Sakyubasu no Tatakai I (Finished)

Re: Sakyubasu no Tatakai

Postby Hip0krit » Thu May 17, 2012 1:56 pm

MadPlayer Wrote:Guyz, how to defeat a shield warrior on second location? It is the first monster, I tried most and every time I attack it uses a shield and then comes closer, WHAT I NEED TO DO?

Good things come to those who wait about 20 seconds.

BUG TIME
So in the little fight with the tenders(?) u can just stand at the very edge and avoid their attacks completly.
minor annoyance with switching skills, if you use empower then switch to the gun it has the empowers cooldown still going making you wait a little. <-- nothing much really but i wasn't sure if that was intentional or not.
Empower sometimes doesn't work when jumping but still puts itself on cooldown.

Also i saw the bridgette scene with the guardian and is the fairys name a reference to fairy fighting or just coincidence?
I made a walkthrough to a finished game on this site and thats it. FOR GREAT CONTRIBUTIONS
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Thu May 17, 2012 2:03 pm

Lucky777 Wrote:There's also the fact that one of the "real points" of the arena IS, in ITSELF, soul grinding. That's one of the reasons that GP originally even put it in in the first place, or at least, to be more accurate, it's CERTAINLY why I had mentioned that an arena would be a nice thing to have, in the first place.


This is correct, more or less. The only reason I made the arena is that I realized there aren't THAT many actually enemies you have to fight between chapters. So if people wanted to grind out some souls or "catch up," they could easily farm up some souls there. The arena boss is completely optional, so the spike in difficulty is completely justified in my view. Same reason Weapons in FFVII were geared for level 99 players even though the otherwise max enemy in that game was geared to like level 30. The only way I would see this unfair is if beating the mask was a requirement to furthering the game. Which it is not. That is also why I had him grant an item instead of an ability; the 'impact' of not completely him is pretty much nothing except you don't get the cool looking tentacle armor and sense of accomplishment.

I am happy with his current difficulty and there won't be any changes. However, I do plan on going back and adding an elite gorger and wasp to the various waves so you can retrieve their abilities if you missed them in the previous chapters. You will probably see some changes to the waves that spawn in a future update, but I consider the Spirit Mask more or less complete.
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Re: Sakyubasu no Tatakai

Postby Firesong » Thu May 17, 2012 3:36 pm

so, everyone that is whining and not contributing at all should probably go ahead and shut the fuck up, and allow gorepete to do whatever the hell he wants with HIS game that he CHOOSES to allow ANYONE to play for FREE out of his OWN FREE WILL.
if some people (I) can beat the mask, anyone can. just probably not on the first try.

is there any difference between the elite gorger/elite wasp and the regular gorger/regular wasp other than the fact that you can bone the elite ones?
edit: i can confirm that the spirit mask's health bar will not disappear once you've beaten him until you light the fire again, and once you do that he appears on the wall again, not sure if you care but there it is
also if you use empower and stand still, the black glow (well it's black for me) from your sword will not go away until you start moving, even if the period that empower lasts for has run out- not sure if that's by design or no

edit 2, @battle jesus: that's all very well and good, but you've stated your opinion before of your own free will and in case you've forgotten, you pretty much started a flame war. gp didn't change the difficulty of the mask then and he's stated once again, as he did many times before, that he isn't going to change it now. i'm also not sure if "pointing out things you think would make the game better" is an accurate description of what you're supposed to do, particularly when that thing is totally subjective and would seem to be the opinion of the minority...
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Thu May 17, 2012 3:52 pm

Firesong Wrote:is there any difference between the elite gorger/elite wasp and the regular gorger/regular wasp other than the fact that you can bone the elite ones?


No, although I toyed with the idea of giving them an additional attack mechanic
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Re: Sakyubasu no Tatakai

Postby Battle-Jesus » Thu May 17, 2012 4:44 pm

Gorepete Wrote:The only reason I made the arena is that I realized there aren't THAT many actually enemies you have to fight between chapters. So if people wanted to grind out some souls or "catch up," they could easily farm up some souls there. The arena boss is completely optional, so the spike in difficulty is completely justified in my view. Same reason Weapons in FFVII were geared for level 99 players even though the otherwise max enemy in that game was geared to like level 30.


If the trash mobs are the point of the arena, then the ridiculous boss shouldn't be part of the arena. Putting a ridiculous boss in the arena puts the focus on the ridiculous boss, not the mobs.

