Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby jansabar » Sat Jun 20, 2015 10:24 pm

Is it currently possible to advance sex scenes? I only managed to end them by repeatedly leftclicking.
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Re: Sakyubasu no Tatakai II

Postby Lucky777 » Sat Jun 20, 2015 10:40 pm

Same here.

Some time ago GP said they SHOULD get faster after a few clicks.

I've never seen it.
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Re: Sakyubasu no Tatakai II

Postby Jurassic » Sun Jun 21, 2015 10:19 am

Oh, they do get faster... but they're all just one scene so far.

Still better than nothing, if you ask me.
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Re: Sakyubasu no Tatakai II

Postby Lucky777 » Sun Jun 21, 2015 12:04 pm

They DO get faster?
Hmm.
I was afraid of that.

That means the problem is on my end, not his.

Might be just my comparatively slowass compy.
I'll find out after he puts in the quality selection.
If the scenes STILL don't get faster for me even when I set the quality to low, I'll know that something very strange is up.
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Re: Sakyubasu no Tatakai II

Postby napala » Sun Jun 21, 2015 5:44 pm

Try downloading the game and playing on the Flash Projector. There is a quality setting there. I too couldn't notice the scenes getting faster on each click until I tried lowering the quality.
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Re: Sakyubasu no Tatakai II

Postby Lucky777 » Sun Jun 21, 2015 11:09 pm

Thanks for the suggestion, though I've never actually had much luck installing flash projector.

It might be because my system language for non-unicode thingies is set to japanese or it may be for some other reason.

Can't be arsed to change it right now, so I'll just hang out and wait for dat quality button.
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Re: Sakyubasu no Tatakai II

Postby 100MATOLOG_ » Mon Jun 22, 2015 12:33 pm

game cool:)But, im completed all available missions, stopped at locations shadefall, the exclamation mark is on krystal forest, then what to do? all other missions are closed.
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Re: Sakyubasu no Tatakai II

Postby napala » Mon Jun 22, 2015 1:18 pm

100MATOLOG_ Wrote:game cool:)But, im completed all available missions, stopped at locations shadefall, the exclamation mark is on krystal forest, then what to do? all other missions are closed.

Then you patiently wait until next update.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Tue Jun 23, 2015 1:15 am

Lucky777 Wrote:They DO get faster?
Hmm.
I was afraid of that.

That means the problem is on my end, not his.

Might be just my comparatively slowass compy.
I'll find out after he puts in the quality selection.
If the scenes STILL don't get faster for me even when I set the quality to low, I'll know that something very strange is up.



Probably - the way it works is that instead of letting Flash's natural FPS setting run the game I force run all the animations with a set timer event, when you click the mouse, it speeds up the timer event effectively making the scene loop faster and faster until... well no climax, but still! Once I throw in some quality toggles you will probably see it, I am guessing due to laggy-ness, the "faster" and "fast" setting are all the same as the "slow" setting for you heh.
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Re: Sakyubasu no Tatakai II

Postby TebiCake » Tue Jun 23, 2015 1:38 am

Heya.

So....
When is the next update coming?

I'm so excited about this game! I really liked it. Actually, the best western flash porn game I've seen.
That is, if it gets finished. Seeing the map makes me want to see what's around the next corner.

Have you lacked inspiration, GP, or what? Did you after all get addicted to Sengoku Rance? LOL
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Tue Jun 23, 2015 5:38 am

TebiCake Wrote:Heya.

So....
When is the next update coming?

I'm so excited about this game! I really liked it. Actually, the best western flash porn game I've seen.
That is, if it gets finished. Seeing the map makes me want to see what's around the next corner.

Have you lacked inspiration, GP, or what? Did you after all get addicted to Sengoku Rance? LOL


It is coming..... RIGHT NOW!!!! ERMAGERD!
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Re: Sakyubasu no Tatakai II

Postby blackcore11 » Tue Jun 23, 2015 7:17 am

the game keeps freezing on me. and i have to start all over again.
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Re: Sakyubasu no Tatakai II

Postby blackcore11 » Tue Jun 23, 2015 8:34 am

i cant beat the boss, she keeps using crush fields or something and instant kills me. what am i doing wrong?
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Re: Sakyubasu no Tatakai II

Postby Greekheart » Tue Jun 23, 2015 11:32 am

I would love to test the boss, if the levels leading up to it weren't ball-breakingly difficult.

I'm not really clear on how Beezy's ability works, either. Or how one is supposed to clear that level, if all enemy units are invulnerable. I've tried summoning minimal units on my side, or no units, but then Beezy's ability does nothing at all?
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Re: Sakyubasu no Tatakai II

Postby napala » Tue Jun 23, 2015 2:48 pm

Greekheart Wrote:I would love to test the boss, if the levels leading up to it weren't ball-breakingly difficult.

I'm not really clear on how Beezy's ability works, either. Or how one is supposed to clear that level, if all enemy units are invulnerable. I've tried summoning minimal units on my side, or no units, but then Beezy's ability does nothing at all?


From what I understand and remember, for each unit you have when you use the ability, you will kill an enemy unit. If you have more units than the enemy does, then at least one of your units will survive. One of them is going to receive a big boost of attack power, depending on how many units were sacrificed.
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Re: Sakyubasu no Tatakai II

Postby Foust_TesLa » Tue Jun 23, 2015 4:31 pm

Animation. Still no continue. But yup it goes faster with clicking
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Tue Jun 23, 2015 5:03 pm

first bug found!

after beating shadefall I noticed that the rune chance & enemy type description for the break & shadefall are gone... not sure if they weren't there when I started or not... but yeah...

also no rune chance & enemy type description for starlit tower either... >_>
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Re: Sakyubasu no Tatakai II

Postby Greekheart » Tue Jun 23, 2015 5:23 pm

Apalapan Wrote:
Greekheart Wrote:I would love to test the boss, if the levels leading up to it weren't ball-breakingly difficult.

I'm not really clear on how Beezy's ability works, either. Or how one is supposed to clear that level, if all enemy units are invulnerable. I've tried summoning minimal units on my side, or no units, but then Beezy's ability does nothing at all?


From what I understand and remember, for each unit you have when you use the ability, you will kill an enemy unit. If you have more units than the enemy does, then at least one of your units will survive. One of them is going to receive a big boost of attack power, depending on how many units were sacrificed.


Thanks, so it would seem the best strategy would be to try and get more units on the field than they have, survive, and absorb that attack boost. Tank/medic spam time.
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Tue Jun 23, 2015 5:29 pm

loshi1505 Wrote:first bug found!

after beating shadefall I noticed that the rune chance & enemy type description for the break & shadefall are gone... not sure if they weren't there when I started or not... but yeah...

also no rune chance & enemy type description for starlit tower either... >_>

and now it seems I'm unable to get a single protect rune form the break since I beat shadefall.... -_- this bug sucks. >_<
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Re: Sakyubasu no Tatakai II

Postby Greekheart » Tue Jun 23, 2015 8:00 pm

If Suppression Field is meant to stop the boss' ultimate attack, it doesn't.
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