[VX ACE] Project X: Rifts. Not the Sonic game.

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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby seyfer110 » Thu May 30, 2013 12:41 am

Kurushimi Wrote:Wait... How many secrets are there? "All" isn't very descriptive, you know.


+1 to this...i've only found the 2 scene with tifa...
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby TheSinningSaint » Thu May 30, 2013 1:36 pm

To answer the question about secret scenes.

There are two secret scenes to find, one with Tifa (which is accessible for a brief period during a certain mission) and the other is with a party member you can gain, also during a mission. Then there are various picture scattered throughout the game. One with Claire, a Samus picture, two Zelda pictures and Kasumi picture.

Ryan Nocturne:

First off all, I had to cut and paste the four portraits and then put them into the correct order. In the intro screen (which is autorun) I when display picture and then added a choice command with the number corresponding to the actor. In each of those choices I added the change actor portrait and graphic. Hope that helps - don't forget tot erase the images so they don't remain on the screen.
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby FMC » Thu May 30, 2013 5:03 pm

Wait, we don't have the choice to be female yet?

Aw, I'll wait though. :P
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby TheSinningSaint » Tue Aug 06, 2013 11:38 pm

Okay... so, somewhat cap in hand here. I'm not going to make excuses, but life hasn't been kind lately to me - as a result I haven't been working on the game much. However, I've been working fairly hard on it today and will tomorrow. With that said, I'm hoping to have a new demo up this Friday - though I'm tentative about that.

So far I'm only working on the male game (hey! I saw you roll your eyes there!) - however, once I've got something fairly substantial, I'll create the female game. I'm hoping to have the first part of the game wrapped up for you guys to play. Sorry for the delay, I hope you're still interested.
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby AllenAndArth » Wed Aug 07, 2013 8:18 pm

cool, i'll be waiting!
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby dragonmaster121989 » Thu Aug 08, 2013 8:13 am

I'm waiting for your update. I have not given up on you yet
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby TheSinningSaint » Fri Aug 09, 2013 6:29 pm

Hey, demo up :) Hope you enjoy.
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby TheSinningSaint » Thu Aug 15, 2013 10:26 pm

Have to admit, I was hoping for a little bit of feedback on the new demo. However, I also have to hold my hands up and admit I've been radio silent for so long most people who were watching this game and were interested in it are probably annoyed by my prolong absents. Okay, fair enough, that demo was certainly not worth the wait, but that's not what I''m here about.

No, I'm curious to ask a simple question. Anyone who's seen my blog knows I've moved the game over to VX Ace, partly due to the godly tile feature. Now, I'm planning on having that new game up next week for people to play, however, I would like to know something before I consider this.

I'm going to put some of my own art in it for the various scenes, I'm planning three for the first part of the game. Here's the questions, would you be okay with them in black and white to start with, with the understanding that the fully colored versions would be added later, or you would you prefer them to be colored with the game taking longer to come out?

Please let me know,

S.S.
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby AllenAndArth » Fri Aug 16, 2013 6:38 pm

there's a new demo? where?
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby TheSinningSaint » Fri Aug 16, 2013 8:08 pm

On my blog and in the first post.
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby FMC » Sat Aug 17, 2013 9:25 am

Well, I'm waiting for the female story. :P I don't much care for men being the main character, so I won't give feedback on that. xD

As for drawings, I'd say just put them in black and white to begin with. I mean, like you said, you can always add in the colour ones later, and it'd give an indication of what to expect, y'know?
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby SpectralTime » Mon Aug 19, 2013 8:34 pm

Played the demo up to the orc encampment, where I couldn't figure out how to advance forward.

The game is... somewhat bare-bones thus far. The enemies don't really vary in number or type between groups, and the fights are generally rather one-sided in your favor, especially once you get more party members. The one exception are the wasps, which are in-effin'-furiating to fight, especially since you probably won't have Cure yet and Antidotes drain your relatively light cash resources like *that*. Their poison rate is way too high for a status effect you have no effective way to counter at the point you meet it. I honestly just ran past them, because I suspected the boss would be much easier.

I was not disappointed. Most of the bosses so far have been a little... lackluster, with few withstanding more than three or four rounds of combat at the most, and none having particularly interesting fighting techniques or strategies.

