the Fruits of the Spirit. I guess a number of them are analogous in a lot of ways (Justice = Zeal, Chastity = Self-Control, etc.).

Also, huh. I'm much more familiar with temperance used both in the sense you describe it and in the way you use "Chastity," with the general value of "self-control" lumped together to describe both, since both ultimately revolve around keeping a grip on oneself. (Badump-pish.) I get the idea here though, that "Chastity" here has been bent into unhealthy self-denial and a willingness to lie, brainwash, and mistreat in the name of enforcing it.

One thing I'd argue though is that effort can be made to stress that a virtue taken too far is a sin. Wrath is Zeal/Justice turned inside-out, devoid of perspective. Sloth (which I'd define in modern terms as "Apathy") is Temperance/Peace taken too far, so that you don't have the drive to do anything. Pride is... well, actually, self-righteousness is at the root of all of these virtues-turned-vices, but let's use Compassion, since that's a tricky one otherwise. You care, but your caring takes the form of, say, an all-powerful nanny state, willing to enforce your vision of what human beings should be... for their own good. It's why Jesus was so unhappy with the priestly castes of his own time: their self-righteous desire to make people more like them blinded them to the ways they could genuinely do good in the world.

The problem with trying to align virtue and sin is that virtue is a quality. It's something that's a part of your nature, whether innate or the produce of society, while sin is something you do. Hence, a Just person can be Wrathful, like sword-chick whose name I can't remember ended up being, though I was really thinking it'd make more sense for her to be Chastity (actually, I was thinking Temperance, but you define Chastity as I would Temperance) since her crusade was more about instilling public morals than public order. To quote the devil by way of C. S. Lewis: "What would Attila be without courage, or Shylock without self-denial?"

It's like in that one Socratic dialogue, where he argues that wisdom is the only virtue, since without it the other virtues stop being good, in the cosmic sense.

So, to conclude: dude. Why would you think I'd be turned off by this sorta thing in a porn game? Actual thought went into this, and actual complexity is present, unlike the absolute mess that, say, Monster Girl Quest has long-since degenerated into. I wouldn't bother to post at all if I didn't care enough to ask. If it's genuinely intellectually stimulating (hurr-hurr, stimulating), then I'll go along with it.


Seyser Koze wrote:
Spoiler (click to show/hide):

The Overlord actually turned out to be an eighth hero who accidentally fell off a cliff or something and died while trying to storm the real Overlord's castle with the others. The entire song and dance turns out to be a massive charade by the real Overlord to be resurrected after his defeat, but that doesn't really work out for him.


Heh. That actually sounds like a pretty fun plot twist.

Spoiler (click to show/hide):

What, did the evil force in the tower just find a convenient corpse nearby and promote it after the old one seemingly kicked it?
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Darthan » Sun Apr 21, 2013 4:46 am

I forgot to mention that I like how you gave each of the three starting slaves their own portraits and classes. It seems that you may have forgotten to change the portraits for the part where they push the button in the chapel by standing on each other. The way it is now all the lines use the same portrait and I am guessing that all three girls are supposed to have a line there.
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby SpectralTime » Sun Apr 21, 2013 4:56 am

For all that they're supposed to be "mindless," they all have semi-distinct personalities too. The first one's the one who tries to be proactively obedient, the second one habitually points out the supremely obvious, and the third one's the one who single-mindedly breaks things and has the remains of a temper.

Kinda wish the militia leader put in her two cents more often, actually. Once the brain-scrambled mage took over exposition duty, she stopped having much to add to the dynamic...

Also, wish the swordswoman's level didn't start at one. I mean, sure, she mentions she's weaker now, but the mage didn't start at one when you got her, and ALL her powers relied on her big throbbing brain that is now unfortunately all discombobulated.
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Darthan » Sun Apr 21, 2013 5:31 am

SpectralTime wrote:For all that they're supposed to be "mindless," they all have semi-distinct personalities too. The first one's the one who tries to be proactively obedient, the second one habitually points out the supremely obvious, and the third one's the one who single-mindedly breaks things and has the remains of a temper.

