Shadow_Dynasty wrote:-A ground pound move of some sort ... where peach would immediately sit on the opponent's dick, this is just an idea though
It should be interesting. I will put in my TO-DO list. But the stomping code should come first, as well as more levels, to increase diversity.
Shadow_Dynasty wrote:-Running ability, so the flying raccoon suit has that authentic Mario feel
Its a idea I was warming up before. This requires a new animation scheme. Also, if I plan developing flying racoon, I will be doing it entirelly (pressing keys to let it fly and with a faster tail animation). It requires some time, so I will be in a later To-DO list, according to a developer time I have.
Shadow_Dynasty wrote:-i think you need to work on the shading of Peach's breast
You say, those darker circles around her breats? Really, they start to get a bit annoying if you do play much attention to them. I'll see if I can improve that. Anyway, we see that, in enlargement pieces, we are not advised to use much shadowing (neither too much contrasted ones), as the shadow also grows.
Shadow_Dynasty wrote:ask Blargh if you can use the koopas
I'll be doing a merge with his version (its better and advised). I could do the opposite too (see what I can use and improve from him), but each new feature he's implemented uses a better coding system which is incompatible with mine. Even bringing only the koopa will bring intrincate subclips with it, and it will crash and even destroy the code. I dont know if its possible for Blargh to reorganize code (without too much work) for a modular approach, that is, a koopa that can be used easier in other versions by creative authors without hassle. Sometimes, the additional work to convert those objecs to another version mechanics is so intense that its better to make from scratch.
More explanation below.
Spoiler (click to show/hide)
Thats because of Flash limitations. You cant, for example, quickly assign replacement parts (in a given window of options, for example), to do it quickly and securelly. And more, you can't replace images and animations you want in all frames and other movie clips in just one click. No. You have to dig into each frame and swap each part. If the jumping system has 10 frames, for example, and Peach has 10 parts, you have to change 100 parts, clicking here and there! An example, Blargh created 'Head Cum' (a really nice addon) but this overwrites 'Head Forward', the version I use). Actually the new Head Forward are inside 'Head Cum', so I would need to change all frames which references Head Forward for Head Cum. There is no way (at least, with my current skill) to quickly change all references in a entire timeline.
Shadow_Dynasty wrote: I also think you may need to tone down the jumping ability when you have racoon suit, half the time i didn't know where i would land, but that's alright
For sure the gravity may be ok, but the jump may be too high. In normal mario games, mario jumps the same height, except when running (he jumps a bit farther). Even in Mario Bros 3, he only jumps farther when 'P' bar are full.
Shadow_Dynasty wrote:Overall keep up the good work!
Thank you. I'll strive to let the game better and better ^.^