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Re: A MiM hack

Postby KaTsuO_O » Tue Dec 14, 2010 11:08 pm

Crossbow1701 wrote:
haloman wrote:
Blargh wrote:New version is up, and the newest FLA is also attached to the original post.

Link pleese? thanks :D XD


yes link would be great.


I dont realy understand what you want a link for, download the zip file.
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Re: A MiM hack

Postby Blargh » Wed Dec 15, 2010 1:53 am

Crossbow1701 wrote:
haloman wrote:
Blargh wrote:New version is up, and the newest FLA is also attached to the original post.

Link pleese? thanks :D XD


yes link would be great.


Exactly as KatsuO_O said. It's in the first post with the updated .swf.

I got the Goomba text sort of fixed now, as well. Just like collision detection, it isn't perfect but it works.
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Re: A MiM hack

Postby haloman » Wed Dec 15, 2010 2:09 am

Oh ok. XD. Will do =P
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Re: A MiM hack

Postby darkgear » Fri Dec 17, 2010 5:50 pm

Hey have u even done a hack to include blaziken as a skin?
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Re: A MiM hack

Postby Blargh » Fri Dec 17, 2010 7:26 pm

darkgear wrote:Hey have u even done a hack to include blaziken as a skin?


You make it sound as if this was expected? But no. Although, despite what I've said before adding new costumes is one of my main three priorities, and I've been working on it. However, despite saying that, adding new costumes is still going to take a while.

I'll shortly be uploading a new FLA with some modifications to the costume changes that will make it easier to make future additions, but every new costume has to be modeled correctly AND have all the correct parts in order to work with the rest of the animations. It isn't so easy to add, for example, Krystal or Samus models because the models are sized differently and have different positions and parts that don't fit so well with the Peach model (or when Flash decides that Zero Suit Samus thighs should be inflated to the same size as the whole character for no good goddamn reason X( ). You can see this in the LoK v.0.2 character select, where Krystal is actually smaller than Peach, which means that Blaziken and all of the other models that were based on Krystal need to be resized as well.

The new FLA and SWF does have one new costume, but it's just a re-color of naked Peach for when she's naked and gets hit by fire (naked fire costume). And just so the above doesn't sound like so much negativity, my plan is to add costumes in groups of 4 (or 5) with a character select screen. That way I'll be able to re-use the same power-up items instead of having to make new ones for each costume.

Still though, at least all the new costumes require are symbol swapping and reshaping. Extending the Morton sex scene and adding new Goomba scenes are going to be a pain....
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Re: A MiM hack

Postby 4chanz » Sat Dec 18, 2010 4:24 am

can you include a bonus jump to sex scenes for those of us who arent good enough to get the bonus scenes. i want to see what the bonus scene is for the 10 goombas killed or 10 goombas avoided or the 100 coins gathered. would trying a flash decompiler do the trick?
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Re: A MiM hack

Postby Digfree » Sat Dec 18, 2010 6:50 am

Blargh, i would love to give you my peach zero suit outfit, it is allready coded for MiM. You can see it in my version of the game at viewtopic.php?f=7&t=561#p11944

yeah I am Snipper64, just am digfree from now on. Let me know

P.S. when you play it, get past toadworth to get zero suit peach
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Re: A MiM hack

Postby Crossbow1701 » Sat Dec 18, 2010 6:51 am

4chanz wrote:can you include a bonus jump to sex scenes for those of us who arent good enough to get the bonus scenes. i want to see what the bonus scene is for the 10 goombas killed or 10 goombas avoided or the 100 coins gathered. would trying a flash decompiler do the trick?


did you try the right click trick play?
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Re: A MiM hack

Postby 4chanz » Sat Dec 18, 2010 6:53 am

thanks nevermind
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Re: A MiM hack

Postby Blargh » Sat Dec 18, 2010 1:54 pm

Digfree wrote:Blargh, i would love to give you my peach zero suit outfit, it is allready coded for MiM. You can see it in my version of the game at viewtopic.php?f=7&t=561#p11944

yeah I am Snipper64, just am digfree from now on. Let me know

P.S. when you play it, get past toadworth to get zero suit peach


I kind of already went with Corta's outfits for my plans, but I can do one of three things with your outfit. I can put it in as the Zero Samus nakedfire outfit (since I didn't plan for that one), put it in a Character group with a couple other outfits I was going to steal but didn't have a category for, or if you can come up with two to three other outfits I can put the whole group as your own set of characters.

