joeyjoey61297 Wrote:is it going to be a game that i have to download? or can i just play it on here.
ReadyOrNot Wrote:This game looks promising. I love the interface, but I had one main problem:
I cannot resize the window at all, and as a result, I could not read anything on the bottom row of buttons. I had to click around and guess until I hit the button (still do not know what it says on it) that let me search for creatures.
Window problems aside, the game works just fine.
TheNeophyte Wrote:ReadyOrNot Wrote:This game looks promising. I love the interface, but I had one main problem:
I cannot resize the window at all, and as a result, I could not read anything on the bottom row of buttons. I had to click around and guess until I hit the button (still do not know what it says on it) that let me search for creatures.
Window problems aside, the game works just fine.
What is your desktop resolution?
Currently, game window is nailed to 1024x768 - I knew it might get uncomfortable for some, but inability to read at all seems critical.
I can only recommend lowering desktop resolution if you want to get text readable and/or wait for the next update. Looks like I'll have to implement multiple resolution support sooner than I thought.
void setScreenSize(boolean fullScreen){
GUI.fullscreen = fullScreen;
//get local graphics environment
GraphicsEnvironment graphicsEnvironment=GraphicsEnvironment.getLocalGraphicsEnvironment();
//get maximum window bounds
Rectangle maximumWindowBounds = graphicsEnvironment.getMaximumWindowBounds();
//Set the frame to the size of the frame to equal 780x580 or resolution minus taskbar.
if(fullscreen == true){super.setSize(maximumWindowBounds.getSize());}
if(fullscreen == false){super.setSize(780, 580);}
}
BlueLight Wrote:Why not set the res to be the size of the screen minus the taskbar. heres a old method in java that i made to do that but to be honest i think this is a old version since i think this will only set the window size to the screen size.
TheNeophyte Wrote:Thanks for trying to help me, but I don't know Java. And since I'm writing in C++, knowing Java would not matter anyway.
BlueLight Wrote:I don't expect that object names are the same but it gives you an area to start checking.
What i would do is put the tiles for your map on a scroll pane that way you can basically have infinite map size and not care, then have the text maybe also on a scroll pane.
If it's just literally people making the GUI to small, i suggest you set the min to 800 by 600.
Also, i suggest that you look seeing if there is an actionLister that detects you holding down one of the GUI buttons. If so i suggest you put a timer in so that when the user holds down one of the buttons for lets say 5 seconds, the character will be 1 square ever second or half a second so long as the user is holding the button down.
BlueLight Wrote:I suggest you keep The character tile the game size if not smaller than your other tiles. it sometimes hard to tell what tile the character is on. Makes no sense, i know but that's my experience.
TheNeophyte Wrote:BlueLight Wrote:I suggest you keep The character tile the game size if not smaller than your other tiles. it sometimes hard to tell what tile the character is on. Makes no sense, i know but that's my experience.
She stands on the tile which is directly behind her body.
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