And unless I'm mistaken, the weapons in FF7 were almost all end-game.
This is start-of-game.


Firesong Wrote:so, everyone that is whining and not contributing at all should probably go ahead and shut the fuck up, and allow gorepete to do whatever the hell he wants with HIS game that he CHOOSES to allow ANYONE to play for FREE out of his OWN FREE WILL.

And I'm free to point out things that I don't like about the product. Free will is a double-edged sword.
And that's what you're supposed to do when you're testing an incomplete game. Point out things you think would make the game better.
Also, by pointing out things you don't like, and would like to see changed, you're contributing.
I'm just glad you didn't pull a "Let's see you do better"

Also, for a complaint Gore might actually do something about; during the H-scenes when you have the mask armor on, and the mask it taken off, the portrait for Eva glitches out, and the first frame has the mask on whenever her dialogue boxes show up
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Re: Sakyubasu no Tatakai

Postby Something Blue » Thu May 17, 2012 5:31 pm

Battle-Jesus Wrote:Hard gameplay makes not a good game. Enjoyable gameplay makes a good game
The angel? Enjoyable. I had fun with that fight, there was neat stuff in it.
The mask? Not at all. 1HKO should never be a thing that can be so easily hit by


i didn't beat the arena but i belive that every game must have a "noob free area" where you cannot cheat or something
you can figure yourself at top of a stack of killed enemy say "hail to the king baby"
probably mechanics can be adjusted but nothing more

ps
@gorepete:
i learned a little about informatics at university
if you need help to fix bug i can help
or maybe if you want add the multilanguage option i have seen a french one around here ....
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Re: Sakyubasu no Tatakai

Postby reaver92 » Thu May 17, 2012 7:47 pm

why not get reward when i beat the arena boss ?
is it buged or what ?
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Re: Sakyubasu no Tatakai

Postby AbyssDragon » Thu May 17, 2012 10:24 pm

Could I just ask for a one second invicibility period after being attacked. So you aren't completely boned when you fail and fall into the mask fire? So you can at least jump back up and have a better chance? If not, then fine.
We are what we are. So why bother ignoring such?
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Re: Sakyubasu no Tatakai

Postby kitsame » Thu May 17, 2012 10:58 pm

the only REAL problem with arena boss is-when you beat it,all other enemies seem easy.Before i beat the Mighty Mask,i was having trouble with bees,and after few arena matches,i can air-dash 4 bees at the same time,to their death
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Re: Sakyubasu no Tatakai

Postby Raven91 » Thu May 17, 2012 11:30 pm

How do you get past the shield bee after the portal?
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Re: Sakyubasu no Tatakai

Postby Blakdutchman » Thu May 17, 2012 11:35 pm

Um... I was playing through, getting my save back, and then when I beat Bridgette I got the "WTF, Gorepony?" screen. Was this supposed to happen?
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Re: Sakyubasu no Tatakai

Postby Ath » Fri May 18, 2012 6:06 am

Gorepete Wrote:5/18
- lost a shit ton of work because flash crashed mid-save and corrupted the FLA


Nuuuuuuu *dies on the inside*
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Re: Sakyubasu no Tatakai

Postby Nope » Fri May 18, 2012 8:50 am

All your games have good art, and I can appreciate you trying to do interesting things with gameplay in flash. None of that shit is easy, and you've clearly put a lot of hard work into this. And as much as I like this project I don't believe I'll be following it anymore because you can only go through the same unskippable content so many times before the tedium outweighs any enjoyment.

I don't mind a tough game, quite the contrary. I mind boss battles that drag on much longer than they have to and cutscenes that don't have a function to skip to the very end after I've seen them countless times. The reason something like Super Meat Boy works is because everything feels fluid and you can get right back into the action immediately. A cheat to unlock the gallery or skip ahead a couple chapters would be very welcome. The difficulty level is fine, but the repetition is a bit much. People play games for all different reasons, and to reach the most people possible you have to take them all into consideration. When making what is at its base, a porn game, I'm going to go out on a limb and say that engaging story and gameplay mechanics are not the main attraction for most. And that's not to say you shouldn't try to have those things, and naturally any creative person is going to want people to appreciate what they are doing, but the pornographic side is going to receive the most attention and adulation. Naturally you don't have to pander to the masturbatory demographic, but I can't imagine there are a lot of people that come to this site for well thought-out boss battles and story-lines. I just think you should consider a way to streamline the content people really want, but hey, you're doing all this for free so what I or anyone else think is only as consequential as you make it
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Re: Sakyubasu no Tatakai

Postby Deiron » Fri May 18, 2012 9:36 am

Hello everywone. I've had really much fun with this game. Espesially with arena. And I decided do give some tips for people having problems with arena.

