Digfree Wrote:Here is a Baneling thats been in the works for a while :F
whee!
looks awesome. can't wait to use these!
..the one thing is.. it'll need a side-on head for use in regular non-rolley, run-straight-at-you fightin'
I've tweaked up some quick re-heads, what do you think of them?
Spoiler (click to show/hide):
Digfree Wrote:Thought it would be funny when he climaxes he pops and explodes cum all over her like how the zerg eggs explode, just throwing that out there.
ooh yeah. that's a keeper.
Digfree Wrote:Why not have like a 10% this spawning rolling instead of a boulder and if it hits it's sexy time?
I'll make pretty much that as an ambush-like thing, it's a lot more fair than having them burrowed everywhere.
Digfree Wrote:Also I know you didn't want a boss but don't forget I made this scorpion guy for you a while ago as well.
I'll be using most of the boss zergies at some point or another in swarm.
just.. baby steps.
ObsidianVoid Wrote:It's safe to assume that we want a Midna without clothes/cloak, right? Since it's early I can work it both ways, but once I'm committed, I'm committed...
honestly, most of midna is way tough to map out with how all the layers move..
her hood might as well be normal at her head, but stop at her back, tucked in neatly around the shoulders / by the neck. (if that makes any sense..)
as for the cloth.. it's anyone's game..
ObsidianVoid Wrote:I mean, she only has a torn loincloth (for animation reasons)... but I don't know what you lads prefer...>.>..<.<
[May extend loincloth to the back thigh, but as a separate piece to simulate 'wear and tear']
if I knew what the lads prefer, I'd be ..
sticky.we can do a little workshopping if you think that'd help.. post some rough sketches and we can see where we end up
ObsidianVoid Wrote:Spoiler (click to show/hide):
Woulda had a Midna tonight, but the drawing app crashed before I could save. There goes an hour. Will restart tomorrow. Seething -.-
9911MU51C Wrote:Not sure if it's been posted yet, but the space pirates can only do group scenes once, then they stop moving towards the one on one scenes and just go inactive till the scene ends
they freaked out quite a bit when I first tried to fix that, I'll re-visit the code when I re-create it for zerglings.