Overwhored RPG Maker Game FULL GAME UPDATE!

The place to post non-Flash projects such as RPG maker games.
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.
When posting content, please consider including a screenshot to help users to see what a game is like.

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Aetrun » Sun May 05, 2013 11:53 am

Spoiler (click to show/hide):

Cypress_z Wrote:Now some will ask why I put so much thought into a porn game. They've got it backwards.

I put porn into a fun, personal thought experiment. After all, no one is going to read a longwinded treatise on the seven virtues and the means with which they can become corrupt. But people WILL gladly play a porn game that just so happens to have a story that includes some of that thought experiment.

Which allows me to conclude: Nya ha! Tricked ya into getting educated!


Oh darn, you tricked me into something I enjoy by doing something I wish would be done more in these games (putting porn into an interesting plot rather than trying to tie interesting porn together with plot). Thank you.
I also will mention that I enjoy the discussion and the refresher on the stuff the Catholic Church did a horrible job of teaching me. I can never remember all 7 Virtues and I remember the 7 Sins mainly because of how much they've shown up in games. I am going to enjoy seeing how this thought experiment plays out.
Aetrun
 
Joined: Thu Feb 23, 2012 3:13 am

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby RussianUser » Sun May 05, 2013 5:59 pm

Explain the situation: Before you start the game, I looked into the game folder and found pictures of characters and monsters that are in the game was not. Why?
So I went to the blog of the project. Total how much was spent on the game? Maybe I downloaded the trial version? That is, should I pay for a game?
Yes, again, who painted scenes of sex? Not very good quality, I will say so. No, I will not be able to do so, it is natural. But it would be possible to try at least a little.
But if it is omitted, then it is a good game.
RussianUser
 
Joined: Fri May 03, 2013 8:14 am

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Zeus Kabob » Sun May 05, 2013 6:48 pm

RussianUser Wrote:Explain the situation: Before you start the game, I looked into the game folder and found pictures of characters and monsters that are in the game was not. Why?
So I went to the blog of the project. Total how much was spent on the game? Maybe I downloaded the trial version? That is, should I pay for a game?
Yes, again, who painted scenes of sex? Not very good quality, I will say so. No, I will not be able to do so, it is natural. But it would be possible to try at least a little.
But if it is omitted, then it is a good game.


You'll find that the game is still in active development. The characters and monsters are likely set pieces that will be used in future builds.
User avatar
Zeus Kabob
Moderator
 
Joined: Tue Nov 16, 2010 2:16 am
Location: Between some awesome thunderheads

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Dragice » Mon May 06, 2013 10:27 pm

RussianUser Wrote:Explain the situation: Before you start the game, I looked into the game folder and found pictures of characters and monsters that are in the game was not. Why?
So I went to the blog of the project. Total how much was spent on the game? Maybe I downloaded the trial version? That is, should I pay for a game?
Yes, again, who painted scenes of sex? Not very good quality, I will say so. No, I will not be able to do so, it is natural. But it would be possible to try at least a little.
But if it is omitted, then it is a good game.

All of the art was donated, as far as I can tell, by professional artists. Now, I can gather that English isn't your first language, so I'm guessing that you are wondering if this is the full game. Answer- not yet. As Zeus said, work in progress, though it SHOULD be free, if it wasn't you may have been scammed. And once again, you can't really expect the art to be amazing for a free piece of work, though, it must be said, some of the stuff cypress has got is pretty darn amazing.
Dragice
Newly Registered
 
Joined: Mon Sep 26, 2011 8:56 pm

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby ArdenWolfwatcher » Thu May 09, 2013 2:25 am

Going to download this now and try it out!
User avatar
ArdenWolfwatcher
 
Joined: Thu May 09, 2013 1:46 am

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Grosham » Fri May 10, 2013 6:48 am

Very well made; I'm looking forward to future releases.