Kinda wish the militia leader put in her two cents more often, actually. Once the brain-scrambled mage took over exposition duty, she stopped having much to add to the dynamic...

Also, wish the swordswoman's level didn't start at one. I mean, sure, she mentions she's weaker now, but the mage didn't start at one when you got her, and ALL her powers relied on her big throbbing brain that is now unfortunately all discombobulated.

As I stated, I have been following this game for awhile and in previous versions the three starting slaves were all given the class of slave, and used the same portrait. It was in this version that they were all given their own portraits and classes, that is what I was referring to.
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Kantirocks » Sun Apr 21, 2013 6:14 am

I found this game on another site awhile ago, I can't wait to play this new version!
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Cypress_z » Sun Apr 21, 2013 6:31 am

Darthan wrote:I forgot to mention that I like how you gave each of the three starting slaves their own portraits and classes. It seems that you may have forgotten to change the portraits for the part where they push the button in the chapel by standing on each other. The way it is now all the lines use the same portrait and I am guessing that all three girls are supposed to have a line there.

Thank you for pointing that out. This is the edition where they finally got their own portraits and some semi-distinct personalities, so sometimes there are the remnants of the old "generic placeholder". There shouldn't be any more of this by the time 3.0 comes out.
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Cypress_z » Sun Apr 21, 2013 7:30 am

[quote="SpectralTime"]...I actually gathered that when two of the three heroines outright state their virtues. Sorry if that didn't come across. I just thought you were using the fact that a bunch of the sins are virtues bent in on themselves.

Spoiler (click to show/hide):

That was an interesting read, even if (as a Christian but not a Catholic) I'm actually much more familiar with the Fruits of the Spirit. I guess a number of them are analogous in a lot of ways (Justice = Zeal, Chastity = Self-Control, etc.).

Also, huh. I'm much more familiar with temperance used both in the sense you describe it and in the way you use "Chastity," with the general value of "self-control" lumped together to describe both, since both ultimately revolve around keeping a grip on oneself. (Badump-pish.) I get the idea here though, that "Chastity" here has been bent into unhealthy self-denial and a willingness to lie, brainwash, and mistreat in the name of enforcing it.

One thing I'd argue though is that effort can be made to stress that a virtue taken too far is a sin. Wrath is Zeal/Justice turned inside-out, devoid of perspective. Sloth (which I'd define in modern terms as "Apathy") is Temperance/Peace taken too far, so that you don't have the drive to do anything. Pride is... well, actually, self-righteousness is at the root of all of these virtues-turned-vices, but let's use Compassion, since that's a tricky one otherwise. You care, but your caring takes the form of, say, an all-powerful nanny state, willing to enforce your vision of what human beings should be... for their own good. It's why Jesus was so unhappy with the priestly castes of his own time: their self-righteous desire to make people more like them blinded them to the ways they could genuinely do good in the world.

The problem with trying to align virtue and sin is that virtue is a quality. It's something that's a part of your nature, whether innate or the produce of society, while sin is something you do. Hence, a Just person can be Wrathful, like sword-chick whose name I can't remember ended up being, though I was really thinking it'd make more sense for her to be Chastity (actually, I was thinking Temperance, but you define Chastity as I would Temperance) since her crusade was more about instilling public morals than public order. To quote the devil by way of C. S. Lewis: "What would Attila be without courage, or Shylock without self-denial?"

It's like in that one Socratic dialogue, where he argues that wisdom is the only virtue, since without it the other virtues stop being good, in the cosmic sense.

So, to conclude: dude. Why would you think I'd be turned off by this sorta thing in a porn game? Actual thought went into this, and actual complexity is present, unlike the absolute mess that, say, Monster Girl Quest has long-since degenerated into. I wouldn't bother to post at all if I didn't care enough to ask. If it's genuinely intellectually stimulating (hurr-hurr, stimulating), then I'll go along with it.


Hmm. I'll continue to discuss this, but if it causes problems I'm going to drop the discussion entirely. Moreover, I'm keeping it in spoiler tags partly because I will discuss some spoilers for the game, but mostly so passersby don't get all angry in case they see a philosophical discussion.

