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Sex Combat System / Platformer

PostPosted: Tue Mar 19, 2013 12:30 am
by IrrelevantComment
topic locked

Re: Sex Combat System (Code only)

PostPosted: Tue Mar 19, 2013 7:51 am
by BlueLight
Any problems if i convert this into java?

Re: Sex Combat System (Code only)

PostPosted: Tue Mar 19, 2013 10:45 am
by IrrelevantComment
BlueLight Wrote:Any problems if i convert this into java?


Nope, feel free :) It's far from being finished though, so a lot of it you would have to do on your own

Re: Sex Combat System (Concept demo)

PostPosted: Wed Mar 20, 2013 9:06 pm
by IrrelevantComment
Got a concept demo working, added to the first post.

Re: Sex Combat System (Concept demo)

PostPosted: Sat Mar 23, 2013 9:09 pm
by Jrhonen
This looks like it'll be quite interesting. I'll be waiting to see the real demo if you get there!

Re: Sex Combat System (Concept demo)

PostPosted: Sun Mar 24, 2013 4:55 am
by coolness32
I also want to see a game with this in action!

Re: Sex Combat System (Concept demo)

PostPosted: Sun Mar 24, 2013 6:45 pm
by LoneWolf
The fulfillment for player 2 changes when you select a new action for either player, even if you don't use the action. Is that intentional?

Re: Sex Combat System (Concept demo)

PostPosted: Sun Mar 24, 2013 9:42 pm
by IrrelevantComment
LoneWolf Wrote:The fulfillment for player 2 changes when you select a new action for either player, even if you don't use the action. Is that intentional?


Turns those boxes weren't working properly. Fulfillment is action specific, and relates to the move selected by the other player, but in the old version the values were all over the place. Fixed now, thanks for pointing it out

Re: Sex Combat System / Platformer

PostPosted: Mon Mar 25, 2013 10:13 pm
by IrrelevantComment
Does the platformer show up properly? It's quite large (1200 pixels wide), and I know it shows up in my forum layout, but not sure if works for the default one.