Spoiler (click to show/hide):

Even so, I'm almost enjoying the philosophical discussions here more than the game. One thought crossed my mind: the seven virtues can all be twisted into something corrupt, so what of the seven deadly sins? Can those be twisted into something positive? This won't help the game at all, but it's a thought I felt like sharing.
Grosham
 
Joined: Fri Feb 15, 2013 10:38 am
Location: Outside

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Cypress_z » Fri May 10, 2013 9:37 pm

Aetrun Wrote:
Spoiler (click to show/hide):

Cypress_z Wrote:Now some will ask why I put so much thought into a porn game. They've got it backwards.

I put porn into a fun, personal thought experiment. After all, no one is going to read a longwinded treatise on the seven virtues and the means with which they can become corrupt. But people WILL gladly play a porn game that just so happens to have a story that includes some of that thought experiment.

Which allows me to conclude: Nya ha! Tricked ya into getting educated!


Oh darn, you tricked me into something I enjoy by doing something I wish would be done more in these games (putting porn into an interesting plot rather than trying to tie interesting porn together with plot). Thank you.
I also will mention that I enjoy the discussion and the refresher on the stuff the Catholic Church did a horrible job of teaching me. I can never remember all 7 Virtues and I remember the 7 Sins mainly because of how much they've shown up in games. I am going to enjoy seeing how this thought experiment plays out.


Spoiler (click to show/hide):

I'm glad you're enjoying it, and hope you do get something out of it. I'm not Catholic myself, I just enjoy reading religious texts and such as a hobby.


RussianUser Wrote:Explain the situation: Before you start the game, I looked into the game folder and found pictures of characters and monsters that are in the game was not. Why?
So I went to the blog of the project. Total how much was spent on the game? Maybe I downloaded the trial version? That is, should I pay for a game?
Yes, again, who painted scenes of sex? Not very good quality, I will say so. No, I will not be able to do so, it is natural. But it would be possible to try at least a little.
But if it is omitted, then it is a good game.


The game is, and always will be, totally free. It isn't finished because it's in open development. If you enjoy it you can donate on my blog - if you don't, then no loss. It IS free. I keep records of the costs of things on the blog, as well as the budget.

Some images are donated, some are commissioned using donation money. The first ones were commissioned using my own money - if I hadn't gotten donations, I would have finished it myself eventually, but it wouldn't be quite so far along now.

Commissions are expensive, and I have to keep myself to a budget. There's several artists I'll never be able to afford I'd like to hire - but as it is, I've gotten a lot of artists I didn't think I could. IMO, every last one of my artists is awesome, and I'm glad to have them on the project.

Some of them do it because they're friends, and draw pics for free. If you like the character Skree - thank PChronos. She wasn't in my original game outlines -the original boss in the caves was a generic wolfwere monster (wolf that turns into a man). But he gave me some art of her for free and it worked out spectacularly.

Sleepymaid is also a great friend that has helped me out significantly. He drastically undercharges for the work he does, and he always goes well beyond what I ask him to do.

As it is, I'm impressed in a lot of ways with all my artists for various reasons. I'm glad to have a team like them working for me.

Here's a list of artists currently working on the project, and their sites.

Planet of Junk:

http://planetofjunk.tumblr.com/

http://planetofjunk2.tumblr.com/

Sleepymaid:

http://sleepymaid.tumblr.com/
http://sleepymaid.com/

Placidandy:

http://placidandy.tumblr.com/

Steveman, aka idrawboobs:

http://idrawboobs.tumblr.com/

Hombre-Blanco:

http://www.hentai-foundry.com/pictures/ ... nco/page/1

Pchronos:

http://www.wwoecforum.com/showthread.php?t=1962

Grosham Wrote:Very well made; I'm looking forward to future releases.

Spoiler (click to show/hide):

Even so, I'm almost enjoying the philosophical discussions here more than the game. One thought crossed my mind: the seven virtues can all be twisted into something corrupt, so what of the seven deadly sins? Can those be twisted into something positive? This won't help the game at all, but it's a thought I felt like sharing.

Spoiler (click to show/hide):

Oh, of course they can. Let me give you an example, using Greed.

Greed is a primal emotion. The desire to always have more. Often, that comes at the price of the happiness of others.

