Biles wrote:Nice colored avatar you got thar! :3
SquallLion wrote:so, an (small) update? thus, the title is still 2011/12/31...
Hnyarly wrote:SquallLion wrote:so, an (small) update? thus, the title is still 2011/12/31...
It's so small that it doesn't deserve to update the tittle. xD
don't save on the same slot.ByHisBillowingBeard wrote:Errr.... .. played... saved... played... saved OVer the first save... played.... saved again over the same save.... tried to play. Failed.
On the third attempt, I had shut it down and came back later, opened, tried to load and it basically goes from the 'choose which load' screen to the title screen opening up again, with all the options of Intro, Game itself, options etc.
ByHisBillowingBeard wrote:Errr.... .. played... saved... played... saved OVer the first save... played.... saved again over the same save.... tried to play. Failed.
mat88 wrote:how do you save???
Red.Sheer wrote:I like where your game is going and I most certainly will play the future releases I hope that there will be possibilities to work on the relationship with the rescued damsel And, er... the local wildlife
Red.Sheer wrote:I was thinking about some kind of "sexual alignment" system, which actually lets the player face consequences. By constantly giving in to one "partner", you more and more become "marked". For example, there are wolves and slimes in the game. If you for example like me are more into the beasts, this is the preferred way to go in the game. The first encounter(s) are rather forced, but the more it happens the more the PC likes it. It opens new possibilities to initiate consensual sex by the PC and after some time she's the packs' bitch, smelling just like those wild beasts. This gets you bonus points when facing wolves, as you are pretty much considered "friendly" as long as you give in to their instincts. The slimes, however, will now outright hate you. You have to fight them now, and they will kill and not going for "it" anymore. If you constantly give in to slimes, however, its tthe contrary and wolves will smell your slimey stench from miles away and consider you an enemy and will only go for the kill. Of course, you could also take the "full slut" approach and get boned by everything in sight, but you have to keep the balance so you dont get "marked".
This way, the game offers you more sexual freedom, which also benefits you but also punishes in certain situations, perhaps renders a "quest" where you face a slime more difficult to solve. This would make a more complex game and let's you choose a certain playstyle you prefer. And this, especially if the game actually gives you a feedback on your chosen path, would be a huge turn on, at least for me, and a more unique kinnd of gameplay (For example, if I follow my beasty instincts I'd love to be told I already smell like a wolf or whatever wildlife there will be in the woods in the future ).
Zero251 wrote:First, the old guy who asks for mushrooms. I finished his quests and he leaves a note saying he went to his own hut. Trying to find it, but nada. Is the hut implemented or no?
Zero251 wrote:Second, aside from the slimes in the north, is there anything else I can do? Cuz I have no clue what else I can do in this game. @_@ Thanks!
axmanjack wrote:This may sound picky, but are you going to add a blink animation? Her default unmoving face gets creepy after a while.
Red.Sheer wrote:I already noticed that there is some kind of counter working, so my guess was, if you liked to, it could be changed in this direction. I'm glad you like the idea and would help you in any way I can. Unfortunately, and it won't be a surprise, this help can only be theoretical in nature since I cannot script or program anything But feel free to ask, if I can help you somehow
The blink animation is actually implemented since early versions. BUT I did so it rarely happens. If you wait veeeeeery long, you may see it.
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