Dead2112man Wrote:Deadman here and have a bug to report, one, very very minor one. but you can walk on to the house you first wake up in via the leaves on the roof.
And the Paper on top of the stall at the shady guys shop in the market looking area.
Dead2112man Wrote:And suggestion. Raven is a strong LOL character, why can't we just kill the perverted guy in the beginning and live in his house?
Dead2112man Wrote:Yea, why not make it so that the quest make it so you form friends ship with the people in the town so you can stay with some one else .... and kill that guy.
Emily21 Wrote:Nice artwork! For sure it will be something wonderful
evildumdum Wrote:I was going to skip this one since i don't really do LOL, but then i saw it was a sierra. It's pretty amazing how many projects you keep on the go, and still make sure they are regularly updated and high quality.
HohesHaus Wrote:Great game so far. Too bad no horsie blowjob . Do you plan to implement a corruption system or something like that?
Kromar Wrote:Are you going to place a lust system with numbers so the player will be able to see where she's at?
other than that, continue on, this game is awesome, I can'T wait for new content!
Nomad Wrote:I like it!
I would like to see some different scenes depending on which monster defeats you (rats might just scurry off, the water fiend is begging for a tentacle scene etc) but i'm sure that is already in the pipeline.
Another thing would be a way to vonluntarily change between day and night, maybe by using the bed in the shed for starters.
Are there actually any additional scenes that unlock with the potions at the end of the demo? The inn and the guy to the south of it say they are not implemented yet and the stables have no change. Only one i found is a different blowjob scene.
Very nice Demo
Dead2112man Wrote:Idea, there is a night curfew, why not add a timer to make it truly feel like you have to make a choice of where to go before getting raped by the guards.
and also, would really love to kill that guy in the broken down house, why, for he is taking to much advantage of the Riven's situation, but that is just me wanting to give that guy what he really deserves.
rebelseal Wrote:me and my utterly closest friend both love the demo, she just wishes it was farther along so she would have more to do.
UnLimiTeD Wrote:Ah, a classic corruption system.
Interesting considering your other project.
Nicely done, good writing as expected, and sure fitting pictures (That's gonna end up being work as well).
Simple base story line, but I have no doubts you'll make something memorable out of it. I honestly have no idea of the world of LoL, last I played that was closed Beta.
Words of feedback:As many people are asking "why don't you just kill that guy", maybe you could improve the reasoning. Say, guards checking on every household every few days to check for suspicious activity. They did cut off the bridge and force a curfew, one has to assume they'd be careful enough for that. ... I assume you could say he's ill once, but then it starts smelling.
The early monsters are really tough. As there's no way to advance time, and to my knowledge it doesn't happen automatically, grabbing the reeds almost invariably leads to a few lost fights and resulting animal rape. That's not only tedious, it's mostly creating a plot problem when she's with the potion guy and then says it's been a while.
Love the sort of foreshadowing you did where the player sees more than his avatar. Though if that entity is really that powerful, it's kinda odd that you really lose when you lose the fight in the caves.
While probably reasoned in gameplay, it's kinda odd you can't move onto the rails near the mine.
SpectralTime Wrote:Just realized I could put this here instead of on your site. Reposting.
Kinda wish the game didn't all-but force Riven to do that one thing at the beginning. (You know the one.) It makes giving the player a choice at all feel pretty pointless. And running all over town all night looking for an alternative every time it comes up quickly goes from claustrophobic to just plain tiresome.
Corruption systems derive a portion of their power from the idea that the player is, in some sense, choosing to experience them. When they're forced events like the slimeball blowjobs, they just feel... well, forced. Besides, I sorta wish the dichotomy wasn't quite as stark as "humorless neigh-suicide case" and "doesn't care about anything but gettin' more cock." But that's just me.
Also, nuts. I'm not sure, but it *looks* like it's going to be a lesbians-or-rape situation, and neither one's all that appealing to me. Bel's okay, but his identity is... a bit obvious.
In the same vein, Riven, butter muffin, his name's "Bel Cnal." Have you never read a book before? She didn't even anagram it!
All of that said, I really do enjoy Riven's characterization, even as I know that watching it get all pissed over is supposed to be part of the hypothetical appeal for the ryona crowd. You do a good job of writing her, and making her tough but mostly-sympathetic.
Gameplay-wise, other people have noted the bugs and typos. I, personally, would clobber the Marsh Trap with a comprehensive set of nerfs, but for all I know that brutal, punishing difficulty level is what you're going for. I don't agree, but fair enough. Still, man, that treasure the Water Creeper's guarding suuuuuuucks, and by the time you're stronk enough to fight him it's going to be totally useless. I don't know if you were planning to replace it with something actually good or not, but if you weren't please do!
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