cereburn Wrote:Howdy,
I just played the demo for the first time and I like where this seems to be heading.
Just a few things to report that you probably already know:
[...]
Wow, that's a lot
I'll take care of most of the things you listed, especially improvements to the animations.
As to 3, I think that's how it should be. They enter the female sheath-to-snatch and only gain an erection once inside (most mammals have an actual bone in their penis to make this possible). If you'd enjoy seeing her being presented the goods she's about to service, I'm sure the opportunity will arise amongst the numerous creatures on the planet!
For 6 - yeah, that's a problem. Her model came with weird high heels (totally inappropriate) and I'm horrible at modeling. I'm attempting to fit some free clothes to her body shape and get good enough at weight painting to pull it off.
For 7, I wanted to make it a particle beam weapon with infinite shots. Punching and kicking would be cool, too, but just look at the pull-up animations to see the limit of my abilities in recreating dynamic motions
8 and 9, there's no save system coded yet. The "Load" button in the menu just triggers a script that destroys the mech and teleports the heroine onto the well. Pressing escape during the game, well, just ends the game. It won't stay like that of course
Bertus Wrote:The intro is quite strange, since you start in that mech, but you broke it since you jump voluntarily off the edge. Maybe you should do a sort of cutscene where when you reach the edge, the protagonist sais something like "hmm, is a dead end, i'd better to find another way" and then, the point where you are standing brokes up and you fall down with the mech.
Yes, totally!
This is what's supposed to happen:
- She descends in her spaceship, talks about how the planet appears to be terraformed and that the space pirate camp is a few kilometers to the east.
- Surprise: unlike Metroid's Samus, she leaves the ship in a mech instead of tight-fitting power armor
- On the way east, the mech's nuclear power generators report errors, but she ignores the warnings.
- She reaches a canyon with a broken bridge. Her mech AI recommends a thruster-assisted jump.
- Cutscene: the power completely fails in the middle of that jump and the mech barely manages a landing before dieing completely.
The spaceship landing, half of the mech's HUD, the weapons test, the wooden bridge and the power loss cutscene all fell victim to my drive for an early next release.
DemonKnightRaziel Wrote:Holy Shiii. This was fun. All that platform jumping was a little annoying at first but mastered within like, 5 minutes. Wasn't hard. Looking forward to more sexy updates.
Any chance we could get internals with the wolf banging her and filling her up?
Thanks!
I have been thinking about an internal view as it seems to be all the rage in hentai mangas currently. I don't know if I can pull it off with my current skills and getting the animation to run in sync would require to recreate the entire animation state machine of the wolf and drive it with the same inputs, so I better not promise anything, but I will look into it.
kittenzoe Wrote:Hey, i love how the game looks so far, but since im horrible at platforming... err, it was a bit difficult for me, maybe could you try and make the different sections of the jumping puzzle into multiple rooms, so if you do fail, you dont have to restart all the way from the beginning? Also, i havent seen this brought up yet, are you planning on making the movement less "floaty"?
I wanted a bit of acceleration/deceleration in her movements both for realism and in order to require a few steps of straight ground to manage a long jump.
The speed... well, I'm redesigning the cave climb section to be more forgiving and not require any precision landings just yet (also: less rewatching of the pull-up animation, hehe). I think the movement speed will become second nature after playing for a while, if I can avoid frustrating or overly harsh challenges in the first 15-30 minutes. Mega Man Zero (
YouTube) has a lot of followers, so it must be possible!