Hnyarly Wrote:I've played the version and I think that it's a very interesting start. I also fiound very useful the "surrender" skill.
My two cents go for a faster walk key.
haladar5 Wrote:I've only just started but I really like the conversations you can engage in in the game. Gives it a more realistic feeling, especially with the bar scene though I hate that damned bottle in the middle. I happened to notice an invisible wall while playing though.
You can either flee with me, we part
ways far away
from here and you can start over.
Or we can flee together and rebuild this
You can either flee with me, we part
ways far away from here and you can
start over. Or we can flee together and
rebuild this rebellion.
moonblack Wrote:Hi
I tried your game. Overall a good start, but there are some problems and issues that need fixing:
1) You’ve disabled dashing on all maps. I have no idea why you did so, but PLEASE enable it! Walking can be really slow and boring
2) All light sources (like the fire in Sandra’s home) are static. You should turn on Stepping Animation for all such events
3) Hadrian: The second tab for his event (i.e. when Self Switch B is on) has the same priority as the player. Since the second tab has no character sprite it results in an invisible wall (the issue haladar5 encountered). You should change the priority to Below Characters)
4) House 2: The message for the tomatoes cannot be triggered because it has priority Below Character. The way it is set now you should change it to Same as Character
5) House 2: No message for when you have looted the box. This might be intentional – I’m mentioning it because the box in the other house has a message after you have searched it
6) House 1: The message you’re supposed to get when you have searched the box is not displayed because the event’s priority is Below Characters. You should change it to Same as Characters
7) The three guys in the hideout:
- It is possible to walk around the event that triggers the fight with them. So you can trigger it from the wrong direction, which can result in the player being stuck in the house after winning (no such problem for losing). I suggest moving event 6 one step down and changing it to Below Characters, so that it triggers when the player steps on it
- The three guys remain after you win, blocking the character from searching the place. They don’t have to vanish, but they should at least get out of the way.
8) I hope we get a chance to spank (or even rape) that arrogant girl in the village
9) There are a number of typos that I don’t have the time to list. But here’s an incomplete text from the intro:You can either flee with me, we part
ways far away
from here and you can start over.
Or we can flee together and rebuild this
Rebuild this… what? Rebellion? If so I recommend changing that text to:You can either flee with me, we part
ways far away from here and you can
start over. Or we can flee together and
rebuild this rebellion.
That’s all for now. I’ll be keeping an eye on this project, since it looks promising.
BlueLight Wrote:How does it work?
moonblack Wrote:A few things I forgot to mention last time:
1) Permanent stat boosts are dirt cheap here - just 200 gold and sold in a shop. In most games permanent stat boosts are:
a) Rare
b) Very expensive
or c) a) AND b)
So I was quite surprised to see such cheap stat boosts in your game. Of course, it depends on what you have planned for the future, but you might want to consider a change to their prices while the game is still early in development.
2) Antidote cures Incapacitated (which is pointless since you can't use it on dead characters) and Poison (which is expected from its name). However it also ADDS Stun and Paralysis. Perhaps you meant to remove them instead?
3) Sparkflower Herb has the description "cures all mind tricks." However what it actually does is remove all negative effects except ATK Down, DEF Down, SPI Down and AGI Down. Not all of the removed effects can be called "mind tricks", plus it cannot be used on dead allies, so removing Incapacitated is pointless. Either the description of the effect needs to be changed
4) Snowblossom Elixir is supposed to only restore all HP and MP of one character. However it does a lot more than that - it also removes Poison, Darkness, Silence, Confusion, Sleep and Paralysis. Again either the description or the effect needs to be changed. I'd recommend changing it so that it does not remove any status effects - restoring all HP and MP is already great, especially at higher levels.
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