Nothing in the world exemplifies greed like the Corporation. An alien, inhuman construct - it exists for one reason, and one reason only. Money. A corporation will NEVER have enough money. If one ultimately succeeded in taking over the world, selling all products and controlling everything - it would be a failure. It could not grow, and would make no additional money. Just like greed, corporations are ultimately self defeating.

But are they evil? Well... no. Not inherently. Evil implies active desire to harm others. Corporations certainly can DO evil, but they don't go out of their way to do it if it wastes money. They always take the shortest path to profit. That's amoral behavior, not immoral behavior.

That is where greed can be good. To make money, corporations produce goods or services. These are usually beneficial in some way to the people getting them. If they screw up too much and their products are no longer beneficial, a different corporation will take over their market and the corporation will often collapse. So to a degree, corporations naturally have an incentive to do SOME good, at least at the end.

It's the rest of it that is the tricky bit. The part where you make the products or get the people to provide the services. Corporations always take the shortest path. Sometimes that path is moral and good, and sometimes it's 12 year olds in sweatshops working until they die.

The way to ensure that doesn't happen is government regulation. If a government ensures that the easiest path to the money is the moral way, corporations will choose to go the moral way. If there are very real and substantial fines, penalties, and so on that actually hurt a corporation for what they do (not simply amounting to a slap on the wrist) they'll avoid doing those things, even if they're easy, because the penalty isn't worth the potential profit. This isn't universally true, but substantial restriction equals mostly moral behavior most of the time.

An example of this would be laws against false advertizing. You don't want corporations selling snake oil for a profit, and you don't want them selling actually harmful products as health products. About a hundred years ago, this was a significant problem. A number of things fixed this problem - for instance, harsh punishments given by the government to people who did this. Bad publicity from the press lowering sales. And so on. It's still a significant problem in some ways, but I'll get into that later.

Of course, that isn't enough. You ALSO need to incentivize positive moral behavior, sweetening the motivation of corporate entities to behave morally. For instance, in the US Tax breaks are given for charitable contributions. Corporations save money in taxes by giving money to charities - and that's good for everyone. There are a lot of ways you can do things like that to get a corporation to do precisely what they need to do to be an overall positive force for society, rather than an amoral monstrosity of incredible power.

So yes, properly controlled and channeled greed can be beneficial to everyone. But it MUST be properly controlled. If you allow a corporation or greedy person too much power, they'll simply buy the legal system and defeat the purpose of it by allowing them to do immoral things in the name of profit as well as moral ones, or make the punishments so minor that they're irrelevant. Or they'll just leave and do evil elsewhere.

Each of the deadly sins is like that - they're uncontrolled passions and desires that each human carries in their soul. Properly channeled by outside forces, those passions are powerful driving forces for good, even if the sin itself tends to evil when given the chance. Of course, if you're controlling and channeling those drives and desires yourself, then they're no longer truly sins and become virtues. At their cores, the virtues are about self-control and the sins are about a lack of self-control. But excess in one virtue standing alone can be evil, and sins with external control can be good.

You shouldn't pursue the sins, but you can turn them into positive forces if you have the power to impose the needs of society upon those exhibiting them. You cannot change their nature, but you can change the effects they have on the world. Go too far in those pursuits and you risk the path of corrupted virtues - intending good, but ultimately destroying yourself and what you originally sought to fix and control. Pursue nothing blindly, but instead move with patience and wisdom and, most importantly, overwhelming force. Else nothing will change, and nothing will be good.

That is my highly preachy rant on a porn blog about a porn game that also happens to be a thought experiment. :lol:
Creator of Overwhored and Home Invasion. My games are free but you can support the creation of new games (and download all the games I've made) on my Patreon!
https://www.patreon.com/cypressz?ty=h
User avatar
Cypress_z
 
Joined: Tue Feb 12, 2013 6:54 pm

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby jaredh72 » Sat May 11, 2013 10:04 am

N_Yah Wrote:
2) I'm not sure if you have any plans to add any art for the Chef or especially for the two princesses. Both of them are craving you at the end, it'd be a shame to have nothing come from it.


