Sakyubasu no Tatakai I (Finished)

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Re: Sakyubasu no Tatakai

Postby mat88 » Wed Jan 18, 2012 4:57 pm

is the second boss still unkillable? if not how do you beat him???
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Re: Sakyubasu no Tatakai

Postby BlueLight » Wed Jan 18, 2012 5:59 pm

Use cheat codes!
dnd 4e

Spoiler (click to show/hide):

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Re: Sakyubasu no Tatakai

Postby Lucky777 » Wed Jan 18, 2012 6:25 pm

As far as I know, the original game stalled where it was, and won't ever move forwards.

It's basically just there for archival purposes, I guess, so yeah, still invinciboss.

The rebuild, on the other hand, should go beyond what was already done, and become even greater.
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Re: Sakyubasu no Tatakai

Postby SpectralTime » Wed Jan 18, 2012 7:12 pm

Eh. I certainly don't HATE the rebuild, but I'm just not as crazy about the "all-futa, all the time" nature of the remake. I mean, SOME futa's all well and good, but...
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Re: Sakyubasu no Tatakai

Postby Gorepete » Wed Jan 18, 2012 7:22 pm

SpectralTime wrote:Eh. I certainly don't HATE the rebuild, but I'm just not as crazy about the "all-futa, all the time" nature of the remake. I mean, SOME futa's all well and good, but...


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Re: Sakyubasu no Tatakai

Postby MonsterMash » Wed Jan 18, 2012 7:50 pm

Yay! I dare hope again ;-)

The new Mistress model is awesome and not exclusively Futa?

I like!
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Re: Sakyubasu no Tatakai

Postby cd228 » Wed Jan 18, 2012 8:40 pm

Is it only the customize menu that is available so far?
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Re: Sakyubasu no Tatakai

Postby Mango » Wed Jan 18, 2012 8:43 pm

I'm not sure whether to be disappointed or ecstatic. On one hand Light's Darkness looked like it was shaping up very nicely but on the other hand Sakyubasu is what brought me to LoK forums in the first place (although it was called Rush at the time) and I'd be lying if I said I'm not happy to see it being continued.

I guess I'll just be both at the same time. :cry: :D :cry: :D
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Re: Sakyubasu no Tatakai

Postby Hnyarly » Wed Jan 18, 2012 8:58 pm

Smal bug: before finishing the H-event seducing the small zerling, another main character appeared.
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Re: Sakyubasu no Tatakai

Postby 12eku » Wed Jan 18, 2012 10:55 pm

GORE IS GOING BACK TO SAKYU!! SOMEONE CRACK OPEN THE CHAMPAGNE! LETS START AN ORGY!!

trolololol.

Good to know you will be working on this one again gore. Besta luck. I will religiously bug test each new version as always and comment as needed!
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Re: Sakyubasu no Tatakai

Postby whatdontlookaatme » Wed Jan 18, 2012 11:29 pm

Will zergs be present in thsi remake?
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Re: Sakyubasu no Tatakai

Postby Biles » Wed Jan 18, 2012 11:36 pm

Huh? Futa wait, what? What about futas?
Need some basic Flash character animations? Then stop by at:
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Re: Sakyubasu no Tatakai

Postby AnotherArrow » Thu Jan 19, 2012 1:28 am

Code: Select all
function ConvertInput(inputID):String{
   swtich(inputID){
      case 16: return "Shift";
      case 32: return "Space";
      case 37: return "Left";
      case 38: return "Up";
      case 39: return "Right";
      case 40: return "Down";
      default: return String.fromCharCode(inputID);
   }
}


Code for the Keybinding section that you were streaming.

replace that all the code like:

_root.keybindingtext = String.fromCharCode(_root.keybinding);

to

_root.keybindingtext = ConvertInput(_root.keybinding);
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Re: Sakyubasu no Tatakai

Postby zferolie » Thu Jan 19, 2012 4:19 am

In the custimize key screen, it won't let you select what was already selected for the same button. So if seduce was done and you click to modify it, you can press down again if you decide you don't want to change it
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Re: Sakyubasu no Tatakai

Postby sgtcoffman » Thu Jan 19, 2012 8:46 am

yup
Last edited by sgtcoffman on Fri Jan 20, 2012 6:44 am, edited 1 time in total.
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Re: Sakyubasu no Tatakai

Postby Lucky777 » Thu Jan 19, 2012 12:14 pm

A couple points on animation, since Zferolie got the technical one
(the example was supposed to read "if seduce was down and you click to modify it, you CAN'T press down again if you decide you don't want to change it")

1) In the running animation, the shape of whatever Mistress' left leg is attached to becomes a little too apparent. Looks hella weird.
I know it's probably just a placeholder animation, but I'm just saying.

2) In the seduce animation ... well ... I know she's awesome and powerful and all, but does she REALLY want to rub herself with a honking SWORD? D :
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Re: Sakyubasu no Tatakai

Postby zferolie » Thu Jan 19, 2012 2:36 pm

Gah, I fail with my grammar sometimes.

As for her rubbing against her sword, she is rubbing herseld onvthe dull side of it. Otherwise she would be dead
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Re: Sakyubasu no Tatakai

Postby Gorepete » Fri Jan 20, 2012 12:47 am

Lucky777 wrote:A couple points on animation, since Zferolie got the technical one
(the example was supposed to read "if seduce was down and you click to modify it, you CAN'T press down again if you decide you don't want to change it")

1) In the running animation, the shape of whatever Mistress' left leg is attached to becomes a little too apparent. Looks hella weird.
I know it's probably just a placeholder animation, but I'm just saying.

2) In the seduce animation ... well ... I know she's awesome and powerful and all, but does she REALLY want to rub herself with a honking SWORD? D :


Yeah the running animation looks odd because there is no bobbing and its super zoomed in. It looks fine at the correct scale and full animated motion. Hey, the sword is giant and phallic for a very good reason!

zferolie wrote:In the custimize key screen, it won't let you select what was already selected for the same button. So if seduce was done and you click to modify it, you can press down again if you decide you don't want to change it


Good catch, I will fix that!

AnotherArrow wrote:Code for the Keybinding section that you were streaming.

replace that all the code like:

_root.keybindingtext = String.fromCharCode(_root.keybinding);

to

_root.keybindingtext = ConvertInput(_root.keybinding);


Amazing, thank you AA! I never thought to use a case function... it is so simple now looking at it!
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Re: Sakyubasu no Tatakai

Postby Biles » Fri Jan 20, 2012 1:04 am

Gorepete wrote:Yeah the running animation looks odd because there is no bobbing and its super zoomed in. It looks fine at the correct scale and full animated motion. Hey, the sword is giant and phallic for a very good reason!


Here's a template for basic moves such as walk, running, etc.
download/file.php?id=4656
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

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Re: Sakyubasu no Tatakai

Postby pyro32 » Fri Jan 20, 2012 1:51 am

Nice character customization; the tatoo's made me laugh. Looking forward to new game as I enjoyed the old version also.
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