Pokemon: A Journey To Remember (14/01/2013)

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What should I focus on for now? (Select one from the first 2 and one from the second 2)

More characters, each with fewer scenes
73
13%
More scenes per character with fewer characters
148
27%
Pokemon-On-Trainer Action
260
47%
Trainer-On-Trainer Action
71
13%
 
Total votes : 552

Re: New Project - Pokemon Related

Postby xeragoth » Fri Jan 11, 2013 5:30 pm

Black-Rose Wrote:I haven't written the back story for the game yet - so when it becomes a full fledged adventure game about a few more characters as opposed to just may's scene then i'll write something that explains their ages - shouldn't be tricky...
God bless anime...and it's weird...weird logic ><


well dude if you want you dont need to do that since lolicon or any of the sort is not prohibited in this site, the creators of the site itself were working on a game with lolicon in it (but they stop like all the other projects, filles du roi) so is not necessary to do huge boobs or say they are 18 unless you feel like you have to.
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Re: Pokemon: A Journey To Remember (Working Title)

Postby Thaedael » Fri Jan 11, 2013 10:51 pm

The site doesn't have an anti-loli policy yes, but it has been kept on the down-low that it isn't the kind of material they want to promote the site as. That being said FDR was my project, and that was Kuja's way of teasing the fact I like flat girls *Shrugs* and wanted to get different body types in, that being said in the end it did end up going slightly in that direction anyway *is guilty*. That being said, as long as it is obviously cartoonish I have no problems with it, but will need to bring it up with Renara at a later time, to double check where the website is hosted and the local laws on that regards. The other option is to not say what age they are and then I just claim ignorance shifting all the responsibility your way while turning a blind eye. Or something like that.
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Re: Pokemon: A Journey To Remember (Working Title)

Postby 13Lack12ose » Sun Jan 13, 2013 3:44 am

IrrelevantComment Wrote:I was playing Erotical Nights the other day and thinking that a Pokemon game using a similar format would be interesting.

Consider/Disregard that as you will.


Ya, I was thinking the same thing when I played it.

The only bad thing with Ero Nights is that it's in Engrish, and you really do need a guide to 100% it. The pokemon style combat system is really fun, and if that was implemented with Black-Rose's art style, I think a really good game could come of it.

Of course, if Black-Rose wants to implement the classic Pokemon combat system, that would still be great.
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Re: Pokemon: A Journey To Remember (Working Title)

Postby Black-Rose » Mon Jan 14, 2013 4:43 am

The flash will contain Human/Human scenes and Pokemon/Human scenes :)

I've not played erotical nights but i'll give it a go and see if it'll inspire any gameplay ideas. That's currently where i'm undecided at the moment. I know I want a system where you move around the game with arrows to get to different of areas ofthe region - I'll probably introduce a skill/level system similar to most date sim games (although I'm certain I lack the coding ability to do so at the moment). Through that and the collection of items you'll be able to unlock the sex scenes. There'll be some that are easy to obtain as well for those who want a less involved experience (with potential for a gallery system once the game is completed).
Although i'm still open to other ideas if people have any suggestions but its more for inspiration.

I'm less inclined to include a traditional Pokemon combat system as It will make game mechanics and the inclusion of sex scenes significantly more complicated. In Humbird's game with Pokemorphs it works but if you're trying to do that system with a solely male protagonist without doing too many MaleHuman-FemalePokemon scenes but a fair few MalePokemon-FemaleHumn scenes it's going to be far too difficult.

In terms of the whole Lolicon debate - I'm planning on explaining that away at the beginning. Anime logic certainly does confuse the issue with half of the characters being in their early teens but looking older (I mean come'on - Misty owns a gym...and she's meant to be like 10 :P). So i'm just going to explain it away with a new law raising the minimum age of a Pokemon trainer to 18 so that it's all above board :). Their appearances won't change with the possible exception of breast size (Which will be different for each character, whatever size suits them) so if you want to imagine them as underage you still can - but as far as i'm concerned all of the characters will be over 18 :)
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby Black-Rose » Mon Jan 14, 2013 1:17 pm

Also, very early stages scene demo is up for you to ll enjoy!
Currently Working On:
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby FlashOfSonic » Sun Jan 20, 2013 9:19 pm

I know I want Pokemon-on-Trainer action, but I cant decide whether I want more characters or more scenes per character. Can I just check the Pokemon-on-Trainer box and be done with it?
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby QuizmasterBos » Sun Jan 20, 2013 10:07 pm

FlashOfSonic Wrote:I know I want Pokemon-on-Trainer action, but I cant decide whether I want more characters or more scenes per character. Can I just check the Pokemon-on-Trainer box and be done with it?

Yes, you can pick up to 2 boxes, so you can also pick one.
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby FMC » Mon Jan 21, 2013 6:41 pm

I may make myself look weird here, but I have no problem with lolicon -- as long as it's clearly not real-life lolicon. Images and hentai / cartoons are just that. Maybe it's more the 'flat breasts' thing than their actual age that I like about it -- after all, for me, it's easier to imagine myself -as- the character if they have small / flat breasts, because my own are flat.

In any case, I hope that there's the whole 'Are you a Boy or a Girl' thing in there. Not necessary, because I do like most anything Pokemon-related sex games (there's never enough, really)... especially if they incorporate battles and sex after battles -- both for the trainers and pokemon (except M Trainer - F Pokemon. Dunno why, never liked that). Too bad there's no real game like that from the female viewpoint, because that'd be amazing.