I was thinking the same thing. I think since the current way it plays out is uncharacteristic of the Overmind (as his 2nd-in-command points out), even if he doesn't have the princesses go back to the tower because one or both of them need to be there to take charge of the city, he should have the option of enslaving them and just having them service him when he stops by.
jaredh72
 
Joined: Sat May 11, 2013 6:48 am

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby bmn » Sat May 11, 2013 11:19 am

I dont know if its intentonal but after completing game (tells you its now sandbox mode, wait for updates) Nanshe is nowhere to be found.
bmn
 
Joined: Tue Jun 07, 2011 8:36 pm

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby cookie jar » Sat May 11, 2013 2:57 pm

I would appear to be in the same boat with Grosham. I have a hard time deciding what amuses me more, the game or the discussion in this thread. The game might win however due to the visual incentive factor. ;)

Anyway, I really enjoyed the game. Great work. :)
If you stumble across any typos, you may keep them and rear new ones in your basement.
User avatar
cookie jar
 
Joined: Tue Mar 27, 2012 10:36 pm

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Sadi » Sun May 12, 2013 12:10 pm

Just downloaded this game and it's really addictive! : D Thank you for making it, wow
User avatar
Sadi
 
Joined: Sat May 11, 2013 5:48 am

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Eumel2 » Mon May 13, 2013 11:09 am

good game indeed
there are a few things id like to critizice though
1. fights
the thing is theres no real challenge in beating the monsters or even the bosses which makes it kinda boring, also the fighter typ heroes should have some kind of skillset that actually makes sece using i.e. slash to head tat does more dmg slash to arm to reduce their attack or if you use it in the right order does combo-dmg
2. limited choice
right now theres only 1 single choice you can make in the game and all in all the path that you are taking is set bacause you cant go on anwhere else.
3. ingame logic
it shoudl be consistent ingame i.e. branda joins your party on lvl 1 weaker than anyone else even though shes the best swordfighter in the world

as for the problem with your buget on art, you can try at the world of hentai bord you can maybe find some willing artists who help you with the game for free
Eumel2
 
Joined: Sun Sep 23, 2012 9:08 pm

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Grosham » Mon May 13, 2013 5:34 pm

jaredh72 Wrote:
N_Yah Wrote:
2) I'm not sure if you have any plans to add any art for the Chef or especially for the two princesses. Both of them are craving you at the end, it'd be a shame to have nothing come from it.


I was thinking the same thing. I think since the current way it plays out is uncharacteristic of the Overmind (as his 2nd-in-command points out), even if he doesn't have the princesses go back to the tower because one or both of them need to be there to take charge of the city, he should have the option of enslaving them and just having them service him when he stops by.

If I had to guess, I'd say that Cypress knows where he's going with this. I for one was happy to hand Melita over to Tasa, though I won't object when their scene receives some art and is added. But the author is building this game as a straightforward plot, not an open world, so the Overmind's actions are what they are for a reason.
And then he vanished, never seen again.
Grosham
 
Joined: Fri Feb 15, 2013 10:38 am
Location: Outside

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby cookie jar » Mon May 13, 2013 5:45 pm

Eumel2 Wrote:2. limited choice
right now theres only 1 single choice you can make in the game and all in all the path that you are taking is set bacause you cant go on anwhere else.


As nice as more options might be, please keep in mind this is a non-commercial project. Every choice presented to the player requires a ton of work later in the game in terms of writing, pictures for scenes etc..
It's legitimate to wish for it, I guess, but from a developer's or writer's point of view it sadly isn't that practial.
If you stumble across any typos, you may keep them and rear new ones in your basement.
User avatar
cookie jar
 
Joined: Tue Mar 27, 2012 10:36 pm

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Lucky777 » Tue May 14, 2013 12:23 am

Eumel2 Wrote:3. ingame logic
it shoudl be consistent ingame i.e. branda joins your party on lvl 1 weaker than anyone else even though shes the best swordfighter in the world


Always always always important (though in my own opinion, never paramount, for to be paramount it would have to reign over H-content, and that is impossible.)

