The Dungeon (RPG VX) v0.3b (Updated: 22.9.2012)

This is the place to post your own creative works for other to play or give feedback on!
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Which is your favorite monster so far? (CG and as an opponent)

Bandit
7
10%
Orc
8
12%
Witch
23
34%
Gargoyle
8
12%
Demon
21
31%
 
Total votes : 67

Re: The Dungeon (RPG VX) v0.2a (Resumed, WIP)

Postby Campo92 » Wed Sep 05, 2012 2:19 pm

some hint: you can set, in the section "common events" that after a battle with an enemy, it starts the cg mode. so you can avoid the multiple events and set a random battle for every map
User avatar
Campo92
 
Joined: Tue Feb 21, 2012 10:39 pm

Re: The Dungeon (RPG VX) v0.3 (Updated: 13.9.2012)

Postby warlord42 » Thu Sep 13, 2012 5:38 pm

I have just uploaded the new v0.3.
This is a bit of a rushed update, but as always, report bugs and other stuff. (CG gallery doesn't work properly)
Cheers.
User avatar
warlord42
 
Joined: Wed May 05, 2010 7:45 pm

Re: The Dungeon (RPG VX) v0.3 (Updated: 13.9.2012)

Postby raziel321 » Fri Sep 14, 2012 6:49 am

It's nice to see this project was resurrected :)
Do you have problems with the CG Mode or did you just not set the accordings switches? In the first case, feel free to ask for help
raziel321
 
Joined: Wed Nov 09, 2011 7:48 am

Re: The Dungeon (RPG VX) v0.3 (Updated: 13.9.2012)

Postby Vid » Sat Sep 15, 2012 10:32 pm

Hey, good to see a project being continued. It's clear you've put work into this. I just wanted to note a few small things that really detract from an otherwise great start. First, and maybe you planned this, but it's quite difficult right at the start. Unless you know about that hidden potion behind where you start, it's pretty much impossible to get past the first two floors. The balancing seems to work itself out though as you level up, and it kinda feels like you go from a complete wimp to a good fighter suddenly. Also, and maybe you planned this too, but that special attack you learn from the book, shouldn't it cost MP? Otherwise, what's the point of using the regular attack at all after that? Lastly, the text gets cut off quite often on the right side in dialogue boxes, maybe you know about that. Really looking forward to where this goes though, don't take this the wrong way.
Vid
 
Joined: Sun Jan 15, 2012 11:26 am

Re: The Dungeon (RPG VX) v0.3 (Updated: 13.9.2012)

Postby Sync » Sat Sep 15, 2012 11:36 pm

Maybe the solution to it being tough early on is to not have the rape scenes lead to Game Overs...?

As in...you get beaten by a bandit. He rapes you. He leaves you to be raped by the next bandits. Who leaves you to be raped by the orc. Etc... Once you've picked up a few things (like Dual Attack, gold & potions), losing can end in Game Over, as the enemies realise you're too strong to leave you loose in the building...
If you notice this notice, you will notice that this notice is not worth noticing.
Sync
 
Joined: Sun May 15, 2011 2:59 pm

Re: The Dungeon (RPG VX) v0.3 (Updated: 13.9.2012)

Postby dercas » Sun Sep 16, 2012 3:27 am

If you look at the theory behind Despair Labyrinth, you don't have to do the Game Over thing if you don't want to. I'm not telling you how to make your game, just pointing out that it's possible.

Also, I'm very glad to see this come back to life again. I am looking forward to seeing the story progress. :D
"Courage is resistance to fear and mastery of fear, not absence of fear."
User avatar
dercas
 
Joined: Wed Aug 15, 2012 11:16 pm
Location: In your FRIDGE raiding your HOUSE...

Re: The Dungeon (RPG VX) v0.3 (Updated: 13.9.2012)

Postby warlord42 » Sun Sep 16, 2012 12:04 pm

Vid Wrote:Hey, good to see a project being continued. It's clear you've put work into this. I just wanted to note a few small things that really detract from an otherwise great start. First, and maybe you planned this, but it's quite difficult right at the start. Unless you know about that hidden potion behind where you start, it's pretty much impossible to get past the first two floors. The balancing seems to work itself out though as you level up, and it kinda feels like you go from a complete wimp to a good fighter suddenly. Also, and maybe you planned this too, but that special attack you learn from the book, shouldn't it cost MP? Otherwise, what's the point of using the regular attack at all after that? Lastly, the text gets cut off quite often on the right side in dialogue boxes, maybe you know about that. Really looking forward to where this goes though, don't take this the wrong way.


@Vid

Thank you, it is planned to be a bit hard at the and I think giving Lee a potion or 2 in the beggining should work it out. (As like she came in a bit prepared)
I didn't know about the special attack! I'll look into it! Lol, thought it costed MP. I'll add it in the next fix i'll bring out today probably.
The text is fixed in the bugfix version I am working on now. I am fixing the CG pictures for the Demon and BJ as well since they are half out of the screen.

Thank you for this post and I'm glad you like it so far!