Now that I'm done complaining about the gameplay, let me pay you a few complements. First, I will say in advance that choosing to use the likenesses of popular videogame characters with sometimes-radically different personalities was somewhat disorienting, but I quickly understood that you weren't *trying* to emulate them and resolved to judge them entirely on their own merits. And those merits are fairly good. Characterization on the whole is pretty strong, and Tifa and the male lead's chemistry is strong and, unusually, actually rather believable. Other characters, though not as well-drawn due to reduced time in the spotlight, are still fairly interesting to read and follow.

Grammar was generally pretty good, with no "Engrish," and while spelling errors became more common later on they never succeeded in being distracting. And the h was generally perfectly functional, without feeling like jumbled piles of random CGs you found lying around online the way many such scenes in the style you use so frequently seem to me. Then again, I like my porn-dialogue in these games. Could have even used a little more, particularly in the second scene.

Finally, the spritework was very, very good, considering that it was of existing characters. The one complaint I'd make is that most of the selections for the male lead are of rather hard-bitten looking vets, when the plot calls for a fresh-faced newcomer.

Hope my comments help out...
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby TheSinningSaint » Mon Aug 19, 2013 9:53 pm

SpectralTime Wrote:Played the demo up to the orc encampment, where I couldn't figure out how to advance forward.

The game is... somewhat bare-bones thus far. The enemies don't really vary in number or type between groups, and the fights are generally rather one-sided in your favor, especially once you get more party members. The one exception are the wasps, which are in-effin'-furiating to fight, especially since you probably won't have Cure yet and Antidotes drain your relatively light cash resources like *that*. Their poison rate is way too high for a status effect you have no effective way to counter at the point you meet it. I honestly just ran past them, because I suspected the boss would be much easier.

I was not disappointed. Most of the bosses so far have been a little... lackluster, with few withstanding more than three or four rounds of combat at the most, and none having particularly interesting fighting techniques or strategies.

Now that I'm done complaining about the gameplay, let me pay you a few complements. First, I will say in advance that choosing to use the likenesses of popular videogame characters with sometimes-radically different personalities was somewhat disorienting, but I quickly understood that you weren't *trying* to emulate them and resolved to judge them entirely on their own merits. And those merits are fairly good. Characterization on the whole is pretty strong, and Tifa and the male lead's chemistry is strong and, unusually, actually rather believable. Other characters, though not as well-drawn due to reduced time in the spotlight, are still fairly interesting to read and follow.

Grammar was generally pretty good, with no "Engrish," and while spelling errors became more common later on they never succeeded in being distracting. And the h was generally perfectly functional, without feeling like jumbled piles of random CGs you found lying around online the way many such scenes in the style you use so frequently seem to me. Then again, I like my porn-dialogue in these games. Could have even used a little more, particularly in the second scene.

Finally, the spritework was very, very good, considering that it was of existing characters. The one complaint I'd make is that most of the selections for the male lead are of rather hard-bitten looking vets, when the plot calls for a fresh-faced newcomer.

Hope my comments help out...



That was all hugely helpful :) Yeah, I agree about the boss fights, I was going to do proper game balance later, but obviously that's no excuse. Part of the problem in this demo is also the fact that the powers you and the npcs have is over powered - flames is probably not a good move to be giving the Sorcecress this earily. I guess I didn't want players to feel like they had to have an utter grind fest as that's one of the major complaints against RPGs in general and I wanted to avoid that.

To bad you weren't able to do the Assassin's battles as you have to use some more tactics in that one. Really, I was just looking to get a functional game out and then give the ol' spit n' shine afterwards. Hopefully you'll find the new demo appealing :)

Thanks again for the amazing and useful feedback.
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby SpectralTime » Mon Aug 19, 2013 10:03 pm

Actually, I liked Flame. It helped cut down on grind, while not really being strong enough in a "boss fight" where single-target damage is more important than multiple targets. My main point is that, rather than flaming a variety of opponents, it's mostly the same couple slimes/rats/wasps over and over.

If you don't mind, how *do* I get past that part at the orc camp? Is that the end of the demo? If so, might want to inform the player so as to let them know and save them the frustration of trying to guess.
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Re: Project X: Rifts of Universe. Not the Sonic game.

Postby TheSinningSaint » Mon Aug 19, 2013 11:16 pm

Sure thing. After seeing the poorly put together scene with Ayane. Head back into the tunnel and you'll a robed figure. Approach and attack. Once you've beaten them, head towards the right and prison there. Hope that helps :)
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Re: [VX ACE] Project X: Rifts. Not the Sonic game.

Postby TheSinningSaint » Sat Aug 24, 2013 6:25 pm

New update can be found in the first post.
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