Spoiler (click to show/hide):

The way I see Temperance and Chastity as distinct is pretty clear. Chastity is the ability to forego momentary pleasure for long-term gain. Temperance is both having the self control to stay on a path like that and the ability to see the mean on that path and not deviate into extremes. Yet in order to function properly it is perhaps the most dependent upon the other virtues, since SEEING the path relies on wisdom, and wisdom is a product of being virtuous in all respects, not just one.

Temperance without wisdom is trying to find the "moral mean" in all things, enforcing control upon them brutally and ultimately ending in extremes as you try to control things too tightly. The old analogy about being able to hold sand in a lose grip but losing it than an extremely tight grip is apt here. It can also be harsh denial, like the early 20's temperance movement in the US. Carrie Nation is an extremely interesting example of a person like this. For those that aren't familiar with her, she was a violent advocate for Temperance during prohibition.

http://en.wikipedia.org/wiki/Carrie_Nation

I like her. She was an insane crusading fanatic, determined to bring temperance upon people whether they wanted it or not. To save them from themselves by taking away their choice. I love that insanity, that drive and zeal. It's magnetic and hateful at the same time. To me, the broken nature of that mind is beautiful, like the artful sparkle and patterns of a broken glass ball.

What she and others like her don't realize is that you CANNOT eliminate free will. You can bully, you can hurt, you can enforce - but the tighter you grip, the more slips through the cracks. They don't understand that the true way to control a peoples behavior is to convince them that your way is the way of happiness and comfort, and that the alternative is the way of boredom and social stigma. Make them think of drinking like most people think of doing their taxes, and most people will stop drinking. Especially when the alternative is endless rivers of free coffee and soda or whatever you want them to drink. If you can convince people that the alternatives are better and what you don't want them to do is BORING, then they will shift. Not everyone. There's always deviants. And that's good - you might want to shift back eventually should that become useful. Don't make the fruit alluring and forbidden and you destroy the zeal of disobeying the rules. Make it like an evening spent getting lectures by an 80 year old man talking about economics in a dry monotone and suddenly people will make their own decision.

It's my own understanding of this that perhaps makes me so fascinated with mind control. Because mind control is all about eliminating free will. In the real world, you CANNOT do it. And getting what you want in life is an endless dance of manipulation and control. Not of people's actions, but of their perceptions. Control a persons perception of the world around them and you control the ideas that can form. Influence them properly and the ideas that form are the ones you put in their head. And with the proper ideas formed, a persons actions are (on the large scale) already a foregone conclusion.

But THAT is a lot of work. It's endless and tiring to manipulate the thoughts of other human beings, because it turns out people are pretty smart. And when a person realizes they are being controlled, they will IMMEDIATELY seek means to rebel.

So there is the beauty of mind control. Like manipulation, but without the downsides. No work, just what you want, when you want it. No convincing, just telling. No need to craft narratives and control perception. You SET the perception.

For that reason, Mind Control is perhaps the most evil thing one could do. In real life, perhaps one of the most reprehensible things possible, which makes me exceptionally glad it doesn't really exist. But in fantasy? Ahhhhh, fantasy. That's another matter. Power without the endless effort and struggle to control the minds and actions of others through manipulation? Beauty incarnate.

To me, understanding the virtues is important because it lets me understand people. And it is through understanding that you can control the world around you, reordering the chaos into a shape that pleases you. That is not an evil pursuit. Indeed, it's an amoral one. It's what you do with that power and control that lets you make the world better or worse. Do you embody the values you understand, using them to make a better tomorrow for all? Or do you use them like a parasite, exploiting that knowledge to simply improve your own life while draining the strength from others?

To me, being virtuous isn't a moral choice, it's a pragmatic one. To do good for others and improve their lives is something that also helps you. You cannot guarantee you'll always be on top, or never meet someone stronger. So do what is right, help others to become stronger, and in turn they will wish to help you when that time does come. Your taxes pay for roads and schools which educate you, making you better even when people didn't want to be generous. It also educates others and helps them move, aspire, and create the things which make your life better in ways you did not forsee. You cannot count on people being good or moral, but you can generally count on them making the choices they know how to make. Out of those choices, most people will mostly choose the one that helps themselves and those they care about the most. Frame the choices so the best choice is the virtuous one, and men and women will freely choose to be virtuous.

