SpectralTime wrote:Eh. I certainly don't HATE the rebuild, but I'm just not as crazy about the "all-futa, all the time" nature of the remake. I mean, SOME futa's all well and good, but...
case 16: return "Shift";
case 32: return "Space";
case 37: return "Left";
case 38: return "Up";
case 39: return "Right";
case 40: return "Down";
default: return String.fromCharCode(inputID);
Lucky777 wrote:A couple points on animation, since Zferolie got the technical one
(the example was supposed to read "if seduce was down and you click to modify it, you CAN'T press down again if you decide you don't want to change it")
1) In the running animation, the shape of whatever Mistress' left leg is attached to becomes a little too apparent. Looks hella weird.
I know it's probably just a placeholder animation, but I'm just saying.
2) In the seduce animation ... well ... I know she's awesome and powerful and all, but does she REALLY want to rub herself with a honking SWORD? D :
zferolie wrote:In the custimize key screen, it won't let you select what was already selected for the same button. So if seduce was done and you click to modify it, you can press down again if you decide you don't want to change it
AnotherArrow wrote:Code for the Keybinding section that you were streaming.
replace that all the code like:
_root.keybindingtext = String.fromCharCode(_root.keybinding);
_root.keybindingtext = ConvertInput(_root.keybinding);
Gorepete wrote:Yeah the running animation looks odd because there is no bobbing and its super zoomed in. It looks fine at the correct scale and full animated motion. Hey, the sword is giant and phallic for a very good reason!
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