ilkahnmegalodon wrote:i have an error where every line in the intro is repeated 3 times, and yes i have the latest flash
superEXT wrote:Two things:
When I try seducing the bosses, she runs through them.
Can't you map the movement to the arrow keys? I'm so used to moving around with the arrow keys that the WASD layout felt clunky especially when you had to put both hands together.
EDIT: Can seduce now. Those close up animations are what I expect the Legend of Krystal game sex scenes should be like.
But the final boss is too hard. Go in for the kill... Get hurt. Try and avoid the attacks... Get hurt. Get hurt in the wrong position... No way of blocking or getting out of it.
superEXT wrote:Can't you map the movement to the arrow keys? I'm so used to moving around with the arrow keys that the WASD layout felt clunky especially when you had to put both hands together.
Soulsafe wrote:You are taking user review and properly applying them, not doing it wrong and making things worse.
Recommendations: I would suggest adding a pause button, i was playing this when a friend jiggled the door knob, and i closed the laptop to return to me dead.
Scapa wrote:One thing I do want to say is.. Make it so that if you hit the boss with the character.. you don't get binded on the spot and die. (Happened on my first try when I tried to claw it). Other than that, nothing else.
Also, kudos to you for the 'talk' option on the ending screen, this is the first time I'm actually hoping that it'll happen and that it gets noticed. XD
Digfree wrote:gorepete! you CHANGED your avatar! how could you?! (sarcasm lol)
Anyways, great job so far mate. The boss could use it's claws for a melee attack though some time to mix it up. And yeah, I think a help page for newbies wanting to know the controls would help alot too. But really good job with the boss sex scene lol, glad you kept the penis and not just take one off a sharpclaw and put it on it instead. I might soon go back to making more baddies so I'll keep you updated. Don't forget there is mutalisk too (flying enemy I made, look on corta platformer)
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