Grosham Wrote:Lucky777 Wrote:Now I actually assume there'd be a REASON in the plot that ms Game Over Branda got weakened to level 1, but... not having played it I can't comment.
If I had to guess, I'd say it's because the end of the current version came right then (there were no more fights after that) so he forgot to adjust her stats. Then again, that's just my guess. It could be that she has to completely relearn fighting after the change.
You have it more or less right, although I didn't forget. I simply didn't bother with coding most of her skills so that I could prioritize my time on getting the beta out. Her stat progression is in, but her skills and abilities are not. Unlike previous versions I'll add an button to reset her to her proper default status in the next version (and a higher level).
cookie jar Wrote:Eumel2 Wrote:2. limited choice
right now theres only 1 single choice you can make in the game and all in all the path that you are taking is set bacause you cant go on anwhere else.
As nice as more options might be, please keep in mind this is a non-commercial project. Every choice presented to the player requires a ton of work later in the game in terms of writing, pictures for scenes etc..
It's legitimate to wish for it, I guess, but from a developer's or writer's point of view it sadly isn't that practial.
I intend to have two, *possibly* three paths in the game. You're right that it's a major time sink. I'm working two jobs on top of making the game right now.
That, however, is an excuse. There are no excuses, only actions and the lack thereof. I'm still working on the game, just slowly.
The reason I didn't do it before is:
1: There are no good points in the story to do it
2: I wasn't confident enough in my skill with programming events in RPG Maker.
I'm about 300,000,000% better than I was when I made the first demo for Overwhored, so I'm confident about making branching story paths now. The later army battle scenes, not so much. Though I've played around with those events. I may not have an automated battle and go with story events that happen depending on the condition of your army and the choices you've made. Mind you, the army events are late game content. You won't see 'em any time soon.
Eumel2 Wrote:good game indeed
there are a few things id like to critizice though
1. fights
the thing is theres no real challenge in beating the monsters or even the bosses which makes it kinda boring, also the fighter typ heroes should have some kind of skillset that actually makes sece using i.e. slash to head tat does more dmg slash to arm to reduce their attack or if you use it in the right order does combo-dmg
2. limited choice
right now theres only 1 single choice you can make in the game and all in all the path that you are taking is set bacause you cant go on anwhere else.
3. ingame logic
it shoudl be consistent ingame i.e. branda joins your party on lvl 1 weaker than anyone else even though shes the best swordfighter in the world
as for the problem with your buget on art, you can try at the world of hentai bord you can maybe find some willing artists who help you with the game for free
Constructive criticism is welcome.
1: I hear this a lot, actually. Ironically when the game first came out it was often complained that it was grind heavy and much too difficult. I've made the game somewhat easy so that people can play through, but largely because I haven't gone through detailed balance yet. My design methods are simple: develop the core game (seven heroine dungeons) first, and then the extra content, and then balance everything. If I balance everything as I do each chapter, it'll be a nightmare.
Not that I don't balance some. I take a good look at exp costs, the party available and their stats (looking at armor and controlling exp so I know your approximate level) and determine how strong monsters should be then. Yes, they are weak. I'll make a few very tough optional bosses later.
2: See above.
3: Thanks for mentioning that, I'll take a look. Though I'm not looking for free art; I'm looking for good art. Namely the best art I can get within my depressingly limited budget. There's a lot of artists I'd love to ask to work on the project that I don't because their commission prices are too high. But I won't compromise on quality. If I wanted to do that I'd draw the pictures myself. I am a shitty artist, but I can draw roughly what I want to. It just looks terrible.
You can see some examples here of why I don't use my own art.
http://sleepymaid.com/chan/art/res/23.htmlI hire most of my artists for under $50. Some I hire well below cost and some donate art for free. The below-cost and free ones are personal friends. Personally I'm very happy with the pics I've gotten from artists, and some have REALLY surprised me with the amount of effort they've put in. You haven't seen images from all the artists yet, but one gave me something like fifty variations on a pic I requested just because they thought it was fun. And it's GOOD. I love the hell out of how hard my artists work and how good they do. Every last one of them has gone beyond what I've asked multiple times in their own way. I'm damn proud to have them on the team. And it's good I do, because...
As you can see, I've got a lot of pictures left to do:
http://overwhored.blogspot.com/2013/01/ ... etail.htmlI won't say their art will be to everyone's taste. I do take a careful, critical look at an artist for a lot of criteria before I hire them. I look at skill, price, a history of commissions, and how they respond to my e-mails, which says a lot about whether or not I'd want them to work for me.
There are some very good and skilled artists which I just flat-out cannot afford. And I won't beg anyone for free stuff (I offer money first, which people are free to refuse). It makes me unhappy, but what can you do? Nothing, really. And when I look back and realize
just how much so many friends, hired artists and complete strangers with nothing to gain have given to the project in the form of donations, bug testing, going the extra mile on art and overall support I'm never anything but grateful to each and every person out there.
You have to understand that I am just a normal person. I write, but I don't share my writing with people. I make things, but by and large I keep those things to myself. I almost didn't share Overwhored when I first made it. It took a lot of people calling for me to accept donations for me to open the project to them. I almost always make things entirely by myself, and keep them entirely to myself. To be leading a team to create something that pleases so many people is is amazing for me, and I wouldn't trade my team for the world.
Nor would I trade my fans. Thanks for playing the game and for your critiques.