Eggplants Wrote:@cromine: Lol we don't even have anyone willing to code this thing. This isn't even alpha, it's concept
Eggplants Wrote:There will be a fair bit of that but it was mainly for the platforming and the abilities that come with the transformations like fly, dig, strength, etc. Would that be simple to learn as well?
if(key.isDown("UP")){
if(_root.fly){
_root.char.gotoAndStop("flight");
_root.char._y -= speed;
//blah blah trigger fly code
}else if(!_root.fly){
_root.char.gotoAndStop("jump");
//blah blah trigger jumping code
}
}
Eggplants Wrote:Yeah I was thinking of a combination of that and the removal of invisible walls. Like dig can be used on soft dirt patches which is pretty much like walking through a door, surf/dive just removes the invisible wall that stops you from walking into the water and strength just plays an animation of particular rocks moving out of the way and you've got a door or path.
My biggest concern is telling the game that particular forms allow you to do this.
if(!_root.form == "diglet"){
//pushback code to block
}
rooiehaan Wrote:/quote
see? very simple and basic.
boy am i glad i'm not programming this :3
haloman Wrote:rooiehaan Wrote:/quote
see? very simple and basic.
boy am i glad i'm not programming this :3
Haha. I think of this as learning by reading these posts, as im hopeing to get into video game design soon. So i try to soak in as much as possible.
On topic: DAYUM! Translation: DAYUM those girls are good!
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