I haven't played the newest update yet since I'm waiting for the other path (possibly pathS) to get added in during the next update before I touch it, but yeah, in-game logic.

Now I actually assume there'd be a REASON in the plot that ms Game Over Branda got weakened to level 1, but... not having played it I can't comment.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Grosham » Tue May 14, 2013 1:28 am

Lucky777 Wrote:Now I actually assume there'd be a REASON in the plot that ms Game Over Branda got weakened to level 1, but... not having played it I can't comment.

If I had to guess, I'd say it's because the end of the current version came right then (there were no more fights after that) so he forgot to adjust her stats. Then again, that's just my guess. It could be that she has to completely relearn fighting after the change.
And then he vanished, never seen again.
Grosham
 
Joined: Fri Feb 15, 2013 10:38 am
Location: Outside

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby LoneWolf » Tue May 14, 2013 3:47 am

She was the best fighter in the world...
Spoiler (click to show/hide):

then she got turned into a cow-girl.

It's explicitly mentioned that suddenly having huge boobs is throwing her off-balance and the potion seems like it may have had permanant mental side-effects as well. (It wasn't supposed to, but then it wasn't supposed to give her the boobs, either. Once malfunctioning magic gets involved, all bets are off.)
Admittedly, getting knocked all the way down to level 1 is a little lower than I'd have expected (I'd have guessed more like level 5, similar to the mage), but it definitely makes sense that she's lost a lot of skill.
Cogito, ergo... something.
LoneWolf
 
Joined: Sat Aug 13, 2011 5:37 pm

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Cypress_z » Tue May 14, 2013 4:43 am

Grosham Wrote:
Lucky777 Wrote:Now I actually assume there'd be a REASON in the plot that ms Game Over Branda got weakened to level 1, but... not having played it I can't comment.

If I had to guess, I'd say it's because the end of the current version came right then (there were no more fights after that) so he forgot to adjust her stats. Then again, that's just my guess. It could be that she has to completely relearn fighting after the change.

You have it more or less right, although I didn't forget. I simply didn't bother with coding most of her skills so that I could prioritize my time on getting the beta out. Her stat progression is in, but her skills and abilities are not. Unlike previous versions I'll add an button to reset her to her proper default status in the next version (and a higher level).

cookie jar Wrote:
Eumel2 Wrote:2. limited choice
right now theres only 1 single choice you can make in the game and all in all the path that you are taking is set bacause you cant go on anwhere else.


As nice as more options might be, please keep in mind this is a non-commercial project. Every choice presented to the player requires a ton of work later in the game in terms of writing, pictures for scenes etc..
It's legitimate to wish for it, I guess, but from a developer's or writer's point of view it sadly isn't that practial.

I intend to have two, *possibly* three paths in the game. You're right that it's a major time sink. I'm working two jobs on top of making the game right now.

That, however, is an excuse. There are no excuses, only actions and the lack thereof. I'm still working on the game, just slowly.

The reason I didn't do it before is:

1: There are no good points in the story to do it
2: I wasn't confident enough in my skill with programming events in RPG Maker.

I'm about 300,000,000% better than I was when I made the first demo for Overwhored, so I'm confident about making branching story paths now. The later army battle scenes, not so much. Though I've played around with those events. I may not have an automated battle and go with story events that happen depending on the condition of your army and the choices you've made. Mind you, the army events are late game content. You won't see 'em any time soon.

Eumel2 Wrote:good game indeed
there are a few things id like to critizice though
1. fights
the thing is theres no real challenge in beating the monsters or even the bosses which makes it kinda boring, also the fighter typ heroes should have some kind of skillset that actually makes sece using i.e. slash to head tat does more dmg slash to arm to reduce their attack or if you use it in the right order does combo-dmg
2. limited choice
right now theres only 1 single choice you can make in the game and all in all the path that you are taking is set bacause you cant go on anwhere else.
3. ingame logic
it shoudl be consistent ingame i.e. branda joins your party on lvl 1 weaker than anyone else even though shes the best swordfighter in the world

as for the problem with your buget on art, you can try at the world of hentai bord you can maybe find some willing artists who help you with the game for free

Constructive criticism is welcome.

