Peril on Pokemorph Island

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Re: Peril on Pokemorph Island

Postby Eggplants » Mon Sep 19, 2011 7:27 am

Oh my god, Gorepete! It's perfect! Would you mind posting a fla file of it or do you want to work on it more? Either way I can't thank you enough for that!

I've started to make progress on the sprites too. It's only a base but it shows some of the angles the female sprites, I'm still yet to make the two angles facing away from the camera though. Be sure to tell me if you see anything off about the sprite too.
blupehbluh.png
blupehbluh.png (41.28 KiB) Viewed 28264 times


Oh and it's Lily!
Pokebabe Lilligant.png
Sitting on an invisible rock?
Pokebabe Lilligant.png (47.29 KiB) Viewed 28264 times
I animate and draw stuff! Check out my gallery if you wish.
Also my email is [email protected]. I'm always happy to receive emails ;)
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Re: Peril on Pokemorph Island

Postby BlueLight » Mon Sep 19, 2011 7:29 am

gorepete2 Wrote:Took an hour or two and threw this together. Blame the poor quality on that :lol:

Peril.swf


I feel jipt. No gay pikachu no money :P
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Re: Peril on Pokemorph Island

Postby PatchPirate » Mon Sep 19, 2011 8:04 am

Y'all should take a look at this:

http://www.geekologie.com/image.php?pat ... s-full.jpg

WTF OMASTAR!?!?!
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Re: Peril on Pokemorph Island

Postby GoRepeat » Mon Sep 19, 2011 12:23 pm

Eggplants Wrote:Oh my god, Gorepete! It's perfect! Would you mind posting a fla file of it or do you want to work on it more? Either way I can't thank you enough for that!

I've started to make progress on the sprites too. It's only a base but it shows some of the angles the female sprites, I'm still yet to make the two angles facing away from the camera though. Be sure to tell me if you see anything off about the sprite too.


I need to clean it up and make it user friendly before I post the FLA; that was just a very basic draft to see if its what you wanted. It works very simply and is pretty much controlled by a single variable _root.morph that tells the character sprite what form it should be, then ability sets are toggled on and off within each form sprite (like _root.stren and _root.fly in the example). End result is you can just drop in new sprites/models as you go along without hassle.

What I need you now to do is make list of abilities you want to use for puzzle action so I can put in all the variables and create obsticle objects that relate to them so additional areas can just have stuff drag and dropped into them. Example:

Fly - upper map area
Dig - ground patch / area warp
Cut - impassable hedge / bush / tree
Flash - dark area character won't enter
Swim - water area character won't enter
Strength - impassable rocks / boulders
... ?
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Re: Peril on Pokemorph Island

Postby Firesong » Mon Sep 19, 2011 4:18 pm

Eggplants Wrote:lily

you truly are a wonderful human
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Re: Peril on Pokemorph Island

Postby rooiehaan » Mon Sep 19, 2011 6:50 pm

fly - upper map
dig - under map
cut - trees
flash - dark area
swim - water area
strength - boulders
fire - melt ice
ice - blizzard area
ghost - pass through psychic barriers
psychic - see through a ghost's curse
noise - scare off little pests
electric - start an engine
poison - pass a hazardous area
dragon - joker

a littl' somethin somethin like dis? :3
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Re: Peril on Pokemorph Island

Postby Mr. House » Mon Sep 19, 2011 7:50 pm

Eggplants Wrote:Oh and it's Lily!


..I just. I just love you so much right now Eggplants, that words cannot even describe my happiness.. Thank you!
(I hope that will do. Also, I haven't made a move on the detail for the cave background yet, I was waiting for an approval of sorts from you or something first. But if you're not just saying that it's good to be nice, then I'll go on ahead and add that detail, maybe even do a few more backgrounds.. Well, have a go like. If I can help in any way to get this project a step closer to completion, then I'll do it! if you or anyone else has any requests for areas that they'd like, just post and let me know and I'll take a crack at 'em)


Lilligant..
<3
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Re: Peril on Pokemorph Island

Postby toddymon » Mon Sep 19, 2011 9:45 pm

I was a ditto and then I flew and it was magic ???? profit

I like the direction this is going, though I have to say that electrire form made me feel weird. But otherwise, its great
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Re: Peril on Pokemorph Island

Postby GoRepeat » Tue Sep 20, 2011 12:54 am

Eggplants Wrote:Oh my god, Gorepete! It's perfect! Would you mind posting a fla file of it or do you want to work on it more? Either way I can't thank you enough for that!

I've started to make progress on the sprites too. It's only a base but it shows some of the angles the female sprites, I'm still yet to make the two angles facing away from the camera though. Be sure to tell me if you see anything off about the sprite too



Ah... yes... another important issue that is core to the way the game works; you need to decide if you are going to have one main ditto sprite that has skin changes when it morphs or are you going to create unique bodies for each morph? This is a important difference because with the first, you need to code the morph command to exchange the skin pieces while critical sizes remain same (body, mouth, anything that is penetrated). If it is the second, then the morph command must be coded to toggle the sprites themselves that have unique / individual animations.

