seyfer110 Wrote:si...what's new in the latest version? ...all i can do seems to be those 2 quest, the one about 'shroom gathering and the orc's killing one....the assoult on the ocs base don't even start anymore? O.o
Not much has been done as for progression. I'm still working on some features before I start building quests, that is merely an example of how things will run. The mine mission initiates automatically when you collect for hunt quest 1. You just have to hit up the gathering zone, again it's incomplete because I haven't finished the graphics for the Captain.
Kuragari Wrote:This game is rather...disjointed. Also, the sex scenes are...well....lack luster. I still don't quite get the set up for the map which has the market, dairy, and tutorials area in it.
The completed project will have larger images, the sprites are there as icons to demonstrate the state of your character. I built the maps in tertiary sub levels to portray the illusion of large lands. Though you are accustomed to dense and minimal range, a la pokemon, I believe that open worlds should be open and travel is half the fun in a game. Worry not, I intend to fill things in so the large maps are less boring. As for the dairy, I assume you are confused as to why there is a jump from secondary to quaternary sub-level, the honest answer is I'm too lazy to build the tertiary map for it. Tutorialis is the name of the town in the city of Kargrad. I'll probably just change the whole thing to Kargrad to avoid that confusion, as I was anticipating that one. As for the disjointed part, once I get the initial battle system down, things will start tying in. The current enemies/items don't influence the established variables, yet; so none of the features are functional.