@Everyone else
I'll give Lee a starting pack in the beggining. This should fix the toughness thing.
User avatar
warlord42
 
Joined: Wed May 05, 2010 7:45 pm

Re: The Dungeon (RPG VX) v0.3 (Updated: 13.9.2012)

Postby el_nino13 » Tue Sep 18, 2012 11:32 pm

one of my favorite games , i'm glad to see your working on it again . u did an excellent job pls don't let it die, and suggestion for lee face , pls do something when she get rapes doesn't look like she is so happy about it :D this is annoy me the rest of it is great sorry for my bad English , and keep up the great wok
el_nino13
 
Joined: Wed May 04, 2011 5:10 pm

Re: The Dungeon (RPG VX) v0.3 (Updated: 13.9.2012)

Postby warlord42 » Thu Sep 20, 2012 6:45 pm

I fixed some stuff, mainly the new CG images were half out of the window... Well it's fixed now and the Dual Attack now costs mana. I'll have the fix uploaded tomorrow probably.
User avatar
warlord42
 
Joined: Wed May 05, 2010 7:45 pm

Re: The Dungeon (RPG VX) v0.3a (Updated: 21.9.2012)

Postby warlord42 » Fri Sep 21, 2012 8:07 pm

Uploaded the bugfixed version including the new CGs in a working gallery.
User avatar
warlord42
 
Joined: Wed May 05, 2010 7:45 pm

Re: The Dungeon (RPG VX) v0.3a (Updated: 21.9.2012)

Postby moonblack » Fri Sep 21, 2012 9:05 pm

There's a bug with the gallery: It remembers only the last opponent that defeated you. So if you lose to the Witch you will be able to see only the witch. If you then lose to the Orc only the orc's scene will be available in the gallery. And so on.

Also, there are a few flavor events that cannot be activated because they have the wrong priority (Below Character).

And another bug: The guy selling potions does not check if you have the gold, so you can by potions even if you have 0 gold.

2 more bugs:
1) The hexagram that's supposed to be blocking the way to the storage where you have to fight the monster is not there
2) If you give the demon guard a blowjob he moves to the side. However, if you then leave the floor and come back he is back to blocking the way, and you have no way to get him to move (all Lee says is that he looks relaxed).
moonblack
 
Joined: Wed Jan 18, 2012 5:49 pm

Re: The Dungeon (RPG VX) v0.3a (Updated: 21.9.2012)

Postby warlord42 » Sat Sep 22, 2012 9:25 am

Thanks for this great bughunt post! I've fixed everything except the gallery.
User avatar
warlord42
 
Joined: Wed May 05, 2010 7:45 pm

Re: The Dungeon (RPG VX) v0.3a (Updated: 21.9.2012)

Postby raziel321 » Sat Sep 22, 2012 9:57 am

And I've fixed the gallery :) So there should be a bug free version soon
raziel321
 
Joined: Wed Nov 09, 2011 7:48 am

Re: The Dungeon (RPG VX) v0.3b (Updated: 22.9.2012)

Postby warlord42 » Sat Sep 22, 2012 12:18 pm

Thank you raziel321, you are great!

The new v0.3b update is up where I fixed the newly found bugs and the gallery should work as intended now! Maybe I can now start working on the next floor =P
User avatar
warlord42
 
Joined: Wed May 05, 2010 7:45 pm

Re: The Dungeon (RPG VX) v0.3b (Updated: 22.9.2012)

Postby Keahi234 » Sat Sep 22, 2012 9:39 pm

Very impressive! I can see myself getting lost in this game. Looking forward to more updates! Keep up the great work!
Keahi234
Newly Registered
 
Joined: Fri Jul 01, 2011 5:40 pm

Re: The Dungeon (RPG VX) v0.3b (Updated: 22.9.2012)

Postby warlord42 » Fri Sep 28, 2012 4:50 pm

Just checking in. I haven't done much after the 0.3b except the CG for the new enemy. School was keeping me busy and atm I am ill and feel like I was driven over by a truck... I should have something done until next weekend tho if I get better.
User avatar
warlord42
 
Joined: Wed May 05, 2010 7:45 pm

Re: The Dungeon (RPG VX) v0.3b (Updated: 22.9.2012)

Postby cookie jar » Sat Sep 29, 2012 7:26 pm

Don't overdo it. :) Just get well soon.
If you stumble across any typos, you may keep them and rear new ones in your basement.
User avatar
cookie jar
 
Joined: Tue Mar 27, 2012 10:36 pm

Re: The Dungeon (RPG VX) v0.3b (Updated: 22.9.2012)

Postby NomNomNom » Sun Sep 30, 2012 12:14 pm

hi
you can walk through decorative itmes like the rubble and basket dont know if thats how its supposed to be
NomNomNom
 
Joined: Mon Sep 03, 2012 12:52 pm

Re: The Dungeon (RPG VX) v0.3b (Updated: 22.9.2012)

Postby BlueLight » Sat Nov 17, 2012 1:30 am

question, are you using getter and setters for your buying code?

It's the normal thing to do and by doing so you would less likely make a programming mistake with shops.
User avatar
BlueLight
Gangs n' Whores Developer
 
Joined: Sat Jun 04, 2011 8:23 am

Re: The Dungeon (RPG VX) v0.3b (Updated: 22.9.2012)

Postby N1GHTM4R3 » Sun Jan 06, 2013 9:23 pm

I'm unable to play the game after I download it, so I'm just wondering what program I need to run it (sorry if this is a stupid question).
N1GHTM4R3
 
Joined: Thu Jan 03, 2013 9:14 pm

PreviousNext

Return to Creative Corner



Who is online

Users browsing this forum: No registered users