new file:
old files:
(SOUND WARNING!!!!)
Lok:
FLA:
Terrantor!!! Wrote:Not yet, broski, lol. You still my animator? This model Is the one I'm using, fuck what everyone thinks. I love LoK and I think Krystal shouldn't change. I'll send you the fla, next time I get my big boy connected, she's wired with a new costume and some cumshots. How does it run, btw, I'm on an old mac laptop and it runs like shit, lol.
Terrantor!!! Wrote:Oh, ok, good. Well I'm not building a new one, too much work.
Terrantor!!! Wrote:this is the same one with more code. I have an Idea to allow multiple versions of krystal, just needs a bit of tweaking.
Biles Wrote:I'm curious and I've been wondering, how do people do those random sound effects?
trunks2585 Wrote:The only problem with using the oringal model, is you really have to nail matching the eyes as well if you want to stay true to the first version.
And yeah the text is cutting off in the boxes currently.
Terrantor!!! Wrote:Great question, i do them by placing all the sounds on individual franes in a movie clip. I then call a random number within that movie clip. I then use the gotoAndPlay(random(Variable)) function to hit a random frame. I then place that clip in the sex scene at the peak of the thrust.
Biles Wrote:Terrantor!!! Wrote:Great question, i do them by placing all the sounds on individual franes in a movie clip. I then call a random number within that movie clip. I then use the gotoAndPlay(random(Variable)) function to hit a random frame. I then place that clip in the sex scene at the peak of the thrust.
Hmm, okay. So then, where do place that particular code "gotoAndPlay(random(Variable))" part in the flash?
Biles Wrote:First frame of what? The movie clip of the beast fucking Krystal at the titlescreen? I'm still a bit confused, I'm more of a visual kind of guy and coding and scripts tend to hurt my left-brain x_x. I don't suppose you can make a screenshot, can you?
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