lok v.2 Revision [quit]

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lok v.2 Revision [quit]

Postby Terrantor!!! » Wed Oct 16, 2013 11:41 pm

Been spending more time on this one cuz it has more art to work with. Here's an update.

new file:

Click to Play
(Javascript Required)

LoK.swf [ 234.35 KiB | Viewed 9805 times ]



old files:

(SOUND WARNING!!!!)
Spoiler (click to show/hide):


Lok:
Spoiler (click to show/hide):

Click to Play
(Javascript Required)

RECOVER_LoK Framework.swf [ 2.11 MiB | Viewed 64240 times ]



FLA:
RECOVER_LoK Framework.rar
(4.67 MiB) Downloaded 3561 times
Last edited by Terrantor!!! on Tue Dec 31, 2013 5:44 am, edited 4 times in total.
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Re: Terra's Mega Update

Postby DactyllionVinnie » Wed Oct 16, 2013 11:59 pm

Fuck I thought you quit.
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Re: Terra's Mega Update

Postby Terrantor!!! » Thu Oct 17, 2013 12:02 am

Not yet, broski, lol. You still my animator? This model Is the one I'm using, fuck what everyone thinks. I love LoK and I think Krystal shouldn't change. I'll send you the fla, next time I get my big boy connected, she's wired with a new costume and some cumshots. How does it run, btw, I'm on an old mac laptop and it runs like shit, lol.
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Re: Terra's Mega Update

Postby DactyllionVinnie » Thu Oct 17, 2013 12:04 am

Terrantor!!! Wrote:Not yet, broski, lol. You still my animator? This model Is the one I'm using, fuck what everyone thinks. I love LoK and I think Krystal shouldn't change. I'll send you the fla, next time I get my big boy connected, she's wired with a new costume and some cumshots. How does it run, btw, I'm on an old mac laptop and it runs like shit, lol.

Sure i'll animate, and it runs fine, I just dislike the model, I always did.
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Re: Terra's Mega Update

Postby Terrantor!!! » Thu Oct 17, 2013 12:10 am

Oh, ok, good. Well I'm not building a new one, too much work.
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Re: Terra's Mega Update

Postby DactyllionVinnie » Thu Oct 17, 2013 12:12 am

Terrantor!!! Wrote:Oh, ok, good. Well I'm not building a new one, too much work.

I thought you did, this was the basic one you showed me, then I gave you another, and then this is back. So I dunno.
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Re: Terra's Mega Update

Postby Terrantor!!! » Thu Oct 17, 2013 12:20 am

this is the same one with more code. I have an Idea to allow multiple versions of krystal, just needs a bit of tweaking.
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Re: Terra's Mega Update

Postby DactyllionVinnie » Thu Oct 17, 2013 12:22 am

Terrantor!!! Wrote:this is the same one with more code. I have an Idea to allow multiple versions of krystal, just needs a bit of tweaking.

So what, use this one or..
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Re: Terra's Mega Update

Postby Borkenone » Thu Oct 17, 2013 9:19 am

This looks nice.
But the opening somehow stuck and you have to skip it to continue.
And I don't know if it's just me or the typesetting of the texts are a little off?
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Re: Terra's Mega Update

Postby trunks2585 » Thu Oct 17, 2013 5:55 pm

The only problem with using the oringal model, is you really have to nail matching the eyes as well if you want to stay true to the first version.

And yeah the text is cutting off in the boxes currently.
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Re: Terra's Mega Update

Postby Biles » Thu Oct 17, 2013 8:36 pm

I'm curious and I've been wondering, how do people do those random sound effects?
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Re: Terra's Mega Update

Postby jahndey » Thu Oct 17, 2013 11:13 pm

Looks great. Excited to see where this goes
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Re: Terra's Mega Update

Postby Terrantor!!! » Thu Oct 17, 2013 11:39 pm

Biles Wrote:I'm curious and I've been wondering, how do people do those random sound effects?

Great question, i do them by placing all the sounds on individual franes in a movie clip. I then call a random number within that movie clip. I then use the gotoAndPlay(random(Variable)) function to hit a random frame. I then place that clip in the sex scene at the peak of the thrust.

trunks2585 Wrote:The only problem with using the oringal model, is you really have to nail matching the eyes as well if you want to stay true to the first version.

And yeah the text is cutting off in the boxes currently.


I'll fix that later, i'm actually gonna redo the whole message system. I agree about the eyes, though.. Thx.

Hey, vinnie, just make the anims send em when u do em.and i'l transcribe em later. Do doggy style and a blowjob scene, k?
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Re: Terra's Mega Update

Postby unnecessaryaccount » Thu Oct 17, 2013 11:40 pm

Looking good so far. Can you please make the sounds a LOT quieter, though? I can listen to relatively quiet music at 15% master volume but flash games like this always have the sounds so loud I have to turn the volume down to 2-4% or else it's just obnoxiously loud.
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Re: Terra's Mega Update

Postby Biles » Fri Oct 18, 2013 12:15 am

Terrantor!!! Wrote:Great question, i do them by placing all the sounds on individual franes in a movie clip. I then call a random number within that movie clip. I then use the gotoAndPlay(random(Variable)) function to hit a random frame. I then place that clip in the sex scene at the peak of the thrust.


Hmm, okay. So then, where do place that particular code "gotoAndPlay(random(Variable))" part in the flash?
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Re: Terra's Mega Update

Postby Zeus Kabob » Fri Oct 18, 2013 2:38 am

Looks like it'll be interesting. Still a lot of kinks to work through.
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Re: Terra's Mega Update

Postby NeerHeer » Fri Oct 18, 2013 6:24 am

Might wanna change the LoK logo display to a timed setting rather than having someone click on it, since normally clicking a logo takes you to that website. Or a "continue" button.
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Re: Terra's Mega Update

Postby Terrantor!!! » Fri Oct 18, 2013 8:56 pm

Biles Wrote:
Terrantor!!! Wrote:Great question, i do them by placing all the sounds on individual franes in a movie clip. I then call a random number within that movie clip. I then use the gotoAndPlay(random(Variable)) function to hit a random frame. I then place that clip in the sex scene at the peak of the thrust.


Hmm, okay. So then, where do place that particular code "gotoAndPlay(random(Variable))" part in the flash?



Put the code on the first frame. Don't put any sound on the first frame. Then put gotoAndPlay(2+random(totalfranes-1));
As the frame code.
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Re: Terra's Mega Update

Postby Biles » Fri Oct 18, 2013 9:26 pm

First frame of what? The movie clip of the beast fucking Krystal at the titlescreen? I'm still a bit confused, I'm more of a visual kind of guy and coding and scripts tend to hurt my left-brain x_x. I don't suppose you can make a screenshot, can you?
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Re: Terra's Mega Update

Postby Terrantor!!! » Sat Oct 19, 2013 2:24 am

Biles Wrote:First frame of what? The movie clip of the beast fucking Krystal at the titlescreen? I'm still a bit confused, I'm more of a visual kind of guy and coding and scripts tend to hurt my left-brain x_x. I don't suppose you can make a screenshot, can you?


I'm gonna post the fla when everything is organized. But u make a new movie clip with no graphics or fuck scenes. Just sound. U then drag that invisible clip into a sex scene at the frame u want it to sound off. I'm the sane way, lol. I'm forced to learn code becauuse i'm particular on how the game should be built.
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