So @Mat
I downloaded the debug version - a few less issues and i managed to fix the action button issue
- the same conversation not ending when getting out of range for the interaction - i see other people are having the same issue.
Now i also have had the flying after swinning bug, i actually managed to render the entire second level of the first "mission" with enemies completely meh- also found your supposed secret underwater thing that i cant seem to defeat, hah-
So i got to just where you get the spinning krystal thing, to fly over stuff, and i got to the other side of the obstacle course- but that door said blocked by magic, which i assume it shouldnt be- i tried the other door behind, said the same, and i dont see no switches or nothing- even tried using the pregnancy ability on the door, the spinning, nothing really seems to open it. So i been walking back and forth in that little room locked in endlessly-
So now also that i've seen the map in more detail and i've gotten around to getting outside and all the way here, i have a few more things that i'd like to note -
(EDIT; @ futaislove - try using crouch, the very first time i played this, a very long time ago- i had this issue, you feel to be facing the item with the character, the duster needs to litterally touch, and also things such as the couch you need to crouch to clean - if that doesnt work, then thats a bug. Enjoy your game)
So i'm just gonna spoiler this next wall of text in, full of suggestions, and what not
Spoiler (click to show/hide):
There's a lot of unnecesary grinding- and i say unnecesary because its not a "challenge" its just dull and annoying- like the massive amount of running back and forth grabbing tnt and throwing them, the massive amount of running back and forth with bags- trust me i get theres no getting rid of grinding, and grinding is great- but you dont seem to feel an insentive to do so- its kindof monkey see monkey do- atleast with the bags, but with the tnt i see the point- theres just alot of it and that after maybe the first 6 tnt barrels it gets tedius, but i have to admit i do love the puzzle idea of using the fires to light torches closer by and such, thats well made, i applaud you for that.
Again i also wanna point out the lack of mouse control renders combat completely uneffective, atleast for me, it feels so awkward and unnatural, and i've noted after about an hour or so of play my left hand gets all annoyed - because it sits at an awkward position, and ill note- i have a big keyboard - and im a lefty so im used to it- but still it seems to be an issue, but maybe im just the only one who finds this incredibly awkward.
The level design in general is fine, but i cant help but actually wish that the things you need to use repeatedly would be more central- like the sleep area, you essentially go from one side of the map to the next, it would be alot more enjoyable to just essentially go back to the middle- I can see loads of possibilities to doing so, but most of which requires actual remodeling of the area's which i presume you'd rather not. So unless you feel up to that task or let someone else meddle with it, i dont see a way around without teleportation haha. But its definately something that would smooth out the play quite alot-
Maybe you should put save location in the save file- so essentially you dont auto start in the cell - if you save in the guys office- for example, and maybe put a couple of save spots in the missions, even if it does it automatically, i've not tried exiting the game, because i wanna hear if anyone have a fix so i dont have to go through all of the grinding again- and thats not an attitude you want players to get- you wanna entise them by the level- but thats just my opinion
Also theres abit of grammar issues- and the same text issue as i stated before- but im sure you're atleast thinking about that- If you need help with writing feel free to ask around on the board- im sure if you write a text they can write it up the way you'd want it to be-
Oh and maybe there should be a "skip conversation" button too - so you dont get stuck in a text you allready read for half a minute or more, it would just be a nice thing to have really
And you know two things that would also really benefit this game? You know how you can pick up barrels and throw them - maybe there should be more of that around the map, general entities, like in some of the shops, interactable objects really make the world feel alive- also it would give the inventory some more use, maybe you can actually have keys in those chest or actual wearable items, consumables- theres endless possibilities- but the fact that you maybe could interact with the world, is something that really feels to this game.
Oh and, you know how you have a pet shop where you can buy things- this is more of a story line / gameplay thing, just an idea i had while going through it, since its a ranch- why not at some point be able to buy and keep girls yourself? Interact and manage them so to speak- its an idea, even though i dont think that idea fits in with the "krystal is trying to get away from this place" - but then again, she's exiting the place anyway all the time, who's to say she might not be enjoying it after all.
There's alot, but all in all, from what i have seen even if im stuck "again" and probably of my own mistake- its quite nice, and i like it anyway because it has alot of potential- if you ever need advice or help, dont be afraid to ask, i personally have plenty of experience and loads to say, and im sure there's more than just me around here with equal or more experience. And trust me when i say it would and will be good for your game. =)
(EDIT- there's gonna be an edit here, but i quite litterally forgot what i was about to write *sigh*)
And again, sorry for the massive wall of text, i have alot to say about things i enjoy, take it as a compliment- haha.
Best regards - //Max