Sellsword2587 wrote:It still hasn't been made clear as to how you get her sluttyness that high. We can't test the new content if no one can get her sluttyness above 60.
pyro32 wrote:Awsome game; though I found the hunt for mushrooms a little tedious but it was good for XP since needed to deal with rats and an annoying wolf.
ByHisBillowingBeard wrote:I wasn't no. I've not read/watched Death Note so I don't know the reference so I sell it.
Krystal<3 wrote:played this game for some time but i never found out how i get as far as you guys got...i play for like 10minutes..do that mushroom quest and die after 1 hit in that cave...usually i stop playing it then because i'm frustrated and don't want to play that whole thing again
Biles wrote:Nice colored avatar you got thar! :3
SquallLion wrote:so, an (small) update? thus, the title is still 2011/12/31...
Hnyarly wrote:SquallLion wrote:so, an (small) update? thus, the title is still 2011/12/31...
It's so small that it doesn't deserve to update the tittle. xD
don't save on the same slot.ByHisBillowingBeard wrote:Errr.... .. played... saved... played... saved OVer the first save... played.... saved again over the same save.... tried to play. Failed.
On the third attempt, I had shut it down and came back later, opened, tried to load and it basically goes from the 'choose which load' screen to the title screen opening up again, with all the options of Intro, Game itself, options etc.
ByHisBillowingBeard wrote:Errr.... .. played... saved... played... saved OVer the first save... played.... saved again over the same save.... tried to play. Failed.
mat88 wrote:how do you save???
Red.Sheer wrote:I like where your game is going and I most certainly will play the future releases I hope that there will be possibilities to work on the relationship with the rescued damsel And, er... the local wildlife
Red.Sheer wrote:I was thinking about some kind of "sexual alignment" system, which actually lets the player face consequences. By constantly giving in to one "partner", you more and more become "marked". For example, there are wolves and slimes in the game. If you for example like me are more into the beasts, this is the preferred way to go in the game. The first encounter(s) are rather forced, but the more it happens the more the PC likes it. It opens new possibilities to initiate consensual sex by the PC and after some time she's the packs' bitch, smelling just like those wild beasts. This gets you bonus points when facing wolves, as you are pretty much considered "friendly" as long as you give in to their instincts. The slimes, however, will now outright hate you. You have to fight them now, and they will kill and not going for "it" anymore. If you constantly give in to slimes, however, its tthe contrary and wolves will smell your slimey stench from miles away and consider you an enemy and will only go for the kill. Of course, you could also take the "full slut" approach and get boned by everything in sight, but you have to keep the balance so you dont get "marked".
This way, the game offers you more sexual freedom, which also benefits you but also punishes in certain situations, perhaps renders a "quest" where you face a slime more difficult to solve. This would make a more complex game and let's you choose a certain playstyle you prefer. And this, especially if the game actually gives you a feedback on your chosen path, would be a huge turn on, at least for me, and a more unique kinnd of gameplay (For example, if I follow my beasty instincts I'd love to be told I already smell like a wolf or whatever wildlife there will be in the woods in the future ).
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