All right, finished the next part. I played the "regular" 0.2, so if you did anything that's following in my suggestions in 0.2a, just ignore it
- When you collect the rope and then go to the hole, the rope is already there, some short interaction would be nice (I collect the rope, I go to the hole, use it and then the rope appears)
- Lee doesn't have an avatar picture. You could use your own avatar for that, so it shouldn't be that much work
- The text is written as if the enemies identifier is it's name (It is 'Gargoyle likes to do this and that' while 'The gargoyle ...' would be nicer). This may be one of the points you already fixed in 0.2a, so if it is, ignore
- You should put an end message to the location where the current version ends. At the end of the third floor there's a hole with rope, but it's just not usable (At least I think that's the end)
After all my criticism also some positive words: The game looks good so far, especially the scenes are very well done. I hope we get to see more in the future
Also, are you interested in using a CG-script for your game? I worked on one for Harem and you could use it too. I'd need to do some changes since your game is based on game over rape, but that would be easy.