Chips Challenge
The Premise - Like so many games on this website, it began with a dream. An old game, a puzzle solver, an arcade with rememberable gameplay and a vaguely rememberable character. What would it be like... Chips Challenge... As a Hentai game!
And now... May Hell be Unleashed!!!
ToyLoli's Chips Challenge
Okay - so as anyone who ever played the old arcade game Chips Challenge knows, the premise of Chips Challenge was that the main progagonist Chip wanted to impress the girl who was head of the science club (the name of the girl being unimportant). Rather than let him join she takes him to this massive underground clubhouse which is a veritably maze filled with puzzles and monsters and stuff and is told should he complete them he can join.
When I was younger I used to enjoy this game no end, but now as an adult I can't help but think "What did Chip really hope to get out of this that he would go to all this trouble!" Anyone could tell you what a teenage boy would want.. SEX!
So; Here it is. In my version of the game which I am trying to create using flash the owner of the club is Rinnita (my self or at least my own character) and her six club members. All of the club members are both super smart but also super perverted. In this game instead of making his way though uniform identical labs he will be making his way through the school. Teachers, other students, escaped lab experiments and robots will all be trying to rape him. To solve each section he will have to solve a a set of puzzles, collect data and then for each 'area' impress one of the club members. And try to get into his/her pants.
Themes: Reverse harem, Reverse rape, some homosexuality, possibly beastiality, whatever sex with robots classes as, spanking, public embarrassment, romance, tickling, dancing...
It will be kept updated regularly and will eventually become the game manual.
Current Position - 13-1-4
Okay - so I have the designs of Chip and the other Club members nailed down. And I've been learning flash. Two months ago I had no knowledge of flash whatsoever other than "You use the 'tween' tool to make something move." so I think I've done a lot of learning in two months.
I'm aware the artwork is unshaded. I am not sure how I want to go about that yet.
At current all the characters are in one housing object. While this is likely not necessary for Chip for how the game should be played, being able to swap in and out scenes, characters, clothing etc seamed like a natural starting point to make things easier later on. Additionally at the moment I'm using text fields to store certain information between frames and animations... I have just started learning how to use classes and packages and in the next update all that will have changed.
In between time here is my first test results that people can actually look at and play with.
Version 0.0.0.2 - This is not yet a game
Future Progress
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Version Log:
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Please discuss, I would love to hear comments, feedback or opinions and any help you can provide.
Sincerely,
~ ~ ~ Rinnita Wiley