Yu-Gi-Oh: Cards Of Desire - (Last Edited 17 Jan 2012)

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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 2 Jan 2012)

Postby HairMetalIsGod » Wed Jan 11, 2012 7:05 am

Surprise will be massively delayed as actionscript is proving an issue - i'll get more scenes done in the meantime :)
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 2 Jan 2012)

Postby TheLegendaryChosenOne » Thu Jan 12, 2012 6:09 am

Theres no need to rush,the only thing that rushed was dusty castle,because i dared gorepete to finish it before new year eve.

Its better a long awaited good fap,than a rushed shit fap.
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 2 Jan 2012)

Postby HairMetalIsGod » Thu Jan 12, 2012 6:19 pm

Just don't want anybody to get the idea that i'm getting bored with this or anything :') I like updating often, just struggling with flash at the moment...so I think for a bit most of my updates will be art based - I have two complete scenes, with varied speeds and cumshots etc - I just can't work out how to loop certain bits (the sex parts), make sure certain bits don't loop (speed transitions and cumshot) - and then make the buttons I have on the animation skip to the next speed (ie slow sex...press button...transition...medium sex etc)

This is very true!
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 2 Jan 2012)

Postby IrrelevantComment » Thu Jan 12, 2012 7:53 pm

The AS commands you are looking for are "gotoAndPlay()" and "stop()".

Say you have a "slow sex" animation running from frames 11 to 30 and "fast sex" running from 31 to 50, on frame 30 you would insert a keyframe and then go Actions and type "gotoAndPlay(11)". Then do the same for frame 50 and this time type "gotoAndPlay(31)". This will ensure the animations loop.

Now, when you have an animation you do not want to loop you can put the command "stop()" in the final frame.

You can also call both these commands externally (from your buttons, for example) to navigate between animations.
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 2 Jan 2012)

Postby IrrelevantComment » Thu Jan 12, 2012 8:02 pm

Oh, and by selecting a certain keyframe then going to the properties tab on the right you can name frames, and then you can use "gotoAndPlay("framename");"
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 12 Jan 2012)

Postby HairMetalIsGod » Thu Jan 12, 2012 10:26 pm

thanks IrrelevantComment. How do the commands correspond to scenes though? (I know scenes aren't advisable, i've realized that since making the scene with multiple scenes. Is there a way to make the button on say the first scene, send the animation forward to the second scene?
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 12 Jan 2012)

Postby zferolie » Thu Jan 12, 2012 10:47 pm

I like the teaser. Are her boobs and hair going to bounce as she does?
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 12 Jan 2012)

Postby whatdontlookaatme » Fri Jan 13, 2012 5:50 am

Nice! The only problem i have is her underwear is still on
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 12 Jan 2012)

Postby HairMetalIsGod » Fri Jan 13, 2012 8:23 am

zferolie - They do at the moment, just not very much, i'll have a go at making it a little less subtle

whatdon'tlookatme - This was intentional, thought it might add something, but it's easily removed - and in terms of animation i'm going to have to start the scene from scratch (never work with scenes...). Then I know what code to use (in theory) so I should be able to have it working fully as a scene...maybe even including sound!
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 15 Dec)

Postby Biles » Fri Jan 13, 2012 8:34 am

HairMetalIsGod Wrote:Also thrown together a Rex Raptor sprite (part of one of the double-teams)
But here's a little teaser of a scene in the works - I know it's put together a little iffy in places (especially rex's oversized head and really odd face haha). Enjoy!


Hehe I'm more disturbed on how he looks like he's wearing a dildo underwear over his pants. XD
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 12 Jan 2012)

Postby HairMetalIsGod » Fri Jan 13, 2012 8:59 am

lmao - he sort of does :')
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 12 Jan 2012)

Postby Rooiehaan #2 » Fri Jan 13, 2012 11:05 am

Might i suggest first making the hips buck forward before mai gets pushed upwards?
this way they look a little too interlocked -no friction and all that
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 12 Jan 2012)

Postby IrrelevantComment » Sat Jan 14, 2012 1:42 pm

HairMetalIsGod Wrote:thanks IrrelevantComment. How do the commands correspond to scenes though? (I know scenes aren't advisable, i've realized that since making the scene with multiple scenes. Is there a way to make the button on say the first scene, send the animation forward to the second scene?


You would use gotoAndPlay(frame number/name, scene name) so for example:
Code: Select All Code
gotoAndPlay(10, "SexScene");

http://help.adobe.com/en_US/FlashPlatfo ... toAndPlay()
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 12 Jan 2012)

Postby HairMetalIsGod » Tue Jan 17, 2012 5:27 pm

thanks guys, i've now finally finished the first scene and all the sound animations. I'm pretty pleased with it - I'll be redoing Mai and Rex's soon in the same fashion.
I still haven't implemented the bucking hip idea - but it's not off the table yet, it may just be a while before I get round to doing it :)
Anyway, thoughts would be much appreciated!
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 17 Jan 2012)

Postby whatdontlookaatme » Wed Jan 18, 2012 12:33 am

Nice! Scenes pretty good, although not seeing the dick after he pulled out is kinda strange
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 17 Jan 2012)

Postby HairMetalIsGod » Wed Jan 18, 2012 12:52 am

Whoops, pretty major oversight! I'll rectify this tomorrow
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 17 Jan 2012)

Postby Biles » Wed Jan 18, 2012 12:57 am

Uh huh huh hehe, "rectify" huh huh hu huh.
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 17 Jan 2012)

Postby whatdontlookaatme » Wed Jan 18, 2012 4:47 am

ha! i see what you did there
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 17 Jan 2012)

Postby KBridget » Wed Jan 18, 2012 5:43 am

that was good. Really good!
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Re: Yu-Gi-Oh: Cards Of Desire - (Last Edited 17 Jan 2012)

Postby eldragon » Wed Jan 18, 2012 2:03 pm

well, to be honnest, im not looking forward to this game, i dont like the drawing, dont like the sounds. just saying, no offence.
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