New Update - Version 0.9g
1) fixed 'flower power' problem showing blonde hair
2) fixed a glitch in the HUD. Pressing H to hide it no more acts like pressing H too many times. Also, stabilized the sound icon in the bottom right, and fixed a glitch when pressing the sound button with the mouse (sometimes it didnt work).
3) fixed an issue in level 2 (castle). Text ballons were not shown, even pressing T
4) more precise collision algorithm to hit on coinboxes, blocks and the ground.
5) better jumping algorithm (but beware, some minor bugs can appear when she jumps and then hit a goomba. Anyway, it could be solved jumping again. It does not
kill gameplay. I need time to fix that completelly.
6) fixed a glitch which could let Peach jump over 'so tight' pile of blocks in a row, up to the sky. Peach also was jumping immediatelly during the course of the last jump, even microsseconds later. This was fixed now. She needs to fall a bit from the current jump first.
7) optimized code to deal with checkpoints and peach being hurt. No more need for tons of code in every enemy instance. This also fixed issues when falling over lava (Peach sometimes reappeared in a wrong checkpoint due to older code) and the fire whell, which, instead of making her lose a powerup, made her go to the last checkpoint).
8) Peach can stomp on goomba (only if she is clothed. If naked, goomba will be able to avoid the stomp and fuck her anyway).
In the future, Goomba will awaken from stomped state, after some time untouched.
9) new pipe zone. Search for the pipe. One of them will lead you to a bonus area!
10) A new timer. Dont be afraid, Peach will not die if its zero. It will be a surprise instead (when this feature is complete).
11) New score points. It does not work yet while fucking goombas, but you get points when stomping on them. Now you can make points! Poison mushrooms give more points! Peach clothes remove some points but you will be able to stomp on goombas, as well as using raccoon or flower power.
12) New enemy: the rock (like in the Mario castle) in the morton castle level. He is animated and will hurt peach if she stays in the way.
13) racoon suit will now give the same jumping height for Peach. In the future, if she runs a bit, she could jump further.
14) Redone some background graphics (more colorful ones)
15) the dick of Morton is more fleshy
16) new breasts shadow and better colors, as well as fixes for racoon suit body. The breasts are more shiny, bubbly.
17) new game-over music
18) fixes in morton scene (cut scenes). Now, you can't advance the text anymore pressing LEFT, RIGHT, A or D, as some people, not on purpose, pressed RIGHT, for example, to try to walk over morton or to flee, actually skipped sex scenes.
19) areas Peach isn't supposed to go are now being blocked in an invisible way, like in her red castle's roof. This avoid the use of piles of VISIBLE blocks (those brown ones).
20) (project changes) after some brainstorming, it was better to use world and level names instead of numbers, in order to let the game a more adventure feel.
Although the plan is to make a Mario-like game, as Peach is searching for him, the game will be set in places that dont let the user rely on level numbers,
but name of places like 'The forest' 'The pond, 'The Undermine', The Alley' and 'Airship [nazi name] (or any name regarding combatants)'.
Its a way the player will not think 'hmm I'm on world 8, the game is near the end'. Since because this will be a game open-ended (future levels could be added).
21) Instead of coins, in the end level, score points will appear, since when you take 100 coins, you gain one life still in the level (no need to wait for the end of level to gain that life).
22) (optimization). SWF (on first page) was 2.8mb. Now its 1.8mb.
23) Changed default 'rpm' (fps) from 20 to 25, to let the game smoother. Its easier to avoid obstacles.
I didnt have time to test 100%, so I apologize if any bug appears in.
Like one that was found almost now: some power items (big mushroom, for example) sometimes are difficult to catch it (Peach has to walk more over it and 'struggle' a bit to take it). Corrected in the SWF. I'll put the correction in a new FLA after more updates are coming.
PS1: If the game is laggy or acting weird, first check your cookies, or test it in another browser (Firefox, Explorer, Chrome, Opera, Safari and even Irfanview Flash Player). Also check if Flash is with Hardware acceleration on (right click in the game -> settings). Sometimes is a program in the background taking much CPU (so check control + shift + ESC).
PS2: Thanks for Blargh, a milestone was done in order to update my inner code with his. So I'll be updating new features soon. So there will be sticky cum, boob locking, menu to change costumes (however, as said before, this game will be a peach only character), toadette bath, koopas, bobombs, boos and gloompers.
Compressed FLA+SWF+Fonts (CS5) is here https://rapidshare.com/files/2125767295 ... g_CS50.rar