Right now it is set up as #2; my advice would be to use #1, though. Ditto could just remain female with jelly dick for futa if needed; like for example, sex with elec would result in elly morph, not male version.

This is a big "core" decision so think carefully. Pros and cons:

#1 skins over sprites
Good:
Instant skin swaps means animations must only be done once, and each char skin will mold to animation - very versatile, clean, easy to add and program with
Bad:
Ditto can really only have one core form, locked into female gender (though futa-able), flexibility with morph art and design are limited - if not done well all characters seem the same

#2 sprites over skins
Good:
Higher quality art and more diverse collection of characters - every sex interaction and motion are unique to that character allowing for great creative flexibility
Bad:
Because character physics are not interchangeable, animations must be done for each sprite; instead of having one walk animation, you would have 10+ (how ever many unique models), as you add more characters animation demands scale out of control - very graphic / animate work heavy

So, make a choice and I will change game to suit choice.
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Re: Peril on Pokemorph Island

Postby GoRepeat » Tue Sep 20, 2011 4:37 am

ByHisBillowingBeard Wrote:Was that sarcastic, Digfree? I'd say it looks rather apathetic but I understand it's not finished :p



pffft... its a ghost, you try not being apathetic!

(updated and moved to next post)
Last edited by GoRepeat on Thu Sep 22, 2011 3:30 am, edited 2 times in total.
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Re: Peril on Pokemorph Island

Postby Nikag » Tue Sep 20, 2011 7:30 am

gorepete2 Wrote:
ByHisBillowingBeard Wrote:Was that sarcastic, Digfree? I'd say it looks rather apathetic but I understand it's not finished :p



pffft... its a ghost, you try not being apathetic!

Here:

Dusty.swf


Just wow...
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Re: Peril on Pokemorph Island

Postby Zodiark69 » Tue Sep 20, 2011 10:57 pm

gorepete2 Wrote:
ByHisBillowingBeard Wrote:Was that sarcastic, Digfree? I'd say it looks rather apathetic but I understand it's not finished :p



pffft... its a ghost, you try not being apathetic!

Here:

Dusty.swf


Damn. That's pretty well done! You're awesome at that. I hope to see more of it! :D
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Re: Peril on Pokemorph Island

Postby GoRepeat » Thu Sep 22, 2011 3:19 am

Click to Play
(Javascript Required)

Dusty.swf [ 180.46 KiB | Viewed 25578 times ]

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Re: Peril on Pokemorph Island

Postby Zodiark69 » Thu Sep 22, 2011 8:15 pm

gorepete2 Wrote:
Dusty.swf


My lord. You really are good. I wonder who's really making the game now. :P
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Re: Peril on Pokemorph Island

Postby Lucky777 » Thu Sep 22, 2011 8:29 pm

Your skill speaks for itself. You will be an asset to this project.

...

also to SAKYUBASUUUUUUUU *shakes fists*
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Re: Peril on Pokemorph Island

Postby mcbobinite » Mon Oct 10, 2011 7:04 am

hey guys! i finally found a way i could help!! i was checkin a hentai site i like and they had an update, to a folder called pokemon cosplay. i thought if nothing else you guys could use this for some inspiration, the pics have the pokemon associated with the human and theres like 16. and of course they dont have to look exactly like these, you could always make the tits bigger or illustrate more of an ass, make em look less loli like, but w/e theyre great and i thought maybe they could be of use. im linking the gallery just so ya know, not each individual pic. actually since ive forgotten what the rules are im going to just put in it typed form so just delete the space between the last two numbers. hope i dont get in trouble or somethin,aimin to please not to anger.
http://www.aerisdies. com/album.php?id=11579
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Re: Peril on Pokemorph Island

Postby Paradox » Sat May 26, 2012 8:59 pm

Is anyone still working on this?
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Re: Peril on Pokemorph Island

Postby whatdontlookaatme » Sun May 27, 2012 12:38 am

Try not to necro please, seeing that this topic has been dead for months.
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Re: Peril on Pokemorph Island

Postby dadoucher » Sun Jul 01, 2012 5:45 am

Damn I was hopping to see this game come out but it looks pretty much dead
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Re: Peril on Pokemorph Island

Postby balkj06 » Sat Jul 14, 2012 3:29 am

Artwork, isn't bad
Story sounds OK
Should be a fun enjoyable game

Questions
Are you a human who become a Ditto?
Or some Ditto who failed trying to be a human?
Can you be a shiny Ditto?
Why are you on the island?
What Is your goal, take over the island, leave the island, become human again.....?

Anyway, can't wait to play
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