To know how to do that, one must truly understand what makes a person good and virtuous, in many different philosophies. And so understanding the Seven Virtues is important for all. The grand joke is that even if people don't realize it or want to learn from this game, they WILL. The brain is a learning machine, and it absorbs ideas and philosophies like a sponge. Who knows? That might make people better. It might just be an evening of fun they soon forget. But if even one person stops to think about morality after this game, that is a positive. Not just for themselves, but for those around them.

I have no grand aspirations with this, just entertainment. But by my own nature I can't help but put in a little bit more, here and there, to make life better for everyone - whether they realize it or not. That's quite pretentious and in a lot of respects makes me an utter tool. But it is what I am. I have no regrets.
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby BlueBody » Sun Apr 21, 2013 10:43 am

Oh my. Apparently, I can sidestep around the Sewer Queen if I turn RIGHT as I enter the gate. Completely bypass her.

I don't think that's meant to be an option :P
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Cumslut Tifa » Sun Apr 21, 2013 4:20 pm

Where is Amezwars agents in Sayda? I can't find them.
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby SpectralTime » Sun Apr 21, 2013 10:01 pm

...If it's on the ponytail-daughter's quest, then they're the ones with orange flowers outside their windows (marigolds). Otherwise, I don't how the other quest goes, but I know it starts in the ponytail-daughter's house, in the lower left-hand corner of the right-most column of buildings.
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Kurushimi » Mon Apr 22, 2013 1:14 pm

This game is awesome. I loved the Overlord games, and this one is even better.

Spoiler (click to show/hide):

What are these virtues of which you speak? Could you list them for me and give me a short explanation for each?
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Kuragari » Mon Apr 22, 2013 1:22 pm

Cypress_z wrote:

The heroines aren't based off of the seven deadly sins.

*snip the rest*

Which allows me to conclude: Nya ha! Tricked ya into getting educated!



You are the type of evil which I approve of my good sir :D
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Cypress_z » Mon Apr 22, 2013 4:04 pm

Kurushimi wrote:This game is awesome. I loved the Overlord games, and this one is even better.

Spoiler (click to show/hide):

What are these virtues of which you speak? Could you list them for me and give me a short explanation for each?

Hmm. I'll give a short overview.

Spoiler (click to show/hide):

I'm not going to go into the history of the Seven Heavenly Virtues/the Seven Contrary Virtues, their variations and so on here. I CAN, and I can do so quite extensively. But instead I'll simply list them and give a short overview of their meaning. They're considered to represent what makes a good and virtuous person, as opposed to the deadly sins that make an evil and sinful person. I went into some of these in more detail in other posts.

The seven virtues are: Charity, Chastity, Kindness, Humility, Diligence, Temperance and Patience.

Charity: The meaning of this virtue has changed from the modern meaning of the word. It can be described as love, self-sacrifice, being generous, and the modern interpretation of charity rolled into one. Basically selflessly giving of yourself. Not just your money, but your time and emotion as well, and generally just being a good and generous person.

Chastity: The ability to put off momentary desire for pleasure and instead pursuing self-betterment. Not so much just sexual abstinence. This is like that guy in college who stays home and studies for his final exam instead of going to that big party with girls and booze and drugs. He knows he'll have fun even if he just dances the night away, but he'd rather end up with a better grade and actually knowing more about what he's studying. It also means embracing moral purity, but this aspect has been overplayed in modern times to "NO SEX ALLOWED EVAH!" instead of the old interpretation.

Kindness: In addition to generally being a nice person, it's also about having an open mind, seeing different viewpoints and not being judgmental. Not being weighed down with prejudice or hate.

Humility: Some misinterpret this as thinking less of yourself. It isn't. It's more about thinking about yourself less, and thinking of the needs of others more. Being able to look at yourself honestly and see your own self worth in realistic terms. Not being a self-important ass. Respecting people who are wiser than you are. Being willing to make selfless sacrifice for the good of others.

Diligence: Being an industrious and hardworking person. Being on time, putting full effort into your work and doing it well. This one isn't too complex, really. Persistent hard work and drive. Like the effort I put into making this porn game.

