The TEC-XX computer doesnt always say 'Princess Peach'. But you're true, its better for this game to make it says Princess Peach (its formal).
AsianP3rsuas10n wrote:God damn, you have no idea how long it took my phone to load this page!!! >_< Someone switch me to Verizon please!!!
I'm facing the same problems, but with another provider, and its not the download speed, but upload one. It sometimes goes into a crawl :/.
AsianP3rsuas10n wrote:Anyways, glad to see you got your hands on a PMTTYD! Hope you have fun! Especially with the Pit of 100 Trials, i think thats what it's called.
I'm really enjoying it Enemies are more fluid and funny. There is a scene that Peach dances inside x-naut base. There are 'feeling' moments too. The developers got the true feelings of a Mario game. Now I see why it became a classic. Too bad its only for gamecube (N64 too, but it was Paper Mario 1, not 2). When I see Luigi telling his long funny tales at every new adventure in Paper Mario 2 (PMTTYD), I told myself: 'MIM should have a Luigi like that in some levels, with XXX scenes and some embarassment, of course '. We can have more texts, too (dialogs). Its nice because the player will be more immersed to the game world. Its so fast to skip them anyway (space space space...)
AsianP3rsuas10n wrote:Oh yea Toad house...forgot about them. Hmm...letme think. I had an idea but now that I think about it, it wont work very well huh?
AsianP3rsuas10n wrote:Furniture...I can probably do that! ...well if you need me to.
Pretty Please! If you can do that, you will be sure all of them will be in the game I plan adding more houses for Peach to explore. However, we only have 1 toad house model. I can make more, during the 2-3 level making, so I will prepare them (and your furnitures) to be used in a special level (MARKET) in the world1.
AsianP3rsuas10n wrote:New levels coming fast! But please take your time! And I mean make the level and then look at it over and over again!
That's what I do. Sometimes I feel the level needs more place to explore, then I keep modeling it. then I test it , like 10 times (oh yes, I REALLY test it). I dont know why bugs still persist sometimes, after all this testing.
AsianP3rsuas10n wrote:Quality over Quantity!! I'd rather have 1 world with awesome levels than 8 worlds with crappy ones.
Me too! Hmm actually, I prefer 20 adequate levels than 4 full quality ones. The worst: 50 really crappy levels.
With those 20, I can improve over time That's why we have 10 levels so far, not counting the toad house.
AsianP3rsuas10n wrote:Please send me FLA of each level when you finish! I will look at them too! (if you dont mind)
Sure! But please take in mind they will be detached in a way you will only see the level props themselves (I can add the peach figure but it will increase FLA size so much). I'll PM you soon (I may send level per level, so you can check slowly).