1: I hear this a lot, actually. Ironically when the game first came out it was often complained that it was grind heavy and much too difficult. I've made the game somewhat easy so that people can play through, but largely because I haven't gone through detailed balance yet. My design methods are simple: develop the core game (seven heroine dungeons) first, and then the extra content, and then balance everything. If I balance everything as I do each chapter, it'll be a nightmare.

Not that I don't balance some. I take a good look at exp costs, the party available and their stats (looking at armor and controlling exp so I know your approximate level) and determine how strong monsters should be then. Yes, they are weak. I'll make a few very tough optional bosses later.

2: See above.

3: Thanks for mentioning that, I'll take a look. Though I'm not looking for free art; I'm looking for good art. Namely the best art I can get within my depressingly limited budget. There's a lot of artists I'd love to ask to work on the project that I don't because their commission prices are too high. But I won't compromise on quality. If I wanted to do that I'd draw the pictures myself. I am a shitty artist, but I can draw roughly what I want to. It just looks terrible.

You can see some examples here of why I don't use my own art.

http://sleepymaid.com/chan/art/res/23.html

I hire most of my artists for under $50. Some I hire well below cost and some donate art for free. The below-cost and free ones are personal friends. Personally I'm very happy with the pics I've gotten from artists, and some have REALLY surprised me with the amount of effort they've put in. You haven't seen images from all the artists yet, but one gave me something like fifty variations on a pic I requested just because they thought it was fun. And it's GOOD. I love the hell out of how hard my artists work and how good they do. Every last one of them has gone beyond what I've asked multiple times in their own way. I'm damn proud to have them on the team. And it's good I do, because...

As you can see, I've got a lot of pictures left to do:
http://overwhored.blogspot.com/2013/01/ ... etail.html

I won't say their art will be to everyone's taste. I do take a careful, critical look at an artist for a lot of criteria before I hire them. I look at skill, price, a history of commissions, and how they respond to my e-mails, which says a lot about whether or not I'd want them to work for me.

There are some very good and skilled artists which I just flat-out cannot afford. And I won't beg anyone for free stuff (I offer money first, which people are free to refuse). It makes me unhappy, but what can you do? Nothing, really. And when I look back and realize just how much so many friends, hired artists and complete strangers with nothing to gain have given to the project in the form of donations, bug testing, going the extra mile on art and overall support I'm never anything but grateful to each and every person out there.

You have to understand that I am just a normal person. I write, but I don't share my writing with people. I make things, but by and large I keep those things to myself. I almost didn't share Overwhored when I first made it. It took a lot of people calling for me to accept donations for me to open the project to them. I almost always make things entirely by myself, and keep them entirely to myself. To be leading a team to create something that pleases so many people is is amazing for me, and I wouldn't trade my team for the world.

Nor would I trade my fans. Thanks for playing the game and for your critiques.
Creator of Overwhored and Home Invasion. My games are free but you can support the creation of new games (and download all the games I've made) on my Patreon!
https://www.patreon.com/cypressz?ty=h
User avatar
Cypress_z
 
Joined: Tue Feb 12, 2013 6:54 pm

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby UnLimiTeD » Tue May 14, 2013 3:15 pm

You got a lot ahead of you.^^
I've donated a small amount, the pure fact the project (still) supports paypal when I have no credit card certainly helps.
UnLimiTeD
 
Joined: Thu Jul 12, 2012 2:17 am

Re: Overwhored RPG Maker Game UPDATED 04/18/13 Ver. 0.2.6

Postby Darth Cheesecake » Tue May 14, 2013 8:44 pm

Hats off to you Cypress_z you managed to capture the humor that made Overlord so entertaining and combine it with plenty of sexy material.

(Nanshe's my favorite so far.)
Darth Cheesecake
 
Joined: Mon May 13, 2013 3:52 am

PreviousNext

Return to Non-Flash Projects



Who is online

Users browsing this forum: Google [Bot]