First:
Learn honeypot (Chapter 1. Room with constant bee spawn. I used one near Mistress palace). With this skill yuo'll never have to fight with a boss with low lives. And some will even give you an opportunity to regen your live during the battle (well... all the bosses I've met by now give you such an opportunity).
Second:
Learn Empower and Blitz skills. They'll help yuo passing arena. i.e. You can pass round with four wasps in one-shot using these skills combined.
Third:
Learn two hidden "skills". First is "hovering" (jump-block-dash-block...). Without this skill you can't survive second phase of arena boss. And second is "quick dash" (tap attack button in a split second after pressing jump button). With this you can completely avoid taking damage in his third phase (cause you are invulnerable when dash. And you'll alse pass through masks, even those which are blocking your way to safety).
And finally: you can "kill two rabbits with one stone" with a blitz skill in his third phase. Just stand as near to arena fire as you can, fasing central mask and use Blitz in air. Why "two rabbits"? Cause left mask wont hit you when you are hovering with a Blitz. "second rabbit"? Blitz damages two times at least.

Note: I think that there might be a bug in a Blitz skill. Because when you are using it near arena fire it hits mask more than two times. In fact, it can greatly depleat his health.


well... now it is a "question time". How to kill these damn things in the hive???? They are... Well, I think "worse then arene boss" is good definition
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Re: Sakyubasu no Tatakai

Postby webought » Fri May 18, 2012 11:52 am

And I'm free to point out things that I don't like about the product. Free will is a double-edged sword.
And that's what you're supposed to do when you're testing an incomplete game. Point out things you think would make the game better.
Also, by pointing out things you don't like, and would like to see changed, you're contributing.



Not when Gorepete already said no countless times to making it easier.
It doesn't matter if its out of place, the boss is a "do it if you want to" thing.
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Re: Sakyubasu no Tatakai

Postby Bakada » Fri May 18, 2012 3:11 pm

I remember what D) was! It was an request for maybe being able to choose a button for the Bridgette summon!
(If you have no clue what this is about: the approval of my last post had some issues and took ages).
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Re: Sakyubasu no Tatakai

Postby Rrrrrage » Fri May 18, 2012 5:23 pm

I think people are free to post compliments and complaints as long as they remain civil. I also think that gorepete is free to respond as he chooses to comments.

That said, would someone mind posting a pic of the arena armor so I can gauge if I want to make the effort for it?
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Re: Sakyubasu no Tatakai

Postby oni-san » Fri May 18, 2012 5:39 pm

I think the issue here is that a lot of people "want to" do it, and are just having a hard time with the strategy. I'm not trying to sound uppity or anything, it's just that it does indeed take patience for some, while others have managed to get the hang of the arena boss in very little time. it all varies. But once again, this game is almost like a puzzle game within a sidescroller. You just need to figure it out, and it isn't terribly hard afterward.

after all. Lol. I can't beat the arena boss, but i'm fine with that. I don't NEED to see it right now, but I will some day.
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Re: Sakyubasu no Tatakai

Postby Lucky777 » Fri May 18, 2012 5:53 pm

Oh NO, fucking flash.

Is the file too huge for you to make a backup copy before you open it, in future?

D :

Also, GP, we... have a problem.

If you beat the mask and get its scene once, in chapter 2, then hit the torch again, the mask heads back onto the wall.
That's not the problem.
If you go to beat the mask AGAIN, the shadow barrier triggers but the mask doesn't spawn, and thus you are TRAPPED IN THE ARENA ETERNALLY BY GAME MECHANICS.
Last edited by Lucky777 on Fri May 18, 2012 6:45 pm, edited 1 time in total.
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Re: Sakyubasu no Tatakai

Postby PenName15 » Fri May 18, 2012 6:30 pm

Looking forward for more! >:D (Mostly turning Beezy into a servant!)
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I'm on fire! Boo yah!

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