[Post-Alpha] XES Fantasia VX Ace (working title)

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[Post-Alpha] XES Fantasia VX Ace (working title)

Postby Terrantor!!! » Fri May 03, 2013 5:17 am

Spoiler (click to show/hide):



Roughed in the first three cities. got a debug sign in front of the dairy, lotsa fun interactives in Lisa's Room. Still working. Loving my game, right now, but I need some sleep. :(
Last edited by Terrantor!!! on Tue May 28, 2013 9:36 am, edited 8 times in total.
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Re: [In-Dev] XES Fantasia VX Ace

Postby Mickele » Fri May 03, 2013 1:29 pm

do you meen something similar to the old game "Erotical Night" with stripping battles???

http://www.comdotgame.com/play/erotical-night

but only in rpg version with a more story-based influence???
I'm not completetly sure, if I understand your idea of the game correctly...
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Re: [In-Dev] XES Fantasia VX Ace

Postby Kuragari » Fri May 03, 2013 2:39 pm

Why would they have a Scootaloo launcher? That's just mean :p


Seriously though the game looks interesting if nothing else. Will comment more when more info/content is up to comment on.
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Re: [In-Dev] XES Fantasia VX Ace

Postby Zodiark69 » Fri May 03, 2013 9:03 pm

The game has a chicken launcher. That alone makes me want to play it.
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Re: [In-Dev] XES Fantasia VX Ace

Postby AllenAndArth » Sun May 05, 2013 7:55 pm

Zodiark69 Wrote:The game has a chicken launcher. That alone makes me want to play it.

I had the same think in mind...
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Re: [In-Dev] XES Fantasia VX Ace

Postby BlueBody » Mon May 06, 2013 6:31 am

here's hoping for a fun game and interesting gameplay :)
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Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

Postby Terrantor!!! » Fri May 10, 2013 4:25 am

Updated! :) No chicken launcher yet :(
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Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

Postby Grosham » Fri May 10, 2013 7:22 am

There's not much there yet, but I do like what you've started. I'll keep watching for a more complete beta.
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Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

Postby Zodiark69 » Fri May 10, 2013 8:12 pm

Terrantor!!! Wrote:Updated! :) No chicken launcher yet :(

Ah come on! I want the chicken launcher! There is no more degrading way to defeat someone then by death via chicken launcher.
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Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

Postby AllenAndArth » Sat May 11, 2013 3:26 am

Terrantor!!! Wrote:Updated! :) No chicken launcher yet :(

awwww...i'll play anyway... :ugeek:
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Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

Postby Terrantor!!! » Sat May 11, 2013 10:22 am

Don't choke on this sizeable update.
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Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

Postby Kuragari » Sat May 11, 2013 2:59 pm

First off, Why have so much of the map with black tiles? You could always have just spammed on the trees...

Also, the map seems rather big and empty? I tend to be of the opinion that unless there's a good valid reason to have the map be big, one should keep it smaller. I will however say I like how you did the exits for the map... Also, the backyard for shelia's home, you can walk on the water. I don't think your supposed to be able to do that.

Also, why is the house with the logs outside it also named Shelia's Home?

In the plains area, why do you take damage if you walk on the bridge?

The travel agency place, you may want to take a look at some of the text, it seems to run on past the box and be unable to be read on some spots.

Also, some text for the scenes with the goblins/orcs would be nice. You may also want to test run some of the rooms, the Mine area seemed to have a room you could enter but couldn't leave.

Otherwise, this looks interesting.
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Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

Postby Terrantor!!! » Sun May 12, 2013 6:59 am

Kuragari Wrote:First off, Why have so much of the map with black tiles? You could always have just spammed on the trees...

Also, the map seems rather big and empty? I tend to be of the opinion that unless there's a good valid reason to have the map be big, one should keep it smaller. I will however say I like how you did the exits for the map... Also, the backyard for shelia's home, you can walk on the water. I don't think your supposed to be able to do that.

Also, why is the house with the logs outside it also named Shelia's Home?

In the plains area, why do you take damage if you walk on the bridge?

The travel agency place, you may want to take a look at some of the text, it seems to run on past the box and be unable to be read on some spots.

Also, some text for the scenes with the goblins/orcs would be nice. You may also want to test run some of the rooms, the Mine area seemed to have a room you could enter but couldn't leave.

Otherwise, this looks interesting.


Acknowledged. Thanks for the data. I'll be sure to correct that and then some. Expect another update in a few hours.
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Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

Postby diedinafire » Sun May 12, 2013 7:41 am

If you walk on the bridge till you are below 100hp and then go fight the slime that are in the woman, you get a scene.
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Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

Postby diedinafire » Sun May 12, 2013 7:44 am

You get the scene if you drop below 380 ish HP in the battle which seems kinda ridiculous because the fight is so ez.

Also, album pic stays on the screen.... I bought it with a mushroom glitch. Your receive the amount of mushrooms you pick up in the goblin area upon entering.
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Re: [In-Dev] XES Fantasia VX Ace 5/9/13 update

Postby Terrantor!!! » Mon May 13, 2013 11:26 am

diedinafire Wrote:You get the scene if you drop below 380 ish HP in the battle which seems kinda ridiculous because the fight is so ez.

Also, album pic stays on the screen.... I bought it with a mushroom glitch. Your receive the amount of mushrooms you pick up in the goblin area upon entering.


Thanks, a lot, man. I appreciate all the tests you guys do.

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Re: [In-Dev] XES Fantasia VX Ace 5-13-13

Postby cookie jar » Mon May 13, 2013 5:36 pm

Just wanted to quickly point out two bugs I stumbled across right away:

If you reenter your home you are placed a couple of squares to the left of the actual map and are stuck there.

The second thing I noticed: Is it intentional that the eroshrooms are no longer visible? Because if so - honestly - it makes collecting them a major annoyance.


On the plus side:
What I really do like are the new dialogues you added.
If you stumble across any typos, you may keep them and rear new ones in your basement.
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Re: [In-Dev] XES Fantasia VX Ace 5-13-13

Postby diedinafire » Mon May 13, 2013 9:10 pm

quests are also very broken
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Re: [Post-Alpha] XES Fantasia VX Ace (working title)

Postby Terrantor!!! » Tue May 28, 2013 9:37 am

Bump
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Re: [Post-Alpha] XES Fantasia VX Ace (working title)

Postby Kuragari » Tue May 28, 2013 2:12 pm

This game is rather...disjointed. Also, the sex scenes are...well....lack luster. I still don't quite get the set up for the map which has the market, dairy, and tutorials area in it.
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