Temperance: Self control. being a just and honorable person. Finding moderation between viewpoints and avoiding extremism as a result. Abstaining from negative or self-destructive action and practicing delayed gratification. Has a lot in common with Chasity. Together they're like the peanut butter and jelly of virtues; two great tastes that go great together.

Patience: Being willing to forgive and turn the other cheek. Bringing people with disparate viewpoints together peacefully. Showing mercy.


If you want to know more both wikipedia and, believe it or not, tvtropes have some pretty good articles that give you a solid surface understanding of them without having to actually bother slogging through a bunch of boring theological trivia.

http://en.wikipedia.org/wiki/Seven_virtues

http://tvtropes.org/pmwiki/pmwiki.php/M ... nlyVirtues
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby UnLimiTeD » Mon Apr 22, 2013 5:01 pm

Managed to play through the current version of the game, and I have to admit I'm impressed.
Polished gameplay including such niceties as a layered Tutorial, and an improved combat UI the likes of which I haven't seen in an RPG Maker game yet.
You got distinct characters, original images, and I absolutely love the occasional humor, even though I probably by far didn't get all the references.
The story is also a lot deeper than it seemed at first, ... or so it seems.^^
I'm especially curious about the mystique of the main character, doing things based on a knowledge that the player can't have (what was the name of that again?).
As you already said, at times it might be a bit ... 'un-subtle'. Definitely looking forward to this.

I'd love if more of the characters you take to your tower get some exposition, and if it's only a dialogue line; It seems you go through a lot of effort, like lengthy dialogue, to introduce characters that just disappear or end up in the pits with no further comment, and (based solely on haircolour recognition, f.Ex. the bakers daugther) can't even actually be found down there, either.
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Grape_Drink » Tue Apr 23, 2013 9:54 am

It's been a long time since I played this, think I'll start a new file and go from there...

Keep up the good work, man!
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby AllenAndArth » Tue Apr 23, 2013 10:18 pm

me too, a new game for a new release :lol:
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Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Keegan » Sat Apr 27, 2013 4:26 pm

Wow this is a great game so far. I am fully enjoying it and I do look forward to the next update. I am kind of wondering if Overmind is truly evil and if the heroes are truly good. I mean the dark elf resorted to necromance and the one that touch over a kingdom turned into a power mad bitch. More supprizing is how the Overmind keeps his word for the most part and never hurts children, teenagers don't count.

But I have noticed that a few times when the first three slaves talk sometimes the pictures of them are not always of the right slave girl.

Love the game great storyline.
Keegan
 
Joined: Tue Jun 12, 2012 9:48 am

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby N_Yah » Mon Apr 29, 2013 8:15 am

Just wanted to post to say I downloaded this game with low expectations and absolutely enjoyed the hell out of it.

So first of all great work, loving it so far, excited to see where it goes. From there, two comments

1) I'm looking forward to seeing some potential interaction with the Slave Pits. Right now it's a bit dissapointing, especially for things like the Red-Headed girl in the Sadya. She gets a few lines of dialogue, some jokes and then you just send her to your tower to be shut in a crystal. It'd be nice if we could get the option to fuck the girls in the pits. Perhaps random scene plays, with more scenes unlocking more as you go through (First one generic, then an orgy with the girls from the first time, then second town, red-headed girl, etcetc.

2) I'm not sure if you have any plans to add any art for the Chef or especially for the two princesses. Both of them are craving you at the end, it'd be a shame to have nothing come from it.
N_Yah
 
Joined: Tue May 08, 2012 7:54 am

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby bytes255 » Mon Apr 29, 2013 5:49 pm

I played through your game last week. The writing for the game is absolutely excellent. This is one of the few porn games I was actually able to play through and be entertained by the story, rather than sex animations. :P Hilarious the whole way through, and I was actually a bit sad when I hit the beta over point. Take your time and keep your writing up to par with how it's been so far, and I think you'll have one of the best games posted on this site.

Thanks for your work!
bytes255
Newly Registered
 
Joined: Tue Mar 05, 2013 3:18 pm

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