Anyway, back on topic -- your models look great, and I can't wait to see how your gameplay is. I'll have more to say on your game at that point. Except one thing: Are you going to have lasting cum unless they wash off, or be like many a doujin and have inexplicable 'cum-washing' between scenes, even if it doesn't make sense?
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby RedUnit10 » Wed Jan 23, 2013 9:01 am

Seems like there should be a way to switch the bet, having the male trainer take charge.
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby Lucky777 » Wed Jan 23, 2013 7:23 pm

What exists of the scene was fun, and I laughed pretty hard at the move-name jokes ... somewhat against my will.

I have come to the firm conclusion that you need to apologise for those move-name and item-name puns.

APOLOGISE DAMNIT.

But yeah, I enjoyed it.

(Even though her tit seemed to have a life quite its own towards the end there, in the second-to-last speed...)
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby ADIDAS » Thu Jan 24, 2013 7:17 am

To add a little humor to your latest pole. Looks like a pokemon already got some action with its trainer cause his dick is twisted. Hes looking down and seeing the bottom of his dick looking back at him. Sorry just the first thing that caught my eye. Kinda defeats the whole purpose of making something to fap to when your feeling aggony for the guy with the twisted dick.
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby Black-Rose » Sun Jan 27, 2013 7:44 pm

FMC:
I've toyed with the idea of a 'are you a boy or a girl'. I'm contemplating putting just a little something in for you - but it probably won't be to quite the same extent as the boy side - but who knows maybe in the future :)
As it stands scenes are going to be stand alone - accessed by different means. While one character has say two or three scenes, each one is accessed a different way. All characters will have a main scene and then hidden or extra scenes for the players to find - which would remove the need for lasting cum (unless a scene progresses - in which case it'll stay).

Redunit10:
The scene is only a demo - expect more variety in the finished game

Lucky777:
Sorry Lucky haha - don't expect me to stop though, as long as you're not laughing during the fappable bits then its all good :)
It'll just be a tween length issue that I'll sort for the full game - thanks for pointing that out.

ADIDAS:
Yeah, sorry i can explain that. It's mainly because I wanted feedback and couldn't be bothered to redraw the cock from another perspective - things like that won't happen in the full game
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby WarterLar » Mon Jan 28, 2013 1:02 am

Pokemon on trainer action, would be nice.
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby FMC » Mon Jan 28, 2013 9:51 pm

Great, now you're making me scared. xD

But I do appreciate the effort you're making for something like that, even if it's a small diddy, and even contemplating making something more in the future (a revision of this game? A whole new one?). Even if you don't, at least you thought about it. ^.^

And like I said, keep working on this. :P I'd hate to see this abandoned before it even reaches halfway complete. >.<
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby Black-Rose » Sat Feb 16, 2013 7:59 am

It'll be in there at some point - but it'll come later rather than sooner :) I'm still working on this - just got a lot of stuff to sort before I can post anything even vaguely interesting on this site ><
Currently Working On:
Harley Quinn Project - The Jokes on You
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby OwnerOfSuccuby » Sat Feb 16, 2013 9:02 am

If you will have some questions about coding you can always ask - maybe we can answer some questions about it ;)
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby Black-Rose » Sat Feb 16, 2013 2:18 pm

thanks OwnerOfSuccuby - I'll ask if I need to get into coding - as it stands I'm just using the gotoandplay function in an overly complicated way (different paths/decisions etc) but if I need to add code i'll need help haha.

Incidentally - here's a little scene I threw together a couple of hours ago - its on the first page of the post - enjoy ^.^
Currently Working On:
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby KaTsuO_O » Sat Feb 16, 2013 7:23 pm

The animation is not that great, since everything is just moving back and forth in a consistent speed. The in thrust is a bit faster than the out one, which is good, but it is not enough. What you need is acceleration, pauses and some bounces to make it look more natural.

I took the first animation and started working on it. The first thing I noticed is that you used a lot more layers that's needed, the ones I got rid of first was the knees and elbows, and added them in to the arms and legs. You got a neck, chest and body so I combined them in to one which got rid of another two layers. I also moved the eyes and mouth inside the head which got rid of a lot more layers. So I ended up with 36 layers as opposed to 52 which there were originally. It is always good to keep the amount of layers reasonable, and only use layers that you need. A good example is the eyes and mouth, those should always be attached to the head so it is better to have them in the head, rather than outside. That way you can move the head around without leaving the eyes behind.

Look closely for details.

Spoiler (click to show/hide):

Click to Play
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Juniper Scene 1 Edit.swf [ 49.57 KiB | Viewed 6346 times ]

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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby Black-Rose » Sat Feb 16, 2013 9:35 pm

Wow! Thanks Katsuo_o! You've done a much better job than I did. I'll certainly to try to replicate that bounce/pause thing - it looks great. I'll try and watch the layers too haha. How did you manage to get the blinking so good? I've tried to come up with a way of doing blinking before and I rarely get it right (ie the blinking in my May flash on page 1). Thanks for the help :)
Currently Working On:
Harley Quinn Project - The Jokes on You
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Re: Pokemon: A Journey To Remember (14/01/2013)

Postby KaTsuO_O » Sat Feb 16, 2013 10:30 pm

A blink is quite simple, just 2 extra keyframes. 1 open, 2 closed, 3 half open and 1 open again. Which means that you don't see it closing but you see it open, and it does that very quickly because we blink quickly and we open faster than we close. In this one it stays on the closed frame for 5 frames which is a bit longer than it would be usually, but that is because she is reacting to what happens. For a normal blink it works with around 3 frames. I usually draw the frames as well so you can just remove the symbols on those frames and draw them instead of making a another symbol that blocks it up.
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