My plans so far are to have character groups for Zero-suit Samus, Armored Samus, Krystal, Zelda, and Misc. And once I get OwnerofSuccuby's changegear code working, adding a Digfree group would be relatively simple.
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Re: A MiM hack

Postby Blargh » Mon Dec 20, 2010 7:32 am

Well, I got the code working, though almost none of OwnerofSuccuby's original code remains. In addition, organizing Peach's parts has really streamlined the costume change process. So, in deference to your request, Digfree, I put your outfit in as the raccoon outfit, side by side with corta's components. The current version, though, is just meant to show where I'm at with the costume-changing process. So let me know where you want your outfit, and I'll make it happen.
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Re: A MiM hack

Postby Hattorihanzo » Mon Dec 20, 2010 10:04 pm

The ability to change positions would be really nice :o ;)
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Re: A MiM hack

Postby Allsop2604 » Tue Dec 21, 2010 4:29 am

Small suggestion if it hasn't already been made. Instead of having the costumes not disappear after you run over them, why not have it so you can cycle through ones that you've already collected? (Possibly via number 1,2,3 & 4 keys) Sort of like an inventory system without actually having to add one.

I love what you've done with it so far, please keep up the good work!
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Re: A MiM hack

Postby Blargh » Tue Dec 21, 2010 5:42 am

Hattorihanzo wrote:The ability to change positions would be really nice :o ;)


This is a possibility. At least in the realm of changing which scene you see with a do-over, if that's what you're getting at?

Allsop2604 wrote:Small suggestion if it hasn't already been made. Instead of having the costumes not disappear after you run over them, why not have it so you can cycle through ones that you've already collected? (Possibly via number 1,2,3 & 4 keys) Sort of like an inventory system without actually having to add one.

I love what you've done with it so far, please keep up the good work!


I don't really want to do this because it defeats the purpose of the firewheels in the second half, which eat your costume so you don't get sent back to checkpoint. To me, it just isn't that big of a hassle to go back for a costume and keep it through to the end. Then again, I've done so much playtesting I can play through the whole thing without letting go of the right arrow, so maybe I'm just disconnected from the effort needed. Avoiding this option is also one of the reasons I chose to go with character selection instead of just adding an ever-increasing line of costume options that are always available.

So, I'm sorry, but I won't be adding this to the game. I can add it to the character select screen, so that you can choose your costume right off the bat. You're still going to be responsible for maintaining your chosen costume, though, and finding a replacement when it's lost.

You also give me an idea to make use of the 1up mushrooms in the second half. I'll set it so that you don't lose a costume until you're out of lives.
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Re: A MiM hack

Postby Blargh » Wed Dec 22, 2010 1:55 am

Alright, it's done. And Shadow's head is fixed, too. Please forgive the ghetto Justin Bailey, as the components didn't come pre-assembled (ex: there's shorts, but they're supposed to go over a leg that isn't part of the same component). Same issue with the Fusion outfit. That'll take time while I stretch and skew the parts until they fit.
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Re: A MiM hack

Postby ShadeFire » Wed Dec 22, 2010 4:00 am

I don't know if it is just my flash, but all of the samus costume's heads are ahead by about one neck when she walks. Still, I like the character select option, It gives a significantly different feel from the good old everything at once, a nice change for me.
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Re: A MiM hack

Postby Blargh » Wed Dec 22, 2010 4:58 am

It's not you, it's me. :p

I forgot all about it, but it'll be fixed in the next update. I'm now dealing with jaw stutter, which shouldn't be happening because there's no programming to make the jaw move. -_-
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Re: A MiM hack

Postby Crossbow1701 » Wed Dec 22, 2010 5:19 am

ShadeFire wrote:I don't know if it is just my flash, but all of the samus costume's heads are ahead by about one neck when she walks. Still, I like the character select option, It gives a significantly different feel from the good old everything at once, a nice change for me.


I enjoy the chose option to but is there anyway to show a picture of what your choosing. When you choose an option you go right in the game, i would like to see what i pick first before i go into the game.
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Re: A MiM hack

Postby Blargh » Wed Dec 22, 2010 5:09 pm

I do plan on that, it's just that I'll have to build the character models first. I'll get around to it....eventually.
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Re: A MiM hack

Postby super8crazy » Fri Dec 24, 2010 12:10 pm

great work so far but why did you delet shadows heels?
it was better with heels on.
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